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Author Topic: You Are A Kai Queen, 2.0: Week 3  (Read 56244 times)

Xantalos

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride
« Reply #495 on: June 25, 2013, 02:23:52 pm »

Look for possibilities to hide.

Try to see if any pipes/cables lead to the central lifesupport system, the main power system, or the backup power system. Be stealthy.
+1
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Ross Vernal

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride
« Reply #496 on: June 25, 2013, 02:28:23 pm »

You examine your surroundings in great detail, sticking to the ceiling, hiding among various girders and cables.

Upon closer inspection, a grille leads to some sort of ventilation system. There are sounds of fans and purifiers coming from within, but nothing You cannot dismantle and replace. There are several thick cables leading from the Engines to other areas of the ship, but there does not appear to be access points aside from the hatch located nearby.
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10ebbor10

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride
« Reply #497 on: June 25, 2013, 02:29:32 pm »

Go through the hatch
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wer6

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride
« Reply #498 on: June 25, 2013, 08:16:21 pm »

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kopout

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #499 on: June 25, 2013, 08:31:47 pm »

Send two of Us into the vents
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Ross Vernal

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #500 on: June 26, 2013, 08:44:18 pm »

You send the Scouts to the hatch. After a moment to get positioned, the Scouts twist the handle several times, finally opening the hatch with a metal screech. The Scouts scatter quickly as a robotic sentry wheels out, tilts a camera to the open hatch, and lets out assorted noises. The Suits pick up radio transmissions.

Two of the Scouts carefully remove the grille and enter the ventilation, then put it back and begin to penetrate the ventshafts.

The remaining Scout waits for its chance to enter the hatch, and lines up a shot to disable the visual sensors of the machine.

Spoiler: You Are (click to show/hide)
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Noxes

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #501 on: June 26, 2013, 08:47:48 pm »

Sentry: Pop the sentry bot in it's sensor module with a single shot; if more attention comes your way bug out to the outside of the craft but wait for the other two.

Recon Pair: Follow the air pressure to find grilles. Carefully recon each with as minimum fuss as possible. If a 'Ruckus' starts stay low but stay put.
« Last Edit: June 26, 2013, 08:56:06 pm by Noxes »
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escaped lurker

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride
« Reply #502 on: June 27, 2013, 05:35:26 pm »

Sentry: Pop the sentry bot in it's sensor module with a single shot; if more attention comes your way bug out to the outside of the craft but wait for the other two.

Recon Pair: Follow the air pressure to find grilles. Carefully recon each with as minimum fuss as possible. If a 'Ruckus' starts stay low but stay put.
+1 - Taking out the Sentry in one shot, as to leave no signs of "us" behind is the most important part. Abstain if the shot is too risky.


While I normally dislike picking on spelling mistakes - as I also happend to miss-write quite often - this one has triggered my humour. Quite so. Somehow.  :P
The Scots land on and infiltrate the Human Hiveship as the day-cycle begins.
The question if those wear something underneath their kilt - being kai and all - is not as interesting as with the originals, but we shall never know anyhow.
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Ross Vernal

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #503 on: June 27, 2013, 08:09:28 pm »

Ah hae na idea howfur ah missed that. Th' Kai ur absolutely nae scots.

*probably not attempting to Scottish again*
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RAM

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #504 on: June 28, 2013, 04:26:47 am »

Well, the kai don't really have much need for formalwear, being the rampantly hierarchial xenocidal minimalists that they are, but it now officially includes kilts... And any humans exposed to the hivemind will interpret it as possessing a Scottish accent...
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Ross Vernal

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #505 on: June 29, 2013, 01:55:57 am »

Scout 3: You wait for a certain noise to occur, and when it does, You pull the trigger. The  Pumped Pulse Shot causes a small explosion, and debris from the security robot pings off the engines and maintenance drones. You fly up into the maintenance tunnels and hit the butt of the gun against a probable button, causing the hatch to close and lock.

You decide to follow the largest cable to find where it leads.

Scouts 1 and 2: You carefully examine the ventshaft, and come across a crude map etched into the system just before a vertical tunnel with a ladder. Apparantly, the shaft is designed to allow Humans inside. While it is hard to translate the map, You surmise that the levels are as follows:

- Engine / Hangar
- Greenhouse / Food Refinery
- Quarters
- Bridge

At the top of the shaft is a slowly rotating fan. From what You can see, some of the ventshafts have smaller shafts that cannot for Humans.
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Morrigi

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #506 on: June 29, 2013, 11:53:38 am »

Ah hae na idea howfur ah missed that. Th' Kai ur absolutely nae scots.

*probably not attempting to Scottish again*
...And now I just read the last two updates in David Tennant's voice.
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10ebbor10

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #507 on: June 29, 2013, 12:11:34 pm »

Let's head to the bridge. Attempt to be stealth, and hence not sound like Thor is invading the building.
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Noxes

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #508 on: June 29, 2013, 01:13:42 pm »

Let's head to the bridge. Attempt to be stealth, and hence not sound like Thor is invading the building.

+1, as good a place to start as any. Where is the door guard now, outside the craft or inside another passageway?
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GrizzlyAdamz

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Re: You Are A Kai Queen, 2.0: Day 12 - Slow Ride {Tactics Mode Engaged}
« Reply #509 on: June 29, 2013, 01:52:23 pm »

GAh! Why are we derping around in their hiveship?!


When we get back to hive mode, please close the airshaft, at least during night cycle.
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