You order the final reinforcement of any chambers not currently finished. As the Scouts draw nearer and nearer to the ship, You find it prudent to be certain beyond any doubt that surface bombardment will not collapse the Hive. While this occurs, you order the Pollinator Drone to eat Royal Jelly, and then possess it to guide its development as a male, as well as further upgrades related to psychic sensitivity and digestive system. This process takes some time, as certain brain structures are delicate work to handle. However, this work goes completed without a hitch, and the L2 Pollinator is complete to Your satisfaction. With this being done, You and the Pollinator begin to plant Human Plants, and observe to see if they grow. Strangely enough, You do not detect signs of life, and are puzzled by the lack of growing speed. Clearly, the Humans must plant millions of plants in order to grow enough. Their dominance of their planet is a steadily growing mystery You consider unravelling sometime after conquering their planet.
You lay an additional egg, and then set out to examine the Human-Client's brain. It would appear that the pre-structures needed for psychic work are indeed there, but that there is currently no way in which the Flowers - or You - could establish the needed links to integrate them into the Hivemind. It is entirely possible that they could Listen, but they could not share in the Harmony.
Lastly, You order the Clone Chamber to begin the development of Tech Larvae; the process of creating 20 Clonekai begins.
The Scots land on and infiltrate the Human Hiveship as the day-cycle begins. You possess the Scouts to guide their activity.
[Tactics Mode goes up next post.]
3 Scouts (EPS MkII, Pumped Pulse Blaster) (Sated, Stimmed.2) [Inside Pirate Ship]
SW Geological Facility
NW Geological Facility
E Botanical Testing Facility
SE Outpost
SSE Manufacturing Facility
N Human Hive Ship (Mobile)
Fully Independent
1 L1 Queen Kai (B-Caste, Mining-Adapted, Minor Cold Tolerance) (Sated) (Superalloy Heavy Combat Suit MkII, Heavy EMG, Light EMG)
Independent
1 Level 3 Nurse Drone (B-Caste) (Not Hungry)
2 Level 2 Navigation Drones (T-Caste) (Not Hungry)
Intelligent
8 Drones (T-Caste) (Not Hungry)
1 L2 Heavy Soldier (S-Caste) (Superalloy Heavy Combat Suit MkII, HE Autocannon, Pollen RPG)
1 L1 Pollinator
---
4 Soldiers (S-Caste) (Recovering.2) (Combat Suit MkII)
5 Armored Soldiers (B-Caste) (Recovering.2) (Combat Suit MkII)
Dependent
16 Pollinators (B-Caste) (Not Hungry)
23 Drones (B-Caste) (Not Hungry)
12 Digging Drones (M-Caste) (Not Hungry)
Unthinking
1 Digesting Chamber
1 Grubs (B-Caste) (Full)
1 Slightly Larger Bore Worm
3 Bore Worms
1 Hybridrone (B-Caste) (Full) (Recovering.2)
5 Scout Electric Eater Larvae
15 Scout larvae
Laid:
1 Stalker Egg (B_Caste)
5 Burrowing Soldier Eggs (M-Caste)
1 Spined Predator Egg (M-Caste)
1 Nurse Egg (B-Caste)
2 Spined Nurse Egg (M-Caste)
1 Commander Egg (B-Caste)
1 Spined Commander Eggs (M-Caste)
---
Unlaid:
10 Burrowing Soldier Eggs (M-Caste)
15 Spined Soldier Eggs (B-Caste)
Weaponry-
1 Queen-Sized Heavy Energy Machine Gun
1 Queen-Sized Light Energy Machine Gun
2 Ship-Based Point Defense Lasers
5 Soldier-Sized Light Energy Machine Guns
10 EMG Batteries
10 Drone-Sized Digging Tools
10 Soldier-Sized Digging Tools
Armory
15 Drone-Sized EPS
Technology/Utility
n/a
Parts/Resources
2 Large Heavy Armor Plates
3 Partially Damaged Xenobiological Samples (Stasis)
Water/Ice
Aluminum
Lithium
Titanium
Gold
Copper
Superalloys
Chromium
Palladium
Universal Elemental Supply (Hydrogen, Helium, Oxygen, Neon, Iron, Nitrogen, Silicon, Magnesium, Sulfur)
Iron Spheres
Large Iron Spheres
Agriculture
6 Dormant Flowers
4 Barrels of Refined Pollen Fuel
Dead:
Dead Mammal-Caste
Dead Avian-Caste
Dead Gastropod-Caste
Food:
1 StimFlower of Life
1 Hybridrone Flower (Toxic)
Synthetic Food:
Drones - 1/10 of a Unit of Food
Soldiers - 5/10 of a Unit of Food
Levels 1-4 - A Unit of Food
Predator / Nurse / Commander - 1.5 Units Of Food
Queen - 2 Units of Food / Reabsorb 20 Eggs
Level 5 - 3 Units of Food
Your Nest
Location -
HereVisibility - Hard To Detect
Heavy Blast Door
Heavy Blast Door
PD Laser Hallway
Explosive Trap (Minefield)
Heavy Blast Door
- Sensory Arrays
- PD Laser Hallway
- Laser Trap
- Explosive Trap (Minefield)
- Acid Trap
Reinforced Oversized Insulated Hive Chamber
- Sensory Computers
- Climate Control System
- Level 2 Reinforced Industrial Lab with a Fusion Plant, Climate-Controlled Computer-Aided Design System, Small Atomic Separator, Universal Parts Assembler, Pollen Refinery, Molecular Assembler, Weapons Assembler, and an Armed Suit Assembler
-
Reinforced Flower Garden with 10 Fruiting.2 Flowers of Life (Underground Variant)
Secured Reinforced Queen's Chamber with 1 Pollinated Fruiting.1 Queen's Flower (Spiny, Evergreen)
- Level 2 Flower Chamber with 9 Recovering.1 Flowers of Life and 1 Pollinated Fruiting.1 Evergreen Flower (Optimal)
- Level 2 Flower Chamber with 1 Pollinated Active.2 "Princess" Flower of Life (Queen's Pollen)
Reinforced Level 2 Queen's Biolab
Pollinated Hydroponic Spiny Nectar Flower
- Stasis Chamber
- Semistasis Chamber
- Nursery
- Clone Chamber
Reinforced Secured Geothermal Bore Hole
- Sensory Arrays
- Secured Mining Tunnels
- Secured Ice Tunnel
- Secured Silicate Aluminum/Lithium Crystal Tunnel
- Secured Chromium/Palladium Salts Tunnel
Sealed Armored Reinforced Hive Chamber with a Food Synthesizer
Heavy Blast Doors
- Crush Trap
- Explosive Traps
- Level 1 Reinforced Industrial Lab with a Fusion Plant, Universal Parts Assembler, Pollen Refinery, Molecular Assembler, Weapons Assembler, and an Armed Suit Assembler
Level 2 Reinforced Flower Chamber with 0 Flowers of Life
Level 1 Queen's Biolab