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Author Topic: BM XLI: On Wings of Haven -- Scum Victory!  (Read 101923 times)

Tiruin

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BM XLI: On Wings of Haven -- Scum Victory!
« on: May 16, 2013, 12:20:47 am »

Beginner's Mafia XLI
Behind Enemy Lines

"Keep your friends close, but keep your enemies closer."

Several years had passed. Several fruitful years from since the incident of insubordination and treachery in the realm. Several years of peace and prosperity. The kingdom was whole, and safe from external threats once more. The people rejoiced as walls were constructed, patrols were enforced and curfews were made; for despite the added sense of security, they knew that they would sleep soundly once again.

However, many oft forget that internal dangers are the root of any downfall. Deep in the heart of the realm, there were plots against the King. His sole heir was the target of few--seemingly lackluster assassination attempts, but other than that, nothing else was of note.

Until one day...





The People

Player List [7/7]
  • RangerCado -- Town Cop; Lynched D1!
  • Griffionday - Escaped ; Mafia Role Cop, D3
  • Lenglon - Escaped ; Vanilla Mafioso, D3
  • Cheesecake -> birdy51 -- Vanilla Town; Died N1
  • griffinpup -- Jailkeeper; Died N2
  • Demdemeh > nightcrafter27 - Left Behind, Vanilla Town; D3
  • Shinigami_King > TheWetSheep - Left Behind, Vanilla Town; D3

Playing ICs [2/2]
  • Vector -- Vanilla Town; Lynched D2
  • Captain Ford > Leafsnail -- Vanilla Town; Lynched D3

Scum IC [1/1]
  • Toaster - Escaped ; Conscience.

Replacements [In Descending Order][/]
  • Borno
  • Keestram
  • -

Spectators/Observers
  • lordnincompoop
  • Scelly9
  • Jim Groovester
  • *Dariush
  • *Shakerag

Introduction

Welcome to Beginner's Mafia XLI. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, your goal is onefold: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperienced challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you can not always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



Gameplay and Concept

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

Potential Roles (Experimental roles in *)

Vanilla Townie - A member of the town with no special abilities.
Mafioso - A member of the mafia with no special abilities.
Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
*Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
Roleblocker (Mafia) - A roleblocker may choose a single player to block, preventing that player from performing his action.
Godfather (Mafia) - A godfather appears town to Cop inspections.
*Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one.

Spoiler: Role PMs (click to show/hide)

Notes about the ICs

The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



Rules

  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • Tiruin,
    • Vote Tiruin,
    • Tir,
    • Vote Scumbag Tiruin,
    Are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
  • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
    • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
  • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a trainwreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
  • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • If you stop playing my game altogether without notifying me, I will come looking for you.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received.
  • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted.
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
    • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread. I know this won't stop some of you.
  • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



Resources and Guides


Our own Bay12 Mafia tutorial
The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.
The Mafiascum wiki. Lots of theory, terminology, and game analysis.
An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!







Frequently Asked Questions

Spoiler (click to show/hide)




This is my second time modding. If any mistakes are made, in the votecount or in other events, please inform me immediately.
« Last Edit: June 27, 2013, 02:15:50 pm by Tiruin »
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Jim Groovester

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Re: BM XLI: Behind Enemy Lines
« Reply #1 on: May 16, 2013, 12:25:44 am »

Watching.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

RangerCado

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Re: BM XLI: Behind Enemy Lines
« Reply #2 on: May 16, 2013, 12:26:01 am »

Lets not die In the second day this time :)
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Vector

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Re: BM XLI: Behind Enemy Lines
« Reply #3 on: May 16, 2013, 12:26:02 am »

Posting to watch.  Considering ICing.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Scelly9

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Re: BM XLI: Behind Enemy Lines
« Reply #4 on: May 16, 2013, 12:31:41 am »

PTW
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Griffionday

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Re: BM XLI: Behind Enemy Lines
« Reply #5 on: May 16, 2013, 12:49:05 am »

In
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Lenglon

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Re: BM XLI: Behind Enemy Lines
« Reply #6 on: May 16, 2013, 02:04:54 am »

In
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Cheesecake

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Re: BM XLI: Behind Enemy Lines
« Reply #7 on: May 16, 2013, 05:19:46 am »

In This is my first mafia game so I won't be that good. I'll also be posting from my phone most of the time so I probably won't post long paragraphs.
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Dying of pure unbridled hatred, actually.

lordnincompoop

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Re: BM XLI: Behind Enemy Lines
« Reply #8 on: May 16, 2013, 07:07:56 am »

Watching.
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griffinpup

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Re: BM XLI: Behind Enemy Lines
« Reply #9 on: May 16, 2013, 07:38:00 am »

IN!!!. Yay.  This should be fun
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Demdemeh

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Re: BM XLI: Behind Enemy Lines
« Reply #10 on: May 16, 2013, 07:47:16 am »

Am I in time?
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Tiruin

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Re: BM XLI: Behind Enemy Lines
« Reply #11 on: May 16, 2013, 07:57:48 am »

...That was fast!

One more player needed and a few ICs. Wonder if the game can start by the weekend, or if possible, even before that :P

Note ahead that it'll be flavor-y (narrative and whatnot), which means nothing at all but eye candy to the reader!
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Griffionday

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Re: BM XLI: Behind Enemy Lines
« Reply #12 on: May 16, 2013, 09:17:38 am »

In This is my first mafia game so I won't be that good. I'll also be posting from my phone most of the time so I probably won't post long paragraphs.

I don't know what type of phone you have; but the following code helped Ranger post normally formatted posts:
Code: [Select]
[hr] - "horizontal rule"
[br] - "line break" (Enter)
[color=red][/color]
[color=blue][/color]

Controlled cynicism if your greatest strength as town, I've no experience as scum but this might help (continues on the next page).
« Last Edit: May 16, 2013, 09:19:24 am by Griffionday »
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Tiruin

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Re: BM XLI: Behind Enemy Lines
« Reply #13 on: May 16, 2013, 09:29:35 am »

TBH, your first game got me doubting that you were town after the first day, but only for a second as a rolled my eyes at the idea :P

That was an awesome (yet a very confusing) first game.

@Cheesecake: Being good all depends on you! And brevity is usually a good way of developing how you'd interact given that this is a forum Mafia. Don't worry though, phone posts are good enough.
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Griffionday

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Re: BM XLI: Behind Enemy Lines
« Reply #14 on: May 16, 2013, 09:50:43 am »

TBH, your first game got me doubting that you were town after the first day, but only for a second as a rolled my eyes at the idea :P

That was an awesome (yet a very confusing) first game.
So apparently I need to work on being read as town still... ah well who doesn't.  And yes it was.
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