Aw. Since Vil missed, I'd have wanted Tanky to go ahead of me so I could get that boss-egg. Damn.
Should have said so then
He did have only 75 hit%, after all.
Race unlocked: Fuzzy!Fuzzies are troublemaking creatures with a paranoid demeanor and a love of (chewing on) nature. They're covered in prickly black spines, and their fangs are perfect for sucking the sap out of trees (or the blood out of foes). While their starting stats are lower than most races, Fuzzies are a great long-term investment due to their racial Tertiary Ability Path: "Friendly Fighting." Over time, they accumulate traits that naturally boost the combat effectiveness of both their teammates and themselves.
Starting stats: HP: 10
SP: 6
POW: 4
DEF: 3
BRI: 3
SPI: 3
SPD: 5
STACHE: 6
53,74,44,99,70,97,92
Bethany gets +1 SP, +1 POW. She gains the
Boo Bomb spell, allowing her to throw a large, ghostly explosive dealing flat damage to multiple foes. She must also choose between
Boo-step, increasing her Evasion by 30% when she evades an attack and
Brashness, giving her a +2 POW and +5 HP boost.
27,24,12,53,84,61,68
Ochita gets a boost to HP, SP and POW. Sadly, no BRI. She gains the
Lay Hands spell, allowing her to cure an ally at RNG 1 for some minor damage. She must choose between
Water-walking, allowing her to cross shallow and even normally-impassable deep water with ease and
Aqua Imbuement, granting a hefty +3 BRI/+3 SPI.
78,4,58,8,59,60,47
Inezach gains a point each in SP, POW, and DEF. Quite a boost to his melee prowess! Inezach learns the
Battle Cry spell, allowing him to cover for Teressa when she's busy. Inezach must also choose between
Not-so-spiked, preventing him from taking damage after attacking enemies who can counter-attack (we'll be seeing some of these soon enough) and
Spiked Boots, granting him +2 POW/+5 HP.
76,67,6,49,5,64,63
Tanky gains one point each for POW, DEF and BRI. His tankiness is boosted (as well as his offensive abilities). He learns the
Willpower ability, boosting his DEF/BRI when on low HP (Prae, you'll probably have to remind me about this
) He also must choose between
Piercing Force, a powerful bullet that hits up to two foes in a line, and
Masked Marksman, an all around magic tank ability boost (+2 to DEF/BRI/SP).
95,31,43,31,29,15,32
Vil gains a point in SP, POW, DEF, BRI and SPI.
MAMMA-MIA! He gains the
Gruffness stat boost, increasing his dismal DEF and middling SPI to more viable levels. He must also choose between
Mace Spin, allowing him to attack up to four adjacent foes, and
Mace Mantra, granting him +2 POW/+5 HP.
11,67,88,98,58,13,99
Teressa doesn't fare as well as Vilhelmas, only gaining points in HP and SPI. She does, however, learn the
Last Resort spell, allowing her to effectively double her melee effectiveness at the cost of exhaustion for the next two turns. Teressa must choose between
Blade Run, increasing her range with Slash weapons by 1, and
Fierce Soul, an all around defense and resource boost (+2 DEF/SPI/SP).
Once everyone's chosen their abilities, I'll work on updating the pastebin sheets AND adding previews for your level three abilities. It may take a while, 'cause I'm going to update the weapon qualities and other small details.