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Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47258 times)

Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #345 on: June 12, 2013, 12:51:59 am »

Right. What I mean is, I need Zach.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #346 on: June 12, 2013, 02:02:13 am »

Hum. Yeah, between two of us we can probably take him down. No need to bother FFS to make a sub-turn post, considering his busy schedule.

Also, I guess it's best to take Goldie out first, since he buffs his nearby friends. So that makes my action after Vil's, but preferably before anyone else's.
« Last Edit: June 12, 2013, 02:05:24 am by shoruke »
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #347 on: June 12, 2013, 02:03:04 am »

Yeah, I can't attack any of them this turn. Not that I can afford to take the risk of getting hit anyway.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #348 on: June 12, 2013, 02:06:02 am »

Sub turn updates aren't too time consuming (maybe like 10-20 minutes for multiple people), I can push one out tomorrow if not everyone has posted. Plus since I'm free tomorrow maybe we can get the level ups out of the way, too.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #349 on: June 12, 2013, 02:07:53 am »

I'm curious... Since I buffed almost the whole team, do we get xp for each person buffed or just xp for the buffing action?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #350 on: June 12, 2013, 02:10:57 am »

I'm curious... Since I buffed almost the whole team, do we get xp for each person buffed or just xp for the buffing action?

"Using any action centered on yourself: +1 EXP"

This is actually something I debated with Ochita over Steam chat. He had the same question, and we eventually decided that this part of the XP spoiler covered it because the action is centered on yourself. (You're not able to specifically target any allies with it.) The same applies to eating the mushroom.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #351 on: June 12, 2013, 02:12:15 am »

Hmm... It's going to take a long time to level up then...
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #352 on: June 12, 2013, 02:12:55 am »

Not really, you guys are on like, what, 87-88/100 XP now? Should level up after next turn earliest, or if not then definitely by the end of the map.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #353 on: June 12, 2013, 02:13:35 am »

Say what? When did we get that much xp, and why is it not shown on our sheets?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #354 on: June 12, 2013, 02:15:57 am »

I detailed this, again, in the EXP spoiler. This is all the EXP you guys have gained from combat - in a pool - since the very start of the game (the main reason you got less EXP in the prologue was Toadsworth's instakills). I keep track of it in a hidden pastebin document rather than updating everyone's sheets individually every single action.
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kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #355 on: June 12, 2013, 02:18:14 am »

Since it's in a pool that means characters that replace the dead or on leave have the same level as the ones that are there from the start?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #356 on: June 12, 2013, 02:19:26 am »

Since it's in a pool that means characters that replace the dead or on leave have the same level as the ones that are there from the start?

Yeah. Stat ups and ability choices, if necessary, can be handled when people actually enter the game.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #357 on: June 12, 2013, 02:24:13 am »

Oooh, ok. I just thought that you didn't count the prologue combat for xp, for some odd reason, due to not seeing the xp change on our character sheets. Carry on then!
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #358 on: June 12, 2013, 06:12:18 am »

: "TOO MANY WORDS!"
That expression is just perfect.
And the UFO was pretty funny, too.
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #359 on: June 12, 2013, 07:11:51 am »

Edited my action a bit. Moving to 12, 7 and pecking at the critter. Since I'm the only one in remote danger of being KO'ed at the moment, I can't afford to get hit three times in a row...

I suggest Ochita or tanky moves to 13,7, and we finish off green fuzzy C together. Maybe :P

Then, we form a little battle line. Vilhemas is at the top, with Inezach on his west side. Southeast is me, and to my east Ochita/Tanky. Someone can even go to the East of them, if the ranges work out.

Assuming no splits, this means no body in our team can get hit three times with a full fuzzy friends bonus damage. Though I am the only one who would actually die from that. :)
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