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Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 46832 times)

GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #240 on: May 22, 2013, 04:48:57 pm »

Okay, evidently the castle architects in the Mario universe have different priorities than those in the real world. Which would explain the various silly ways Bowser gets defeated.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #241 on: May 22, 2013, 05:03:38 pm »

The good news is, since the cannons are in the basement, now that the castle is flying around they can be used for aerial bombardment  :D

...WAIT THAT'S NOT A GOOD THING
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #242 on: May 22, 2013, 06:06:03 pm »

They're actually on the second floor, right next to the windows. We saw them in the pictures.

Though... now they're technically on the lowest level of the airship along with the rest of the castle.
« Last Edit: May 22, 2013, 06:20:14 pm by freeformschooler »
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #243 on: May 22, 2013, 06:14:43 pm »

What about the castle's former ground floor?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #244 on: May 22, 2013, 06:16:52 pm »

I don't think that was ever visited in-thread. Just assume it's still standing and full of transdimensional paintings.
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #245 on: May 22, 2013, 06:37:20 pm »

So, it's on the ground?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #246 on: May 22, 2013, 06:38:26 pm »

No, it's below the second floor. Look at the pictures, man! This is silly.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #247 on: May 22, 2013, 07:15:21 pm »

Due to current lack of healers, I think I'll just hold onto that mushroom for now... highest speed and all that.
A case could be made for giving it to Booth, but meh.
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #248 on: May 22, 2013, 07:50:15 pm »

No, it's below the second floor. Look at the pictures, man! This is silly.
Then wouldn't it be lower than the 2nd floor? (Which was, incidentally, my original point...)
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #249 on: May 22, 2013, 07:52:25 pm »

Yes. The first floor is lower than the second floor of the castle (which has the cannons). Presumably the hall you were in is the third floor which leads up to the roof. The entire castle is on the lowest level of the airship which we can see by the way there's nothing below it. What's the definition problem?
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #250 on: May 22, 2013, 08:02:16 pm »

Earlier, it sounded like you were saying that the castle's second floor was the lowest level of the airship, which made me wonder what happened to the first floor. But then you edited it.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #251 on: May 23, 2013, 11:14:20 am »

At least that recipe doesn't have Nagaraja Death Peppers in it. They make hotsauce so hot they store it in glass jars because it melts plastic.
And that's not even the spiciest pepper we know of anymore...
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #252 on: May 23, 2013, 11:15:21 am »

* freeformschooler silently adds cooking minigame to Pink Petal Village
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #253 on: May 23, 2013, 11:26:49 am »

Might as well add timed hits to the combat system. They've been a series staple since the SNES.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #254 on: May 23, 2013, 11:29:53 am »

Plot twist: Heroic Hits are timed hits.
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