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Poll

Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47263 times)

Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #165 on: May 20, 2013, 03:40:50 am »

@Zako: I think we'll KO the rest of the enemies. Not sure if you'll live, but that's the game yah? Could have happened to anyone.

Numbers!

@Ochita: Boothany at least, can't really fail at taking down a Goomba A. Shes hitting it twice for 8 damage at like 140% acc with triangle advantage...that's one down guaranteed. Toadsworth slaughters a goomba. Then four members attacking Kammy, she wont survive.

I think the odds favor us!

*thunder*
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Ochita

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #166 on: May 20, 2013, 03:46:30 am »

Suddenly, bowser.

Well, I think toadsworth can only get to A, unless Im mistaken?
EDIT: Oh I see, moving one down allows toadsworth to get to C.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #167 on: May 20, 2013, 05:53:36 am »

Dammit Dwarmin, you're doing it again! Murphy is having a field day with us!

But yeah, when I look at the numbers, I am feeling hopeful that you guys can pull this off. But we MUST get our hands on some healing items/spells/abilities soon, if only to avoid situations like these.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #168 on: May 20, 2013, 07:42:38 am »

I think Zako has a point and I'll change it to 2/2. Still think 3/3 is a little excessive for such a small-scale game though.
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #169 on: May 20, 2013, 09:03:02 am »

@FFS: Yeah, unless you end up making giant continental maps that force us to have all our guys 10 spaces from each other, two turns to save is extremely generous.

Though I suppose all the waitlisters just gnashed their teeth in rage.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #170 on: May 20, 2013, 11:43:05 am »

2/2 seems fine to me. It gives time to run a fair distance if need be to help someone far away, but not enough to cross the whole map. I am satisfied, though somewhat guilty because of waitlister rage. Sorry guys!
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #171 on: May 20, 2013, 12:25:43 pm »

I'm kinda on the fence about that. On the one hand, 2 turns is being nice to the players, giving the healer a turn to break off combat and another to get the healing done, while 1 makes the game more dangerous and exciting and nicer to the waitlisters.

OTOH, the waitlisters who didn't get in have probably mostly gone "welp, didn't get in, balls to that thread then", so... yeah.
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scapheap

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #172 on: May 20, 2013, 12:28:55 pm »

OTOH, the waitlisters who didn't get in have probably mostly gone "welp, didn't get in, balls to that thread then", so... yeah.
Those waitlisters give us a bad name.
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Haspen

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #173 on: May 20, 2013, 12:30:45 pm »

OTOH, the waitlisters who didn't get in have probably mostly gone "welp, didn't get in, balls to that thread then", so... yeah.

You should see my game's waitlister. Poor guy is weeks away from getting in :P
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Xanmyral

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #174 on: May 20, 2013, 12:44:12 pm »

If I can say anything about myself, I believe I can say that I'm a patient person Haspen.

But yeah, what Scap said. I'm content with just knowing I got a chance to get in and that I'll get in eventually if I'm just patient, besides if nothing else the game will be hilarious to watch.

Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #175 on: May 20, 2013, 01:49:21 pm »

Oh, if you were waiting to update FFS...

What? I can fight this turn, I'm just waiting for a mid-turn update so I can decide who to target

Just in case ya missed it. I'm pretty sure you can go ahead. We've thought it out as much as we need to.

Tanky will prolly have to redo his turn too once I kill the goomba...
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #176 on: May 20, 2013, 01:55:32 pm »

I can't update anyway due to not having my files at the moment. Old comp's busted.

Instead i must accelerate
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Haspen

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #177 on: May 20, 2013, 02:07:30 pm »

freeformschooler: The only GM who procrastinates from updating his games by making more games.
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10ebbor10

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #178 on: May 20, 2013, 03:03:30 pm »

freeformschooler: The only GM who procrastinates from updating his games by making more games.
There are more GM's who do that. Freeformschooler just manages to be productive about it.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #179 on: May 20, 2013, 03:12:58 pm »

freeformschooler: The only GM who procrastinates from updating his games by making more games.
Is he going for an achivement or a yo dawg meme?

EDIT: maybe he's going for the Yo Dawg achievement...
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