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Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47647 times)

Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #150 on: May 19, 2013, 04:51:41 pm »

Charge, right?
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #151 on: May 19, 2013, 05:03:25 pm »

Depends on the situation, like I said. If it looks like I can finish the last of them off, I'll just jump in with a normal attack.
If it looks like the only way to take Kammy out is hold back and make a charged attack, I'll do that.
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #152 on: May 19, 2013, 05:05:39 pm »

No, Charge does something at the cost of a turn r- OH I SEE WHAT HAPPENED alright.
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Ochita

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #153 on: May 19, 2013, 05:06:08 pm »

Yes.
Actually, lemme numbercrunch.
No, I can't take out Kammy on my own because she has 8 defense, though you and I combined would do the job.
You can also only do 2 damage to Goombas, it's a lot better to hit them physically.
Actually 4, shes off her broomstick, remember? so her 8 is halfed into 4.
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #154 on: May 19, 2013, 06:03:33 pm »

Oh, right! Wonderful!
Unless that gets DEF in stead of SPI in which case I can jus tkill her.
...but that is what you meant.
I am a bit muddled right now, but I got the gist of it.
« Last Edit: May 19, 2013, 06:05:13 pm by Powder Miner »
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #155 on: May 19, 2013, 06:09:57 pm »

Look at the bright side: you guys are now 1/5 of the way to leveling up!
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #156 on: May 19, 2013, 10:22:01 pm »

...

...



This is my face right now. You guys jinxed me! If only we had someone who was spec'd in healing... Please, please, PLEASE kill them in one go! You're my only hope!

Also, I'm not sure how having only 1 turn from going K.O'd to perma-death is balanced... I'd like to see 3, like FEF. It seems to both give great pressure on the players while giving them time to do something incase of freak critical hits like mine. Just sayin'.
« Last Edit: May 19, 2013, 11:29:27 pm by Zako »
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #157 on: May 20, 2013, 12:02:48 am »

No player has ever died in FEF outside of a scenario where they could not be healed/revived. Just sayin'.
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #158 on: May 20, 2013, 12:13:05 am »

Exactly, 1 turn is a lot more balanced than 3, since 3 is unbalanced :P
Would totally suck if Zako's character died in the first battle of the game though.
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #159 on: May 20, 2013, 12:27:57 am »

So since it's a definite possibility for Teresa to die, who is going to be pulled for the group next?
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #160 on: May 20, 2013, 12:35:11 am »

There's still a good chance for Teresa to live, I'm sure you guys will pull through just fine. Just gotta crack a few skulls.

Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #161 on: May 20, 2013, 01:01:21 am »

I'd get right on that if there were a mid-turn update so I could make a decision about my move  :-\
Aside from me and Tere (who is KO), everyone has posted an action, so... ?
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Haspen

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #162 on: May 20, 2013, 02:35:59 am »

No player has ever died in FEF outside of a scenario where they could not be healed/revived. Just sayin'.

Just remember that I can always be kindly asked to arrange for more death c:
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #163 on: May 20, 2013, 03:21:08 am »

Well... We'll see how balanced it is in the future I guess... It's just not fair that I die, in the first battle of the game, to a critical hit that barely even hit me in the first place, by the one guy in the whole battle that could actually do enough damage to pull it off. After all the effort I put into making a nice character, that barely got in by the skin of my teeth among other characters, I get knocked out on the first fight and now have to pray that my fellow party members can kill 3 dudes in one turn or I'm out of the game!

...

I'm gonna go play Metro: Last Light and try to cheer up now. :( Sorry for ranting.
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Ochita

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #164 on: May 20, 2013, 03:25:21 am »

If it makes you feel better?

I think thats possible assuming this happens.
Vil goes and hits Kammy (9+1+6-4>11)
Toadsworth Butchers Goomba A (8+8+2-2>14)
And then we all kinda gang up on goomba C, which should take it down.
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