I'm sure you guys will pull through, just a bit of elbow grease and a few cracked skulls, then before you know it the enemies will all be dead or fleeing. Although this will probably be a valuable lesson to always pack healing items. I still predict a death though. Plans only last until the iron sings and the arrows wiz past.
Well, I'm assuming the mage will die in one more hit-I believe either I or Tanky could do that. Tere moves up into the spot the mage occupies.
Then, lets look at the levels of threat...
Worst case, Kammy can move back from her position and blast either me or Tere. Then the rest of Goombas can also attack either of us. She can shoot Ochita, but that wouldn't do much...
Obviously, Kammy can kill any one of the defending pair with a critical hit, but if not there's 0% chance of the last Goombas getting a kill shot even if she manages to hit us, since I don't believe they can crit anyway. I'm keeping Teres north flank hopefully so if there's two goombas left (Worth will likely impale one, or the other is stuck behind the rest), they can only hit either one of us. Even if if tanky misses, and I'm stuck east so all three can manage to hit Tere, she can't die outright. Now, there's a terribly minor chance of Tanky missing and all three of them deciding to hit ME and suceeding, in which case I will die-though I've got a weapon triangle advantage and the chances of that are terribly, terribly, horribly low!
So, if Tanky hits there only a 17% of outright critdeath after a rounded out 75% rounded out chance of Kammy hitting us. I suck at math, but I know that's not alot lol
If Tanky misses, I'm the only one who could die outside the critdeath 17%-but I would have to be hit by three attacks in a row, the first two at 45% and the last at 70%
So really, the person with the highest probability to die is everyone (If Kammy crits) followed by...myself.
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:I