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Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
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I'm scared
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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47624 times)

freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #120 on: May 18, 2013, 03:18:21 pm »

Ochita has healing, but he took it as a secondary. Right now you have nothing, so play it wisely.
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Xanmyral

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #121 on: May 18, 2013, 03:26:20 pm »

I'm sure you guys will pull through, just a bit of elbow grease and a few cracked skulls, then before you know it the enemies will all be dead or fleeing. Although this will probably be a valuable lesson to always pack healing items. I still predict a death though. Plans only last until the iron sings and the arrows wiz past.

Praefectus Screptum

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #122 on: May 18, 2013, 04:03:00 pm »

Eh, looks like it will be another turn without attacking for me.

Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #123 on: May 18, 2013, 04:05:49 pm »

Yeah, lesson learned: let the tanks stand in front for the setup round.
OTOH, holy crap, I just kicked a Goomba in the face so hard he disintegrated. Negative 70% health after one shot?  :o
Gotta remember that for boss fights, methinks.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #124 on: May 18, 2013, 04:07:19 pm »

Eh, looks like it will be another turn without attacking for me.

There's a tile you could move to attack, actually.

EDIT: Also, yes, Charge is quite powerful for a first-level attack. For the sake of balance, I'm probably gonna add an SP cost to that. I mean, Teressa's costs 4SP...
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #125 on: May 18, 2013, 04:20:04 pm »

How do Heroic Hits work?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #126 on: May 18, 2013, 04:23:14 pm »

Your damage is doubled before applying defenses.
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #127 on: May 18, 2013, 04:23:46 pm »

I mean the formula for calculating them.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #128 on: May 18, 2013, 04:26:03 pm »

Just STACHE.

Heroic Hit rate is equal to STACHE/2 and rolled only if you succeed a hit. It's fairly rare unless you modify it somehow. I'll put all this and more in the OP when I have time.
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #129 on: May 18, 2013, 04:34:02 pm »

Ah, Alright.
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #130 on: May 19, 2013, 05:47:23 am »

I'm sure you guys will pull through, just a bit of elbow grease and a few cracked skulls, then before you know it the enemies will all be dead or fleeing. Although this will probably be a valuable lesson to always pack healing items. I still predict a death though. Plans only last until the iron sings and the arrows wiz past.

Well, I'm assuming the mage will die in one more hit-I believe either I or Tanky could do that. Tere moves up into the spot the mage occupies.

Then, lets look at the levels of threat...

Worst case, Kammy can move back from her position and blast either me or Tere. Then the rest of Goombas can also attack either of us. She can shoot Ochita, but that wouldn't do much...

Obviously, Kammy can kill any one of the defending pair with a critical hit, but if not there's 0% chance of the last Goombas getting a kill shot even if she manages to hit us, since I don't believe they can crit anyway. I'm keeping Teres north flank hopefully so if there's two goombas left (Worth will likely impale one, or the other is stuck behind the rest), they can only hit either one of us. Even if if tanky misses, and I'm stuck east so all three can manage to hit Tere, she can't die outright. Now, there's a terribly minor chance of Tanky missing and all three of them deciding to hit ME and suceeding, in which case I will die-though I've got a weapon triangle advantage and the chances of that are terribly, terribly, horribly low!

So, if Tanky hits there only a 17% of outright critdeath after a rounded out 75% rounded out chance of Kammy hitting us. I suck at math, but I know that's not alot lol

If Tanky misses, I'm the only one who could die outside the critdeath 17%-but I would have to be hit by three attacks in a row, the first two at 45% and the last at 70%

So really, the person with the highest probability to die is everyone (If Kammy crits) followed by...myself.

...

:I
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #131 on: May 19, 2013, 10:25:15 am »

Actually, considering my 13 health...
Bethany has less though. It's weird, our two people with least health are melee and our one with most is a mage.
« Last Edit: May 19, 2013, 10:27:49 am by Powder Miner »
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #132 on: May 19, 2013, 10:39:22 am »

IF Goomba Mage still lives after that, move 4 north, 1 east, 1 North and Slash Goomba Mage.

uh...

You can't end your turn on an occupied space Dwarm. Or move through a wall. If you're moving directly after Tanky, the map looks like this, assuming Goom Mage still lives:


Spoiler (click to show/hide)

EDIT: Ignore me, I forgot you have Flying on your sheet.
« Last Edit: May 19, 2013, 10:41:43 am by freeformschooler »
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #133 on: May 19, 2013, 11:20:54 am »

I (Zach, that is) should be another space south from there on your diagram
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #134 on: May 19, 2013, 11:29:11 am »

I (Zach, that is) should be another space south from there on your diagram

Sorry, once I've quoted and made your moves, there's no changing them :P
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