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Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
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I'm scared
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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47245 times)

Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #105 on: May 17, 2013, 05:45:45 pm »

Hmm, what should I do?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #106 on: May 17, 2013, 05:46:07 pm »

Does a unit in melee range affect the ranged abilities of an enemy?

Uh. If I understand the question, depends on their range. Like, if there was a Goomba one tile right of Ochita right now, he wouldn't be able to hit them without moving away (with Aqua Sphere, a 2-3 RNG spell).
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Xanmyral

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #107 on: May 17, 2013, 05:47:12 pm »

Hmm, what should I do?
Burn things.

Well, the enemy more likely. With that out though, smacking a foo around would be helpful as well. Seems like the others are planning on doing a shield wall/charge tactic, so there's that too.

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #108 on: May 17, 2013, 05:47:31 pm »

Does a unit in melee range affect the ranged abilities of an enemy?

Uh. If I understand the question, depends on their range. Like, if there was a Goomba one tile right of Ochita right now, he wouldn't be able to hit them without moving away (with Aqua Sphere, a 2-3 RNG spell).

Yeah, that answers it.  Thanks!
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #109 on: May 17, 2013, 05:53:26 pm »

I should also make a note that the actual sequence of actions is closer to the original MKW than FEF. Enemies don't automatically attack back when you attack them like in FE. They have to wait until their turn to do that (unless they have a specific Trait).
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #110 on: May 17, 2013, 08:00:00 pm »

So it's more like Tactics Ogre but with some Fire Emblem thrown in and set in the Mario-esque universe?
...Awesome. Glad I made it in  :D

So... just waiting for Teressa, right? And then enemy phase...
On that note, if somebody drops off the face of the world for a couple days, what happens? They get auto'd after a day or two, and then replaced from the wait list when the fight's over?
« Last Edit: May 17, 2013, 09:03:03 pm by shoruke »
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #111 on: May 17, 2013, 09:32:19 pm »

Does a unit in melee range affect the ranged abilities of an enemy?
Uh. If I understand the question, depends on their range. Like, if there was a Goomba one tile right of Ochita right now, he wouldn't be able to hit them without moving away (with Aqua Sphere, a 2-3 RNG spell).
This isn't the question I thought he was asking, so now I'll ask a question that I'm wondering.

Do creatures provide cover?
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #112 on: May 17, 2013, 09:36:42 pm »

So... just waiting for Teressa, right? And then enemy phase...
On that note, if somebody drops off the face of the world for a couple days, what happens? They get auto'd after a day or two, and then replaced from the wait list when the fight's over?

Pretty much, yeah.

Do creatures provide cover?

Only in a range sense. Just because there's someone in between you and your 2 RNG target doesn't mean you can't hit them anyway. Tactical decisions have to be based around this (which I'm fairly sure Dwarmin already understands, based on his strat).
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #113 on: May 17, 2013, 10:40:16 pm »

Guys you're making it hard for me to position myself to get you all in my battle cry effect and still get on the front lines... I guess I'll have to wait for the next turn for an attack...
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #114 on: May 17, 2013, 10:42:08 pm »

@Zako: I thought you would go first, BEFORE we all moved-makes senses for a buffer, yes?
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #115 on: May 17, 2013, 10:45:02 pm »

Time zones... I must have been asleep when you guys first posted actions...
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #116 on: May 17, 2013, 10:47:17 pm »

The actions are temporally wonky, anyway, since you guys all move at once. If you're basing your strategy around Battle Cry it might be best to set up some conditional actions next time. Turn goes up tonight or tomorrow.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #117 on: May 17, 2013, 10:59:40 pm »

That's why my action (now) says "wait for a Battle Cry"  :P
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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #118 on: May 18, 2013, 03:06:59 pm »

Well, no one said this was going to be easy.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #119 on: May 18, 2013, 03:12:18 pm »

I'm getting stomped on, out here  :(
What options are we going to have for healing? I don't think any of our team have healing specialties...
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