Well so far it doesn't look like the Steam version is an answer to anyone's prayers.
I don't know how you can say that. I came back after playing it to say 90% of what I initially made the Lazy Newb Pack to do has been made obsolete by the Steam version.
-Easily add graphics: No longer needed.
-Easily change graphics: No longer needed (see modding)
-Easily change settings without digging for the init files: No longer needed
-Utilities: New work assignment system and integrated mineral auto-mine from DFHack aims to fill the job of 90% of the tools I found necessary. Though I could see in the future several utilities still having some usefulness,
-Mods, removing aquifers, alternative graphics, etc: Workshop mod integration, and a mod-menu in-game now takes care of this.
The labor system has a complete overhaul with click-to-assign jobs, and less need to fiddle with it. I don't think its perfect and I'd like to see some tweaks on adding custom work orders and to be able to enable specific obscure jobs to specific dwarves. But it makes Therapist no longer the necessity it used to be.
Also it seems like Tarn is continuing to work on and improve these UI interactions.
I've been playing it - I love the graphics, but the inability to do things I can do on the old version is just getting in the way.
It really does need some updates before it's competitive for me at least.
Just trying to create an upward staircase that you want to link to a mining designation can't be done - for instance. You need a destination for a staircase, and as you haven't dug that yet, you can't place it.
I can't seem to see what is in a stockpile - in total - I only have the main "stocks" screen and that doesn't tell me what's in a specific stockpile.
Not being able to overlap zones kinda sucks. Office/Dining Room combo is no longer a thing - at least not including all the items in the room anyhow. You can make it 1x1 I guess.
There's a few things like that.
Like what, for example, I'm genuinely curious. From the top of my head, I only remember removing of the pet-passable door option (for performance reasons IIRC).
You know how in regular DF everyone does hauling?
All jobs are now like that. You can specify someone to do something specific and say that only they are going to do it, but by default everyone does everything.
I don't necessarily mind that part tbh - it makes starting the fort a lot faster. And then you can start making things more efficient later.