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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4188451 times)

fonzacus

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Re: PeridexisErrant's DF Starter Pack
« Reply #3870 on: August 19, 2016, 04:09:07 am »

just picked up round 4 for windows, and ive noticed a weird infinite resize issue when using a dark theme. sure it only affects a minimum amount of players, but im just putting it out there. R3 didnt have this issue.
Spoiler (click to show/hide)

and also, yippy ki yay? its only the 2nd wave and thats just way too many ;'(
http://i.imgur.com/BzXj8yL.png
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CharonM72

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Re: PeridexisErrant's DF Starter Pack
« Reply #3871 on: August 19, 2016, 09:05:53 pm »

Out of curiosity, does anyone know how well a higher-end PC runs DF? Mine has trouble generating worlds any bigger than Pocket, particularly if there are large numbers of civs/beasts.

I have a 6 year old laptop (high-end when I bought it) with an Intel i5 and 8GB RAM and it takes a few hours to generate really large worlds (length of history is the biggest factor though). Pocket worlds can be generated in a couple minutes for me.
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Slakan

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Re: PeridexisErrant's DF Starter Pack
« Reply #3872 on: August 19, 2016, 11:36:08 pm »

Thank you so much for this contribution!
If i only knew this existed before!!
It makes everything so easy!!!
Truly magnificent!!!!
I love exclamation marks!!!!!
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Radsoc

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Re: PeridexisErrant's DF Starter Pack
« Reply #3873 on: August 21, 2016, 08:27:29 am »

What's the biggest challenge in transitioning to 64-bit?

Are DFHack, Dwarf Therapist reading/writing to the memory of Dwarf Fortress? You need new tables? Lots of dynamic memory addresses?

Let me know if help is needed, I used to develop hacks and mods long time ago.
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"The hand-mill gives you society with the feudal lord; the steam-mill society with the industrial capitalist."

"To punish the oppressors of humanity is clemency; to forgive them is cruelty. The severity of tyrants has barbarity for its principle; that of a republican government is founded on beneficence."

Rose

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Re: PeridexisErrant's DF Starter Pack
« Reply #3874 on: August 21, 2016, 08:43:50 am »

Biggest challenge is the new compiler, with changes in the layout of std templates.
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #3875 on: August 21, 2016, 08:50:37 am »

Well, I'd say the biggest one I've been working with is that some of our structure layouts were slightly incorrect, which breaks with 64-bit DF. There are also a few new fields in 0.43.04-05, but those aren't unusual.

STL layout changes are mainly an issue with our static analysis scripts, which break in weird ways on Windows now. Since we use the same compiler as DF to compile DFHack, we don't have to worry about STL changes in DFHack/scripts/plugins as much.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #3876 on: August 26, 2016, 03:21:01 am »

The Starter Pack has updated to 0.43.03-r05!
As usual, you can get it here.

This release focusses on content updates and bugfixes - Armok Vision is prettier than ever from the new first-person mode; SoundCenSe is like Soundsense but shinier; and there are many smaller things (just read the changelog).

Work is ongoing on the update to 64-bit DF 43.05, but expected to take a while longer (nobody knows exactly how long).  Until then, remember that the 32bit version - this one! - is better than it's ever been before  :D

Strike the Earth!

0.43.03-r05
 - added SoundCenSe
 - added Lee's Color Scheme v2
 - fixed keybinding for gui/settings-manager
 - re-enabled TwbT by default (in DFHack tab)
 - misc minor tweaks (eg no blank line in tooltips)
 - added option to hide DFHack console window
 - updated Armok Vision
 - updated Mayday and Spacefox graphics

SHA256:  3beb823b7bc44af68f079ca22b1c69d60365524e7be2e081bca5f7393bdbbde0

If you want to say thanks, check out Toady's Patreon, or even mine!  ;D
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I maintain the DF Starter Pack - over a million downloads and still counting!
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AoshimaMichio

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Re: PeridexisErrant's DF Starter Pack
« Reply #3877 on: August 26, 2016, 03:37:23 am »

The launcher doesn't contain way to edit and copy dfhack.init from previous version (or whatever it is called) if I recall correctly, and I can't exactly check right now. It's one of the minor annoyances I have to go through everytime I update the starter pack, line by line comparison to see what all stuff I have disabled and what new has been added that I might want to disable. In particular I usually disable plugins I have no need for, because number of active plugins does correlate with changes for the game to crash.

Any changes you could address this minor annoyance of mine?
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PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #3878 on: August 26, 2016, 03:41:31 am »

I suggest writing your own init file, which can simply be copied over.  This puts all your changes relative to the base in one place, and it's a lot easier to keep track of.

https://dfhack.readthedocs.io/en/stable/docs/Core.html#init-files

For new stuff, we just have to read the files!  (or use a diff tool)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Iamblichos

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Re: PeridexisErrant's DF Starter Pack
« Reply #3879 on: August 26, 2016, 06:30:03 am »

How goes the long slog to a functioning DFHack for .43.05?
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

PatrikLundell

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Re: PeridexisErrant's DF Starter Pack
« Reply #3880 on: August 26, 2016, 08:09:38 am »

How goes the long slog to a functioning DFHack for .43.05?
See PeridexisErrant's post 3 posts above yours, 3:rd paragraph.
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Rose

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Re: PeridexisErrant's DF Starter Pack
« Reply #3881 on: August 26, 2016, 01:36:08 pm »

Now that you've released this, should I release another Armok Vision version?


Blood splatters were actually easier than expected.
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jecowa

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Re: PeridexisErrant's DF Starter Pack
« Reply #3882 on: August 26, 2016, 04:30:51 pm »

It looks like there might not be a memory layout for Dwarf Fortress v0.43.03 included in the pack; it only has layouts going up to v0.42.06.

If you are going to release another update anyway, maybe you would consider throwing this file into your /LNP/graphics/Phoebus/data/art/ folder as an option?
Spoiler: "Jecobus_10x16.png" (click to show/hide)
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em312s0n

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Re: PeridexisErrant's DF Starter Pack
« Reply #3883 on: August 26, 2016, 05:13:57 pm »

I don't know if i'm the only one but dwarf therapist doesnt seem to work with the new version. im getting an unidentified game version error.

EDIT: Nevermind. should have checked dwarf therapist thread first. :P
To get Dwarf Therapist to work, you need to download a slightly older version Dwarf Fortress - v0.43.03.

Then you need to manually update an ini file. Instructions here - https://github.com/splintermind/Dwarf-Therapist/tree/DF2016/share/memory_layouts
« Last Edit: August 26, 2016, 05:19:09 pm by em312s0n »
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Snafu

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Re: PeridexisErrant's DF Starter Pack
« Reply #3884 on: August 26, 2016, 05:14:50 pm »

How goes the long slog to a functioning DFHack for .43.05?
Ask in the DFHack thread
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