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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4188957 times)

drgnlord

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2490 on: April 02, 2015, 12:06:36 pm »

There is a bug with how r8 renders the graphics tile sets. Living dwarves look like dead dwarves and animals have their corresponding letter instead of the graphic tile. Taking my save from r8 and reinstalling the tile set in r7 fixed the problem: I can run it in r7 without tile errors. However, running it in r8 (even with the tiles installed from r7) still had the tile errors. I think the bug might be with TWBT.
Actually it is just the graphics are being placed in the wrong folder, I think. If you go to the graphics directory immediately after downloading, it has the graphics files one level up. After I fixed this, r8 worked fine for me.
EDIT: Not sure where TWBT references. Or why it wouldn't work for save transfers though.
« Last Edit: April 02, 2015, 12:11:37 pm by drgnlord »
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Kalthios

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2491 on: April 02, 2015, 04:08:56 pm »

My graphics directories were in the same location in r8 as r7: LNP\Graphics
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pecazp

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2492 on: April 02, 2015, 04:11:28 pm »

My graphics directories were in the same location in r8 as r7: LNP\Graphics

Same here.
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drgnlord

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2493 on: April 02, 2015, 06:21:27 pm »

Not that set. The copy in the raws. (aka the installed copy at dwarf fortress 0.40.24/raw)
« Last Edit: April 02, 2015, 06:24:18 pm by drgnlord »
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sirquote

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2494 on: April 02, 2015, 07:50:01 pm »

Not that set. The copy in the raws. (aka the installed copy at dwarf fortress 0.40.24/raw)

I'm confused on how exactly to fix the issue. Do I need to place these graphic files in a new folder within the 0.40.24/raw?
Thanks
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middlemonster

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2495 on: April 02, 2015, 09:29:21 pm »

Not that set. The copy in the raws. (aka the installed copy at dwarf fortress 0.40.24/raw)

I'm confused on how exactly to fix the issue. Do I need to place these graphic files in a new folder within the 0.40.24/raw?
Thanks
Create a graphics folder within the raw folder and put the graphics files in there. If you want to see which files need to be moved, you can download r7 and check the raw folder.
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Kalthios

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2496 on: April 02, 2015, 10:20:15 pm »

Create a graphics folder within the raw folder and put the graphics files in there. If you want to see which files need to be moved, you can download r7 and check the raw folder.

This did not work for me. First I made sure my r7 and r8 had the same tile sets installed. Then I replaced Dwarf Fortress 40_24 Starter Pack r8\Dwarf Fortress 0.40.24\raw with Dwarf Fortress 40_24 Starter Pack r7\Dwarf Fortress 0.40.24\raw. I also tried deleting the loose files in r8\Dwarf Fortress\raw and copying r7\Dwarf Fortress\raw\graphics to it, but that also failed to fix the issue.
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pecazp

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2497 on: April 03, 2015, 03:12:34 am »

Folder in question is not 'misplaced' anywhere in pack (meaning: i couldn't find it), it is missing.
I copied graphics folder from \Dwarf Fortress 40_24 Starter Pack r7\Dwarf Fortress 0.40.24\raw\ to same directory in r8 and it worked.
I don't know if something is missing tho, i haven't got the time to check all, but embark icons at least are all as they should be.

Also, do you know what could be the reason for stonesense to crash the game when launched? It works fine with r5, all other versions after that one just crash the game when started.
EDIT: Well, not when started. It does it's thing, loads some things and after that,  when you think its done and it should show actual site image it breaks everything. Itself, actual game...
« Last Edit: April 03, 2015, 12:45:45 pm by pecazp »
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athenalras

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2498 on: April 03, 2015, 02:37:28 pm »

I have the same problem with Ironhand. Dwarves are appearing as dead even though they are not.
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Wolfhunter107

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2499 on: April 03, 2015, 03:39:57 pm »

The graphics bugs seem to affect all of the tilesets.
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2500 on: April 03, 2015, 03:59:12 pm »

Even ASCII? What happens if you disable TwbT?
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Ops Fox

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2501 on: April 03, 2015, 04:24:06 pm »

My graphics are broken as well, my dwarfs look dead and half the tiles on the map are graphics from other packs. Its also swapping some stuff up such as iron ore being represented by the tile for black sand. I use obsidian if that has any baring on it. At least I normally use obsidian what I am looking at now seems to combine several different graphic packs together into an ugly and confusing mush.

Where can redownload r7 from?
« Last Edit: April 03, 2015, 04:27:45 pm by Ops Fox »
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fricy

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2502 on: April 03, 2015, 04:44:40 pm »

The graphics bugs seem to affect all of the tilesets.
Where can redownload r7 from?
I don't know if you did this on purpose, but r8 of the pack contains the PyLNP version which has the bug I described in this post, not the actual 0.9.5a version.
https://bitbucket.org/Pidgeot/python-lnp/downloads

Iamblichos

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2503 on: April 03, 2015, 05:13:58 pm »

Same here - I tried replacing the graphics folder with the one from r7 with no effect.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Evrett33

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2504 on: April 03, 2015, 08:44:08 pm »

Ditto...I went back to r5 with no luck. Got letter animals and dead dwarfs. Trying to use phobis
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