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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4184584 times)

Rose Solane

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2355 on: February 13, 2015, 01:33:44 am »

Ugh, I must have done it twice on different computers before they synced.  Fixed for next version (on *one* computer).

The idea is that "laptop" works without a numpad, since list scrolling is optimised for the keys next to backspace rather than on the numpad.  The name is simply because many laptops don't have a numpad - and it will still work with one.
Maybe you should run a compare on the three files as I don't think laptop.txt is optimised to work without numpad.

From Laptop with mouse.txt:
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:=]
[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
[KEY:_]
[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
[KEY:+]

This looks optimised for use without numpad

From Vanilla DF.txt and Laptop.txt:
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:+]
[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
[KEY:/]
[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
[KEY:*]

No difference between the two files and this doesn't seem to be optimised for use without numpad.

And why is this only in Laptop with mouse.txt?
[BIND:SETUP_LOCAL_Y_UP:REPEAT_SLOW]
[KEY:u]
[BIND:SETUP_LOCAL_Y_DOWN:REPEAT_SLOW]
[KEY:m]
[BIND:SETUP_LOCAL_X_UP:REPEAT_SLOW]
[KEY:k]
[BIND:SETUP_LOCAL_X_DOWN:REPEAT_SLOW]
[KEY:h]
[BIND:SETUP_LOCAL_Y_MUP:REPEAT_SLOW]
[KEY:w]
[BIND:SETUP_LOCAL_Y_MDOWN:REPEAT_SLOW]
[KEY:x]
[BIND:SETUP_LOCAL_X_MUP:REPEAT_SLOW]
[KEY:d]
[BIND:SETUP_LOCAL_X_MDOWN:REPEAT_SLOW]
[KEY:a]
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draeath

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2356 on: February 13, 2015, 04:21:20 am »

Hey, uh, any way to get Taffer all up in this business? I never see this wonderful tileset represented :(

I can add it myself, but lazy newbs should know about it too!

Can't tell if you're aware of it or not, but there's a drop-in version of Taffer for the starter pack on Github

Didn't know about that, but I've already got it integrated into my local copy using all the alternates I want (solid walls, diagonal, sans-serif) - plus I'm super happy to see my DejaVu TWBT tileset is in there already! :D
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UristWoodie

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2357 on: February 13, 2015, 10:04:30 am »

Torrent magnet for R4: magnet:?xt=urn:btih:CF4AA758030E7CC4ACC5F4FAC6F2A94FC8AFD99A&dn=Dwarf%20Fortress%2040_24%20Starter%20Pack%20r4.zip&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce
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gopp

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2358 on: February 13, 2015, 12:55:09 pm »

Is it safe to copy my whole raws folder and dfhack.init from r3 to r4?

I've got a bunch of mods installed and it's kind of a bother to install them again.
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2359 on: February 13, 2015, 02:51:27 pm »

It shouldn't break DF or DFHack, but I don't know how this pack will handle it.
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UristWoodie

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2360 on: February 13, 2015, 02:59:05 pm »

Getting very inconsistent results w/ the Key Bindings section.

First - it's missing the critical ones: PeridexisErrant and Classic LNP. So I copied those from the old LNP/Keybinds/ folder to the R4.
Second - Selecting, the clicking Load sometimes changes the green-highlight, and sometimes not.
Classic LNP: Sets as expected
Laptop (no numpad).txt: Sets Classic LNP
Laptop with mouse: Sets as expected
Laptop.txt: Sets Classic LNP
Laptop_w_mouse: Sets Laptop with mouse
PeridexisErrant.txt: Sets Laptop with mouse
Vanilla DF: Sets as expected

What am I missing?
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fricy

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2361 on: February 13, 2015, 04:03:51 pm »

Getting very inconsistent results w/ the Key Bindings section.

First - it's missing the critical ones: PeridexisErrant and Classic LNP. So I copied those from the old LNP/Keybinds/ folder to the R4.
Second - Selecting, the clicking Load sometimes changes the green-highlight, and sometimes not.
Classic LNP: Sets as expected
Laptop (no numpad).txt: Sets Classic LNP
Laptop with mouse: Sets as expected
Laptop.txt: Sets Classic LNP
Laptop_w_mouse: Sets Laptop with mouse
PeridexisErrant.txt: Sets Laptop with mouse
Vanilla DF: Sets as expected

What am I missing?
- renamed keybindings files for clarity
By restoring those files you're confusing the launcher, because it recognizes the files by content, not by name.  The "inconsistent" finds are the renamed files.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2362 on: February 13, 2015, 04:33:18 pm »

Is it safe to copy my whole raws folder and dfhack.init from r3 to r4?

I've got a bunch of mods installed and it's kind of a bother to install them again.

Yep, it's safe. Just don't change graphics on saves, and you'll be fine.

Soon it should be possible to handle this with the mods tab, including graphics changing. We're still polishing and testing that though, which is why I'm not including mods at the moment.
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gopp

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2363 on: February 13, 2015, 06:11:08 pm »

Thanks
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ArmokGoB

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2364 on: February 14, 2015, 02:14:34 pm »

Is it possible for me to edit the launcher in a way that will restore it's ability to run Soundsense?
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fricy

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2365 on: February 14, 2015, 03:54:36 pm »

Is it possible for me to edit the launcher in a way that will restore it's ability to run Soundsense?
Yes, go to the graphics tab and change print mode to 2D.

lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2366 on: February 14, 2015, 04:02:19 pm »

Soundsense, not Stonesense.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

fricy

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2367 on: February 14, 2015, 05:10:14 pm »

Is it possible for me to edit the launcher in a way that will restore it's ability to run Soundsense?
Soundsense, not Stonesense.
Oh. In that case I'd try overwriting configuration.xml with this one from the official source. Or the whole package.

utunnels

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2368 on: February 15, 2015, 03:47:47 am »

Is it possible to add coffin and slab graphics to twbt override list? They are just too common.

I think it would nice to add a neat 8x8 tilest for ASCII Default. Like this:
http://www.bay12forums.com/smf/index.php?topic=111377.0

And maybe PhoebusTilesetAssembler?

 :D


Why it says "No savegames to update"?
I've copied savegames from r3 to r4, but can't isntall graphics packs for this reason.

« Last Edit: February 15, 2015, 04:06:26 am by utunnels »
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LeoCean

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2369 on: February 15, 2015, 04:54:34 am »

The spacefox overrides would work just copy it from the graphics section and delete what ever text in that file you don't want overridden. You can override the slab but I didn't do that for the spacefox overrides. It's not hard if you look at that file anyways.

You are trying to update it to the graphics pack already installed? So it isn't updating? Or you are trying to update it to phoebus which it defaults as and it already knows it's installed.
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