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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4184700 times)

LeoCean

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1095 on: August 31, 2014, 03:52:30 pm »

Can you make overrides.txt overwrite in the the starter pack? Next version people are going to be adding overrides that override more than just armor and weapons and the other stuff the old version overrode.

I wonder why the overides for the weapons image file I have says 16x16 (not your pack, a pack meph uploaded that I found, identical to yours except more colorful) but are 24x24 pixels only Meph could know that, they probably scale down? They do look alright ingame.
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fricy

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1096 on: August 31, 2014, 04:05:27 pm »

I wonder why the overides for the weapons image file I have says 16x16 (not your pack, a pack meph uploaded that I found, identical to yours except more colorful) but are 24x24 pixels only Meph could know that, they probably scale down? They do look alright ingame.
I think that was me, I experimented with those tiles, to see how they look best, removed the background, etc. and ended up with a 16x version. Maybe. :)

LeoCean

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1097 on: August 31, 2014, 04:48:11 pm »

I may have got them from one of your spacefox packs when you started including the overrides.txt in the art folder around 40.06. Still there's no version that they are 16x16 that I've seen. They are all 24x24. **Ah nevermind that one with the pure white background is 16x16. I was looking at the one with the black one. Seems I'm using the forum one anyway. It looks good ingame though, I'll have to look at the other one you use now/ in the later 34.11 packs.
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jwhite.df

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1098 on: August 31, 2014, 06:05:24 pm »

I'm seeding now, but TPB keeps redirecting me to a proxy that won't let me log in, so I can't upload the torrent file. Sig and wiki page are updated with magnet links though.

For the magnet link, you could just:
Code: [Select]
<a href=magnet:?xt=urn:btih:BA1B7A77FA2CE1C3FDA3F8DC38BF0AA086F55884>magnet link</a>
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1099 on: August 31, 2014, 06:28:26 pm »

I wonder why the overides for the weapons image file I have says 16x16 (not your pack, a pack meph uploaded that I found, identical to yours except more colorful) but are 24x24 pixels only Meph could know that, they probably scale down? They do look alright ingame.
I think that was me, I experimented with those tiles, to see how they look best, removed the background, etc. and ended up with a 16x version. Maybe. :)
And I possibly copied that around, realised the problem, and replaced it with the 16 version... everywhere but the currently installed graphics /derp.

Can you make overrides.txt overwrite in the the starter pack? Next version people are going to be adding overrides that override more than just armor and weapons and the other stuff the old version overrode.
I'll see if the PyLNP can handle this, it shouldn't be too tricky. 

Quote
<other TwbT problems
I may just downgrade to 3.37 for a while, to take problems with zooming out of the equation.  I can still cause a CTD by zooming out far enough, but there should be less confusion at least. 
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

salithus

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1100 on: August 31, 2014, 06:48:41 pm »

I'm seeding now, but TPB keeps redirecting me to a proxy that won't let me log in, so I can't upload the torrent file. Sig and wiki page are updated with magnet links though.

For the magnet link, you could just:
Code: [Select]
<a href=magnet:?xt=urn:btih:BA1B7A77FA2CE1C3FDA3F8DC38BF0AA086F55884>magnet link</a>
<a href=magnet:?xt=urn:btih:BA1B7A77FA2CE1C3FDA3F8DC38BF0AA086F55884>magnet link[/url]

Doesn't seem to work.
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1101 on: August 31, 2014, 07:22:14 pm »

The Starter Pack has updated (again).  As usual, you can get it here.

Basically just some bugfixes related to the Twex will be Text plugin.  Releasing to a few thousand people does have a way of turning up bugs, and they're not unexpected in a complete overhaul of the rendering engine!

Changelog:
 - downgraded TwbT to v3.37 and restored associated plugins
 - fixed item overrides in installed Phoebus graphics
 - reduced multilevel view to five levels; should reduce performance hit

MD5:  5CFA70E02AA1CBFC78557B47E09E06B0
« Last Edit: August 31, 2014, 08:03:41 pm by PeridexisErrant »
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1102 on: August 31, 2014, 07:23:34 pm »

Also, sorry for the bugs in 40_10 r3.  And another milestone passed - more than half a million views of the download page!
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I maintain the DF Starter Pack - over a million downloads and still counting!
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thefinn

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1103 on: August 31, 2014, 07:29:53 pm »

I'm new to the game, I have played some of r2 and just played some r3 (I just noticed r4 is now up).... I turn off Aquifiers, but they still seem to be present.

Did this get fixed in r4 ?
« Last Edit: August 31, 2014, 07:35:38 pm by thefinn »
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salithus

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1104 on: August 31, 2014, 07:39:16 pm »

I'm new to the game, I have played some of r2 and just played some r3 (I just noticed r4 is now up).... I turn off Aquifiers, but they still seem to be present.

Did this get fixed in r4 ?
If you change your graphics pack *after* turning off Aquifers, the raws get reset and turn them back on. All that option does is do a global find/replace of "[AQUIFER]" with "!AQUIFER!", so when graphics packs update raws, the [AQUIFER] is back in there.
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thefinn

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1105 on: August 31, 2014, 07:40:25 pm »

I'm new to the game, I have played some of r2 and just played some r3 (I just noticed r4 is now up).... I turn off Aquifiers, but they still seem to be present.

Did this get fixed in r4 ?
If you change your graphics pack *after* turning off Aquifers, the raws get reset and turn them back on. All that option does is do a global find/replace of "[AQUIFER]" with "!AQUIFER!", so when graphics packs update raws, the [AQUIFER] is back in there.

Thanks for that! Exactly what I did.

Also thanks for doing the pack guys, not sure I'd be playing this game if it wasn't there.
« Last Edit: August 31, 2014, 07:42:32 pm by thefinn »
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salithus

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1106 on: August 31, 2014, 07:57:10 pm »

I'm new to the game, I have played some of r2 and just played some r3 (I just noticed r4 is now up).... I turn off Aquifiers, but they still seem to be present.

Did this get fixed in r4 ?
If you change your graphics pack *after* turning off Aquifers, the raws get reset and turn them back on. All that option does is do a global find/replace of "[AQUIFER]" with "!AQUIFER!", so when graphics packs update raws, the [AQUIFER] is back in there.

Thanks for that! Exactly what I did.

Also thanks for doing the pack guys, not sure I'd be playing this game if it wasn't there.
Forgot to mention, I generally just do a global find/replace myself of "[AQUIFER]" to "" at the root of the starter pack - that'll hit all the graphics pack raws too and you never have to worry about that button again.*

*Until you update to the next version, generate a new world, and realize you forgot to do that :D
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salithus

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1107 on: August 31, 2014, 08:00:41 pm »

The Starter Pack has updated (again).  As usual, you can get it here.

Basically just some bugfixes related to the Twex will be Text plugin.  Releasing to a few thousand people does have a way of turning up bugs, and they're not unexpected in a complete overhaul of the rendering engine!

Changelog:
 - downgraded TwbT to v3.37 and restored associated plugins
 - fixed item overrides in installed Phoebus graphics
 - reduced multilevel view to five levels; should reduce performance hit

MD5:  EF050125955235DC5B8AEF2B253995AC
Downloaded it twice now with an MD5 of 5CFA70E02AA1CBFC78557B47E09E06B0 - anyone else running into the same or just me? The root folder in the zip does say r4.
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1108 on: August 31, 2014, 08:03:27 pm »

Huh, I get that from my local copy as well.  I'll update the documentation, and sorry for any confusion!
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I maintain the DF Starter Pack - over a million downloads and still counting!
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salithus

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Re: Dwarf Fortress 40_10 Starter Pack r4
« Reply #1109 on: August 31, 2014, 08:05:28 pm »

Huh, I get that from my local copy as well.  I'll update the documentation, and sorry for any confusion!
Whew - just wanted to make sure it wasn't a DFFD caching issue again.

Magnet link until I get TPB/sig/wiki updated: magnet:?xt=urn:btih:CE4D901EE7A960698EFEEC9D0BBBDFB289197633
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