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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4188781 times)

athenalras

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2475 on: March 31, 2015, 08:13:10 pm »

Love you perry. I will take the tip. Meanwhile, if the problem persists, I will give an update as to how I reproduced the problem.
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Dirst

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2476 on: March 31, 2015, 08:32:30 pm »

Thank you PE, great work yet again.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

athenalras

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2477 on: March 31, 2015, 08:51:58 pm »

Okay. So apparently running dwarf fortress from the top gui (run->dwarf fortress) will replace modded vanilla and delete mods.

Also, I switched from phoebus graphics to ironhand and the change isn't visible.
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Raul

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2478 on: March 31, 2015, 09:47:51 pm »

For those who love text, this is exciting - there's a new utility to patch the Truetype bug
Seriously?! That's one of my DF pet peeves, this made my day!
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2479 on: March 31, 2015, 10:15:19 pm »

"patch" is a bit of a stretch, although it certainly works - it simply causes the screen to be redrawn completely (essentially the same thing as pressing F10 without resetting the zoom level). There's also a DFHack script for anyone who wants to avoid an external utility or wants something more portable.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

snowhusky5

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2480 on: March 31, 2015, 10:47:27 pm »

You seem to be missing some of the utilities; all the ones after Isoworld alphabetically
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2481 on: March 31, 2015, 11:16:23 pm »

"patch" is a bit of a stretch, although it certainly works - it simply causes the screen to be redrawn completely (essentially the same thing as pressing F10 without resetting the zoom level). There's also a DFHack script for anyone who wants to avoid an external utility or wants something more portable.
I hadn't seen that new script - I'll switch it in for the next release.  Thanks!

You seem to be missing some of the utilities; all the ones after Isoworld alphabetically
I've even downloaded the whole pack to check, and they're all there for me.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Daonitre

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2482 on: April 01, 2015, 08:24:04 am »

Since I couldn't find it anywhere but IN the pack:
40_24 r8
 - updated PyLNP launcher to 0.9.5a
 - added DF Text Fixer 0.1; constantly refreshes DF to patch missing truetype text
 - updated DFHack to 40.24 r3
 - updated TwbT to v5.44
 - updated Lethosor's scripts
 - added raw-lint.lua; DFHack script to check your raws are good
 - added view-item-info.lua; DFHack script that adds item info and descriptions

... This version breaks the Mayday graphics if applied to a save; or at least a save that was transferred from r7. To fix I had already opened LNP, transferred the save from the r7 to the r8, then launched game from the LNP. (cancelled the graphics application)

Love the loader - without it I wouldn't have a way to trick people into becoming awesomely sadistic micro managers. Thanks for the update (whether or not there is a bug)!
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athenalras

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2483 on: April 01, 2015, 09:02:24 am »

Hi Perry.

So here's another way I recreated the deletion of the entire raw/objects folder.

1)I put the modded files into the raw/objects
2)I ran launcher as admin
3)I changed tileset from Phoebus to Ironhand

Poof, all objects are deleted regardless of being modded, being a mod or being a vanilla file. Well, except for b_detail_plan_default, body_default, body_rcp, building_custom
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athenalras

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2484 on: April 01, 2015, 09:08:01 am »

Okay, so I ran the launcher without admin permission.

I added in my personal mod files.
Then I installed Ironhand graphics -> settings and raws will be changed.
Poof, everything goes back to vanilla.

So I add my mod files back in after installing Ironhand.
Graphics go to ascii instead of Ironhand.

Edit: Nevermind. Found a workaround.
« Last Edit: April 01, 2015, 09:10:00 am by athenalras »
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pondicherry

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2485 on: April 01, 2015, 09:35:28 am »

Thank you PE, love you .

Keep up the good work
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athenalras

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2486 on: April 01, 2015, 10:03:19 am »

Sorry about the previous posts Perry.

I really do love your work with DF. I hope I don't come off as bratty and unappreciative.
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2487 on: April 01, 2015, 10:07:18 am »

Since I couldn't find it anywhere but IN the pack:
The changelog is a few posts above (on the previous page using the default settings).
« Last Edit: April 01, 2015, 02:38:17 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Dricus

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2488 on: April 01, 2015, 11:24:29 am »

I don't know if you did this on purpose, but r8 of the pack contains the PyLNP version which has the bug I described in this post, not the actual 0.9.5a version.
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Kalthios

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Re: Dwarf Fortress 40_24 Starter Pack r8
« Reply #2489 on: April 02, 2015, 10:15:20 am »

There is a bug with how r8 renders the graphics tile sets. Living dwarves look like dead dwarves and animals have their corresponding letter instead of the graphic tile. Taking my save from r8 and reinstalling the tile set in r7 fixed the problem: I can run it in r7 without tile errors. However, running it in r8 (even with the tiles installed from r7) still had the tile errors. I think the bug might be with TWBT.
« Last Edit: April 02, 2015, 11:42:18 am by Kalthios »
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