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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4184631 times)

lethosor

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2175 on: January 17, 2015, 09:48:57 am »

I could understand that from a performance perspective, but could you explain how, for example, different types of wood/leather are confusing?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Melax

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2176 on: January 17, 2015, 10:07:19 am »

its just.. you are starting with DF as a total newbie...

you are overhelmed with lots and lots of stuff.. stuff which is important, stuff which you have to learn, stuff which you will not notice till it's too late, stuff you want to notice.. stuff that is..

tons and tons of stuff.. I have watched nearly 70h of youtube videos before embarking my first game and the lot of things I had to manage before I even get a grap to them was just.. confusing... (for me)

it would be a big help at the beginning (!)  ... much less confusing (for me at least... to see 100s of different lether-items in a stock-overview/trade overview  before I even know what the overview does, is for... will do.. what I can do with it etcpp -.- )  as soon as you know all these things.. well, no problem.. but for a newbie you will just get "battered" with so many things, that it would be great to filter some out which are "only" (more or less in some cases) cosmetical

but I have to say that I only know about the mods of Meth by forum-reading, don't know if they would do what I think/hope they do...

EDIT: typos
« Last Edit: January 17, 2015, 10:10:10 am by Melax »
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LeoCean

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2177 on: January 17, 2015, 12:46:03 pm »

Well you missed a few typos :D, anyways standardized materials/ stuff mod is not save game compatible for various reason with the regular mods.

Besides I don't think leather or any of the wood make much difference in dmg or bluntness or usefulness of the material sure the better ones may sell for more but that's it. In the future this pack will probably include that mod anyways. At the moment it isn't being continued though I'm sure it will be sooner or later.
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Passive Fist

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2178 on: January 17, 2015, 02:11:37 pm »

Thanks for your ongoing hard work :)
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evictedSaint

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2179 on: January 17, 2015, 03:22:05 pm »

I gotta agree with Melax.

The learning curve is steep, even without cosmetic clutter.  Does there really need to be three dozen types of wood when you're trying to build a wall?  Is it not frustrating to have to pause the game and spend an hour or more trying to figure out how to outfit a military with a score of different armor pieces of different materials?

What the Standardize Mod did was change all the wood to just "Wood", all the leather to just "Leather", all the meat to just "Meat", etc.  It cleaned up overview tabs a LOT and in general made things more manageable.

Putnam

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2180 on: January 17, 2015, 04:10:57 pm »

And it's a complete overhaul of the game that makes every other mod completely incompatible.

Plus, the military screen does include generic materials, which is to say "metal", "leather" etc.

Melax

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2181 on: January 17, 2015, 05:01:22 pm »

And it's a complete overhaul of the game that makes every other mod completely incompatible.

We are speaking of an option to turn on/off  - lets say for the first 5-10 games were a newbie is not using other mods than the utilitiys at all...  after this, turn them off and use other mods with a new game...

if there is a technical problem with these utilities in combination with the mods or the inlcuding of the mods too complicated ok.. , I was just asking :)

PS: @LeoCean these I "missed" were no Typos, just my "rusty" english skill  :P  ;)
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Akhier the Dragon hearted

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2182 on: January 17, 2015, 05:05:12 pm »

Plus, the military screen does include generic materials, which is to say "metal", "leather" etc.

Just going to note that this isn't true for all things. The one I can specifically point to is the crossbow which you can't just choose "metal"
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So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

PeridexisErrant

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2183 on: January 17, 2015, 11:51:17 pm »

Short answer:  the simple materials stuff is a priority, to be included as a mod in the new system. It will be available but uninstalled by default.

The mods tab can merge it with other mods, so there's limited compatibility for combinations. Utilities should be fine; but saves are made less compatible. Keeping the mod up to date is important!
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I maintain the DF Starter Pack - over a million downloads and still counting!
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MrMakata

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2184 on: January 20, 2015, 03:46:37 am »

Hello guys i am quite new in this game so i wanted to download starter pack but i have problem with it my Norton 360 antyvirus is deleting exe file from starter pack thinking its virus i have no idea how to make it stop from doing it any advices?
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PeridexisErrant

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2185 on: January 20, 2015, 06:22:54 am »

Advice:  ask somewhere that specialises in Norton antivirus, not the pack - there's not much I can do to help beyond googling things.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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MrMakata

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2186 on: January 20, 2015, 07:06:25 am »

I googled for fix and i found it just needed to add it to exeptions in scaning and it stoped deleting that exe file thx for help and for very good work with your program.
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PeridexisErrant

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2187 on: January 20, 2015, 07:12:26 am »

:D
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Nameless Archon

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2188 on: January 20, 2015, 08:30:14 pm »

I googled for fix and i found it just needed to add it to exeptions in scaning and it stoped deleting that exe file thx for help and for very good work with your program.
New versions of the pack are generally treated very badly by Norton. One note for anyone else who's diagnosed this with Norton, you can also fix it by restoring the files from Quarantine. Reputation scan also tends to take out the utilities and DFHack, as they have few(er) individual downloads or 'suspicious behavior', same fix.
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Crust13

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Re: Dwarf Fortress 40_23 Starter Pack r2
« Reply #2189 on: January 21, 2015, 02:39:48 pm »

type doesnt show up when run in VMware with win 7. 
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