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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4191222 times)

ojas2812

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1365 on: September 23, 2014, 02:15:59 pm »

@salithus : thanks for the option though i prefer not to torrent it! any other way to get it?
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cdombroski

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1366 on: September 23, 2014, 02:20:19 pm »

@salithus : thanks for the option though i prefer not to torrent it! any other way to get it?

There's a list of mirrors in the second post.
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Aptus

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1367 on: September 24, 2014, 01:59:37 am »

I'm experiencing some crashes using the starter pack. DF crashes when starting a new fort in a newly genned world. I am running on windows 7 64 bits (if it matters) and the settings used are:
Pop cap set to 50
Child cap set to 25/50
Aquifers set to No.
Graphics are set to ASCII.
Dwarf therapist is the only utility enabled.
DFHack is set to enable workflow and bugfixes.

Starting the game "normally" does not cause the crash so there is something my computer does not like about the starter pack or maybe DT?

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LeoCean

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1368 on: September 24, 2014, 03:03:36 pm »

It could be df related, since I never experienced it before or maybe it could be because of twbt but I am having the same issue. After you create a new world if you try to play without closing df it will crash before getting to the embark map.
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BoogieMan

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1369 on: September 24, 2014, 04:35:14 pm »

I am also having a 100% repeatable crash in this release and the one that was up a few days ago.

During embark preparation I will crash, every time, when I cycle through my Dwarves and select View and Customize on them. Sometimes it takes a few Dwarves but it always happens. I've tried with two different tilesets (changing to another one fixed it once before when this happened to me like two years ago) so I have to make no changes to my Dwarves names or professions. I have all the bugfix boxes checked except for the mouse scrolling one.

Fresh installes of this pack both times, no previous data held over or generation worlds. The only thing I loaded otherwise was Soundsense. No Dwarf Therapist loaded.

It seems to embark and load just fine.. I just can't use the V or C shortcuts to adjust my Dwarves.

Pop Cap:120
Child Cap: 20:20
Invaders: Yes
Temp: Yes
Entomb Pets: No
Cave-Ins: Yes
Weather: Yes
Artifacts: Yes
Starting Labors: Skills
Liquid Depth: No
Varied Ground: No
Aquifers: No

Nothing else changed from default.
« Last Edit: September 24, 2014, 04:39:34 pm by BoogieMan »
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PeridexisErrant

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1370 on: September 24, 2014, 04:36:04 pm »

An updated version of Dwarf Therapist was just posted which fixes some windows crash bugs, so I guess those might be the problem.  Does it work without DT? If so you could get the update now.
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BoogieMan

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1371 on: September 24, 2014, 04:40:07 pm »

An updated version of Dwarf Therapist was just posted which fixes some windows crash bugs, so I guess those might be the problem.  Does it work without DT? If so you could get the update now.

I imagine not for my case? I am not using Dwarf Therapist. Either way I'll update it however, thank you.
« Last Edit: September 24, 2014, 05:02:31 pm by BoogieMan »
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salithus

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1372 on: September 24, 2014, 04:47:34 pm »

FYI if you have issues with box select:

If anyone has been experiencing problems with box-select on Windows with 0.40.13-r1, please try the patch here (thanks to Quietust).
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Billy Jack

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1373 on: September 24, 2014, 11:23:38 pm »

Just downloaded the 40_13 Starter Pack r2 and noticed that none of the new GRAZER changes have been included. Even the default ASCII tile set doesn't include the changes in the RAWs.
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Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

LeoCean

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1374 on: September 24, 2014, 11:59:35 pm »

It's not that big a of a deal they will be in 40.14. It should have been in it for testing purposes of the new system but the changes only take place when the standard grazer tag is used in place of the grazer tag anyway.
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Aptus

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1375 on: September 25, 2014, 01:33:52 am »

An updated version of Dwarf Therapist was just posted which fixes some windows crash bugs, so I guess those might be the problem.  Does it work without DT? If so you could get the update now.

I'll check it out when I am home from uni and report back.


EDIT: Yep, it seems my issue was the old version of DT. Using the new one I get no crashes. Wonderful. :)
« Last Edit: September 25, 2014, 03:04:08 pm by Aptus »
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Devstorm

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1376 on: September 25, 2014, 08:22:30 pm »

I adore the alternative launcher. And appreciate that you all have been so great about not falling behind Toady's updates.
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Akhier the Dragon hearted

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Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1377 on: September 25, 2014, 08:53:40 pm »

   Yes, it is easy to see the update coming just before a new vanilla version but what might be hard to see for some is that the update does come before the vanilla version changes. A well deserved thank you to the devs for being able to keep up with what was quite the stream of updates.
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PeridexisErrant

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Re: Dwarf Fortress 40_13 Starter Pack r3
« Reply #1378 on: September 25, 2014, 09:17:40 pm »

The Starter Pack has updated to 40_13 r3!  As usual, you can get it here.

Text will be Text 5 is a breakthrough in DF graphics.  Text can now be a different size and shape to map tiles - which means that as well as item sprites and multilevel view, menus are more readable in 8x12 ascii leave more screen space for the map!

This update also brings several important bugfixes; to keybindings, Dwarf Therapist, DFHack, and TwbT.  But please remember: if you find a bug, don't report it to Toady unless you can replicate it in vanilla - bugs in the Starter Pack are often caused by a plugin!  If you're not sure, post in this thread and we'll sort it out. 

Changelog:
 - updated all keybindings for 40.13
 - updated Dwarf Therapist to v27.0
 - patched DFHack box select issue
 - updated exportlegends script, handles all site maps too
 - updated TwbT to v5.12; which includes a number of changes:
    - fixes occasional crash and issues with acting above a z-level
    - text now uses 8x12 ASCII, with 16x16 graphical map tiles
    - print_mode must be set to "TWBT"; only an issue if you change it
    - standard zoom controls now only resize text (ie not map tiles)
    - added map-zoom controls ctrl-P, ctrl-O

MD5:  9F032A1736030FAE95080CD420AA5094
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

salithus

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Re: Dwarf Fortress 40_13 Starter Pack r3
« Reply #1379 on: September 25, 2014, 09:37:04 pm »

The Starter Pack has updated to 40_13 r3!  As usual, you can get it here.

Text will be Text 5 is a breakthrough in DF graphics.  Text can now be a different size and shape to map tiles - which means that as well as item sprites and multilevel view, menus are more readable in 8x12 ascii leave more screen space for the map!

This update also brings several important bugfixes; to keybindings, Dwarf Therapist, DFHack, and TwbT.  But please remember: if you find a bug, don't report it to Toady unless you can replicate it in vanilla - bugs in the Starter Pack are often caused by a plugin!  If you're not sure, post in this thread and we'll sort it out. 

Changelog:
 - updated all keybindings for 40.13
 - updated Dwarf Therapist to v27.0
 - patched DFHack box select issue
 - updated exportlegends script, handles all site maps too
 - updated TwbT to v5.12; which includes a number of changes:
    - fixes occasional crash and issues with acting above a z-level
    - text now uses 8x12 ASCII, with 16x16 graphical map tiles
    - print_mode must be set to "TWBT"; only an issue if you change it
    - standard zoom controls now only resize text (ie not map tiles)
    - added map-zoom controls ctrl-P, ctrl-O

MD5:  9F032A1736030FAE95080CD420AA5094
Seeds are up, sig/wiki updated.
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