tl;dr: Does DFSP support any kind of 'mod plugins' or are there any plans to do so in the future?
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I appreciate that the general thrust of DFSP is just to get 'vanilla' DFSP available 'to the masses' with tile packs and a couple utilities bundles with it in a super easy to use package. And it's amazing. Believe me, I basically won't play without DFSP any more... but that's a big part of why I'm curious about this. I'm interested in some mods that are available, and I'm wondering if it would be possible to set up a system with DFSP where a mod could be packaged as a sort of DFSP plugin and then enabled or disabled as desired.
Basically, I want to get some of the stuff from Accelerated DF into DFSP - primarily the reduction in stone types, and collapsing all leather, meat, tallow, bones, etc. into single types. I find the variety doesn't add anything interesting to the game, and just make management a giant tedious pain. Anyway, manually merging this stuff into DFSP is a hassle... and I got to thinking that there must be other people out there who like certain mods, but also like the slick ease-of-use of DFSP and don't want to go through all the trouble of merging, etc. I though it would be neat if there was a way to package 'plugins', similar to DFHack plugins, that DFSP could just apply/unapply at the click of a button. DFSP wouldn't be responsible for updating the plugins, of course, so once set up it shouldn't really require any maintenance.
If such a thing exists (but it doesn't seem to), I'll probably try to build something akin to a simplification mod... if not, I think PeridexisErrant has the source up on GitHub... I might look and see if I can figure out how to hack such a feature into it.
Unless PE and the community hate the idea, then of course I'll just keep to myself...