During the transit to the Shipyards Ground Office, you decided to go with a Troop Carrier, name it Syllarn, and to disrupt supply routes with it. Hopefully you will see at least a decent amount of action. Only time can tell, as always.
---
You step out of the transit station, to look at a small office in a Government Skyscraper. It's fairly underwhelming. You push your way past the revolving doors, to see a bustling workplace, with office workers chatting, designing, attending calls, and more. You walk up to the desk to see a middle aged attendant talking through the phones to someone else. You didn't think that phones were still used this much, in this day and age. Despite that, you put the form on the desk, and start waiting.
The attendant eventually puts the phone down and starts inspecting your form. Afterwards, she quickly operates the computer, and after a short delay,
"
Your 'ship' is waiting for you in Hangar G7. Your commanding officer will contact you once on board. Good day."
She deposits the form in a nearby box and waves her hand at you in a condescending matter.
---
You walk down the halls, almost running out of excitement. A frigate probably is extremely expensive. It's a great honor that the Empire sees to fit you with such expensive technology. You see a door in the distance with a large "G7" label on it. You walk towards it, and wave your hand past the security mechanism, which causes the door to slide open, revealing a huge hangar, with multiple workmen just coming off the ship, with a "work well done" look on their faces. You acknowledge your presence to a nearby manager, who tells the crew over the radio to 'get in positions.' This must be what it feels like to be important. Before coming onboard, you take a good long look at Syllarn.
It's a magnificent piece of time and work, with the empire insignia painted on the sides, and what seems to be countless dropship hangars and troop pod launchers. At the front, you see the bridge, which is just barely visible by a thick amount of transparent material (glass?) serving as a window inside. At the back, there are three gigantic thrusters which in total, fill up almost the entire back of the ship. You know these thrusters to glow bright blue, emitting a faint contrail when online. On the bottom of the sides of the ship, you see large coolant containers, used for maintaining the reactor.
It's not bad for a fresh Captain.
You slowly walk up the rails to the airlock, admiring the beauty of
the Syllarn.
Once inside, you make your way into the bridge, with a mental map of a standard Troop Carrier present in your mind. Once at the bridge, all the new crewmen, from their respective academies, rising to you and saluting. You salute back, before making a short speech to the new crew over the intercom, talking about the strength of the empire, the houses involved in this project, and of course, your House. You lounge back on the Captain's Chair, right before a hologram of the Fleet Commander appears on the bridge, with a yell coming from one of the crewmen stating his presence.
"
Hello, Captain. I see that you've made yourself home here already. As you're still fresh from the Academy, I'll cut you some slack for now. The Empire does not wait forever, noble or not. Your ship is equipped with some of our earlier cryotube technology, which will allow your soldiers to fit in a smaller space, waiting for duty. You have access to crew and soldiers freely here. We will grant you equipment based on your value to the Empire. As for your duty, the same 'green' philosophy applies. We have no upstanding priorities at the moment, but we could use you in two different missions by yourself. They may not completely match perfectly with your equipment and set of skills, but we don't have many other 'openings', you could say. They have been uploaded to your ship computers.
Good day, Captain. The Empire does not wait long. "
Mission 1 - Investigate distress call of a Noble's Merchant Ship
Mission 2 - Patrol Sector 30-50
Freelancing is available.
200 Marines - Light armor (EVA Capable), Pulse Laser Rifles
50 Guards - Uniforms, Laser Pistols
50 Armored Marines - Heavy Armor (EVA Capable), Pulse Cannons
You have enough dropships to last a while unless an extreme amount are destroyed.
Your ship is sufficiently stocked with boarding pods, and the means to fire them.
Currently at the Galian Shipyards, Galia. In range of planetary facilities.
All Systems Fully Operational
Crew: 200/200
Hangars are functional.
Weapons:
Spinal Beam - A heavy hitting beam weapon that's placed alongside the ship, and can only be upgraded, not replaced or removed. It's power usually changes according to the ship type.
Burst Laser Turrets - Freely rotating turrets used for point defense, and general combat. Fire lasers in short bursts.
Boarding Pods - Small pods that fit a squad. Fired upon the destination to send soldiers to. Burrows a bit into enemy hull commonly.
Healthy
Captain Uniform
Known Others:
Galahad Sisarn (Fellow Trainee) - Friend
Fleet Commander - Ranking, Neutral
Just for future knowledge, "---" usually represents passage in time, or something of that sort.
Missions aren't a "do this, then that" type thing, but more of "You can do these if you don't want to freelance"
More missions are assigned when some are complete, or other events occur. Freelancing is essentially just doing whatever you want with your ship.
As always, I welcome suggestions.