You snap an order to veer the entire ship towards the missiles, and fire at them with the laser turrets to hopefully destroy the missiles. They target themselves decently at the missiles, and fire. In a very rare display, every missile is hit by the lasers, causing absolutely no damage to your ship, as they are all destroyed beforehand. Almost right afterwards, you receive a message from both boarding parties, confirming they have successfully boarded the ship. The boarding pods were able to hit some more hollow hull, allowing them to almost just fall into the hall. The marines were able to get into the ship successfully. The dropship landed in an open hangar close to the bridge with no problems whatsoever.
The marines immediately get to work, and the channel is filled with sounds of pulse lasers, detonations, and yells. Boarding Team alpha lost about 5 soldiers in fighting the enemy soldiers. They seized control of the enemy bridge rather effortlessly.
Boarding Team Beta encountered huge success. With no casualties, they were able to completely eliminate enemy presence on the Merchant Ship. It seems that the enemy was still rounding up the crew when you attacked. No casualties on the Merchant Ship's crew were found, and the Captain will be brought back to the ship. All the soldiers involved have gained much knowledge in this boarding, and as a result, are now regular.
Meanwhile, Engineering has created a report of the hull damage and has sent it to the bridge.
Boarding Team Alpha, with no casualties is back at the ship, dropship intact.
Boarding Team Beta is holding the Corvette until you decide what to do with it. You'll also need to send a dropship to pick them up. It's sort of hard for boarding pods to dislodge themselves and fly back. They also have taken 30 crewmen captive, 2 officers, and no soldiers. Their Captain was killed in the fighting.
The Merchant Ship's Captain will speak with you when ready.
You also consider getting a real point defense system.
All systems functional.
Armor Plating near bridge damaged, having multiple hulls punched in it. The shots never reached past the armor, due to the shield.
Recommend repairing of a low priority.
280 Troops (160 green marines, 20 reg. marines, 50 armored, 50 guards) are ready for deployment via dropship or boarding pod.
15 regular marines holding in the Corvette, with 30 crewmen and 2 officers captive.
Crew and Troops are ecstatic
Laser Turrets are hot and primed
Spinal Beam is charged and primed
Five marines have died securing the Corvette.
Syllarn - All Systems Functional. Light Hull Damage
Corvette - Main Weapons heavily damaged. Engines offline (Heavily Damaged). Fair hull damage, captured.
Merchant Ship - Engines offline, slight hull damage.
Mission 1 - Investigate distress call of a Noble's Merchant Ship (current)
Mission 2 - Patrol Sector 30-50
Freelancing is available.
160 Green Marines - Light armor (EVA Capable), Pulse Laser Rifles
35 Regular Marines - Light Armor (EVA Capable), Pulse Laser Rifles
50 Green Guards - Uniforms, Laser Pistols
50 Green Armored Marines - Heavy Armor (EVA Capable), Pulse Cannons
You have enough dropships to last a while unless an extreme amount are destroyed.
Your ship is sufficiently stocked with boarding pods, and the means to fire them.
All Systems Fully Operational
Crew: 200/200 (high morale)
Hangars are functional.
Weapons:
Spinal Beam - A heavy hitting beam weapon that's placed alongside the ship. Usually the bottom. It only be upgraded, not replaced or removed. It's power usually changes according to the ship type. It charges for a couple 'turns', then is discharged at the enemy in a devastating singular beam. It's a fairly large beam, based on the ship type. It can generally be fired with decent accuracy.
Burst Laser Turrets - Freely rotating turrets used for point defense, and general combat. Fire lasers in short bursts.
Boarding Pods - Small pods that fit a squad. Fired upon the destination to send soldiers to. Burrows a bit into enemy hull commonly.
Healthy
Captain Uniform
Known Others:
Weapons Officer - Subordinate (Skilled)
Training Officer - Subordinate
Engineering Officer - Subordinate (Very Skilled)
Galahad Sisarn (Fellow Trainee) - Friend
Fleet Commander - Ranking, Neutral
Spinal Beam description has been updated to hopefully answer RAM's questions.
Also. Mild question, do any of you want me to show the dice results whenever I use them?