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Author Topic: Military Caste  (Read 3001 times)

Magistrum

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Military Caste
« on: May 14, 2013, 09:04:51 pm »

I'm thinking into creating a "military caste" what means:
Only the sons of soldiers can become soldiers (that don't takes into consideration the migrants).
Only men may be draft to the military.
The wifes of soldiers may train in the "gym"(pump) and other civilian crosstraining stuff(as the spartans liked to say: "Strong woman gives Strong son!")

I'm posting this to see if anyone has made any reserch or stuff abouth that, since it sounds nice.
also, how much of the strengh(and other atributes) the child herds from their parentes?
Say what you know about that, I'll post everything I find!
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Id Utalrisen

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Re: Military Caste
« Reply #1 on: May 15, 2013, 01:00:14 am »

Fun idea, but it feels like your fort will succumb to lagdeath before the second generation comes of age.

If you're going to keep them totally separate from everyone, you should make them all vampires, and have them feed off the lower peasant class. Upperclass Vampire Spartan Übermensches!
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Psieye

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Re: Military Caste
« Reply #2 on: May 15, 2013, 03:48:05 am »

2 comments:
1) You may benefit from having children grow up much faster, it's possible to make them be working (and reproducing) adults at age 0.
2) Mods take the Caste system a lot further. Different castes learn specific skills at different rates and some mods go further with changes (e.g. abilities or size).
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chevil

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Re: Military Caste
« Reply #3 on: May 15, 2013, 04:13:21 am »

Don't take this as absolute truth but I have noticed that children from parents who are in military and have excellent physical traits usually have good or excellent physical traits.

BTW you should put females into xbow squads so that they can help their husbands.
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Meph

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Re: Military Caste
« Reply #4 on: May 15, 2013, 04:28:36 am »

Children have no attributes, skills or physical/mental stats from their parents, its completely random.

If you mod in a caste system, born children will be assigned a random case, based on pop_ratio. You cant control who gives birth to which sort of caste.

Truetransform, a dfhack plugin, allows modding in a caste system in which you can switch between castes. I added one like this to my mod.
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Broken

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Re: Military Caste
« Reply #5 on: May 15, 2013, 06:33:01 am »

1: Caste is not inherited, is randomly chosen at birth.
2: You can't restrict the military to only males. You can, though, create a all male caste and restrict officers to be of that caste.
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Button

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Re: Military Caste
« Reply #6 on: May 15, 2013, 07:03:38 am »

All combat-related attributes are trainable except quick healing and (against syndrome-bearers) resistance to disease. Since attributes are inherited, I recommend you choose quick-healers to begin your military caste.

Note that this is caste lowercase, not CASTE. As previously noted, if you want your military caste to be hereditary, you're going to need to manage it manually.
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Jerky

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Re: Military Caste
« Reply #7 on: May 15, 2013, 07:58:30 am »

Having an all-male military is a good practice in general because it gets rid of silly tantrums caused by mothers carrying newborns into battle. As chevil said, female dwarves are okay for crossbow squads as long as you station them in a place where they won't try to run into melee combat once they run out of bolts.
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slothen

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Re: Military Caste
« Reply #8 on: May 15, 2013, 09:28:27 am »

he's not talking about a caste as defined in the creature raws
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Magistrum

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Re: Military Caste
« Reply #9 on: May 15, 2013, 12:36:31 pm »

he's not talking about a caste as defined in the creature raws
You're right!

Also, genetics is not implemented yet?
If no, is there a way of mod it in?
All combat-related attributes are trainable except quick healing and (against syndrome-bearers) resistance to disease. Since attributes are inherited, I recommend you choose quick-healers to begin your military caste.

Note that this is caste lowercase, not CASTE. As previously noted, if you want your military caste to be hereditary, you're going to need to manage it manually.
I'm supposing that when a child is born, it have some initial atributes(like an adventurer) and these initial atributes also sets the max he will have during his life in that atributes(also like the adventurer). I'm planning use only dwaves born from soldiers for the military. And starting the caste with dwarves wich have good untrainable atributes.
« Last Edit: May 15, 2013, 12:45:10 pm by David The Master »
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Loud Whispers

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Re: Military Caste
« Reply #10 on: May 15, 2013, 12:46:56 pm »

Children have no attributes, skills or physical/mental stats from their parents, its completely random.
The game does model genetics. Eye colour, hair colour, physical traits all have a direct correlation with parentage, it's also what allows animal husbandry in DF.

Button

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Re: Military Caste
« Reply #11 on: May 16, 2013, 08:51:23 am »

All combat-related attributes are trainable except quick healing and (against syndrome-bearers) resistance to disease. Since attributes are inherited, I recommend you choose quick-healers to begin your military caste.

Note that this is caste lowercase, not CASTE. As previously noted, if you want your military caste to be hereditary, you're going to need to manage it manually.
I'm supposing that when a child is born, it have some initial atributes(like an adventurer) and these initial atributes also sets the max he will have during his life in that atributes(also like the adventurer). I'm planning use only dwaves born from soldiers for the military. And starting the caste with dwarves wich have good untrainable atributes.

As far as I know there is not yet any SCIENCE about whether heritable Dwarven attributes are genetic or Lamarckian. I searched the forum for "Lamarck" and only came up with one post, which was only speculation.

A good way to do SCIENCE on this - which wouldn't be appropriate for your military caste, but would provide the most obvious results - would be to create a breeding population of extremely weak dwarves, set them to pumping full-time, and record the strengths of their children as each is born.

I may do this myself, actually.

Note: stat-changing syndrome testing would also be good to do, but wouldn't be conclusive as it's possible syndromes are retroviral and/or stored differently from naturally increased stats.
« Last Edit: May 16, 2013, 08:54:52 am by Button »
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Magistrum

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Re: Military Caste
« Reply #12 on: May 16, 2013, 09:43:47 am »

All combat-related attributes are trainable except quick healing and (against syndrome-bearers) resistance to disease. Since attributes are inherited, I recommend you choose quick-healers to begin your military caste.

Note that this is caste lowercase, not CASTE. As previously noted, if you want your military caste to be hereditary, you're going to need to manage it manually.
I'm supposing that when a child is born, it have some initial atributes(like an adventurer) and these initial atributes also sets the max he will have during his life in that atributes(also like the adventurer). I'm planning use only dwaves born from soldiers for the military. And starting the caste with dwarves wich have good untrainable atributes.

As far as I know there is not yet any SCIENCE about whether heritable Dwarven attributes are genetic or Lamarckian. I searched the forum for "Lamarck" and only came up with one post, which was only speculation.

A good way to do SCIENCE on this - which wouldn't be appropriate for your military caste, but would provide the most obvious results - would be to create a breeding population of extremely weak dwarves, set them to pumping full-time, and record the strengths of their children as each is born.

I may do this myself, actually.

Note: stat-changing syndrome testing would also be good to do, but wouldn't be conclusive as it's possible syndromes are retroviral and/or stored differently from naturally increased stats.
I'll play fortres mode a bit and check the newborns stats when they born, then the parents stats to see if they have a relation. I'll use "dwarf the rapist" to get some numbers here...
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Button

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Re: Military Caste
« Reply #13 on: May 16, 2013, 10:08:16 am »

There is a relation, that's known.

What's unknown is if changes to attributes over the course of a parent's life are inherited.

E.g., in real life/genetic heritability if you're born with a natural inclination towards muscle-building but spend all your time playing Dwarf Fortress instead of exercising, your children will still inherit muscle-building genes. In a Lamarckian system, your children would inherit your gamer flab.
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Magistrum

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Re: Military Caste
« Reply #14 on: May 16, 2013, 10:13:28 am »

There is a relation, that's known.

What's unknown is if changes to attributes over the course of a parent's life are inherited.

E.g., in real life/genetic heritability if you're born with a natural inclination towards muscle-building but spend all your time playing Dwarf Fortress instead of exercising, your children will still inherit muscle-building genes. In a Lamarckian system, your children would inherit your gamer flab.
With memory hacking I can't find anything like "genes", but I find the max value for the atributes, what i'm searching for is the proportion: does the atribute comes from only one of the parentes?are the atributes of their parents aproximated? The child will born with the same amount of the atribute their father have? A bit less perhaps? maybe even more?
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