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Author Topic: Let's Play UFO Trilogy! Episode 9 and 10  (Read 10742 times)

CognitiveDissonance

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Re: Let's Play UFO Trilogy! Chapter 2: We Don't Have Air Superiority
« Reply #30 on: May 20, 2013, 12:01:54 am »

Successfully recorded the next episode. It went... a lot worse than expected :(
I'll try to get it to be less than 64gb, and will upload soon!
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CognitiveDissonance

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Re: Let's Play UFO Trilogy! Chapter 2: We Don't Have Air Superiority
« Reply #31 on: May 20, 2013, 03:26:58 am »

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stabbymcstabstab

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Re: Let's Play UFO Trilogy! Episode 3: Spore Surprise!
« Reply #32 on: May 20, 2013, 10:01:13 am »

Well that sucked. Bacon is dead first day, but revenge was gained.*

*video cut out for me at the end.
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Sirus

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Re: Let's Play UFO Trilogy! Episode 3: Spore Surprise!
« Reply #33 on: May 20, 2013, 10:58:12 am »

Welp. That's X-COM UFO, baby!
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stabbymcstabstab

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Re: Let's Play UFO Trilogy! Episode 3: Spore Surprise!
« Reply #34 on: May 20, 2013, 03:58:46 pm »

Hey can I request the first cyborg? Its always fun to see how many times you get killed in these LPs.
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Boksi

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Re: Let's Play UFO Trilogy! Episode 3: Spore Surprise!
« Reply #35 on: May 20, 2013, 07:38:16 pm »

Given that I seem to have a high launchers stat, I wouldn't mind being reassigned one of those either. Just so long as I get to do lots of damage.
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RAM

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Re: Let's Play UFO Trilogy! Episode 3: Spore Surprise!
« Reply #36 on: May 20, 2013, 11:47:03 pm »

Psi power helps to resist psi attacks, right? Folk with collapsible guns can get irritating if they don't have decent speed and capacity...

I do not recall any cyborgs in this game.
« Last Edit: May 21, 2013, 12:29:21 am by RAM »
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CognitiveDissonance

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Re: Let's Play UFO Trilogy! Episode 4: Smoke in Slimethrower Valley
« Reply #37 on: May 21, 2013, 04:26:40 am »

Episode 4 is up!

Episode 4 - Smoke in Slimethrower Valley

The new recruits have taken to the field well! I'm going through the naming list, and will loop back as soon as suitable soldiers are found!

I would like a character. I would like that character to be names Vladmir Dimitri.

I wish you good luck, and may you die in the most spectacular way possible

I finally found you a russian guy! And you even survived to the end of the video!

Hey can I request the first cyborg? Its always fun to see how many times you get killed in these LPs.

I'm afraid we don't have cyborgs, that comes in Apocalypse. I don't recall whether Aftershock has Cyborgs, so DON'T SPOIL IT FOR ME! That said, when I find you a suitable replacement, he will be a cyborg in my heart.

Given that I seem to have a high launchers stat, I wouldn't mind being reassigned one of those either. Just so long as I get to do lots of damage.

After some hesitation, I complied. And I'm very glad I did! You are an artist with an RPG, my friend!

Psi power helps to resist psi attacks, right? Folk with collapsible guns can get irritating if they don't have decent speed and capacity...

You just gave me a flashback to a psi-controlled collapsible machine gun operator. I think I'll do that...

Well that sucked. Bacon is dead first day, but revenge was gained.*

*video cut out for me at the end.

Bacon will be reborn! A world is not worth it without bacon in it! And er, I'm sorry to say... there was no revenge. Just bitter disappointment :(
And yeah, Youtube has been VERY glitchy lately. My sound has been cutting off in early episodes, as the recording software actually cuts about 2 seconds early, but that has been fixed. So I blame youtube >.>
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RAM

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Re: Let's Play UFO Trilogy! Episode 4: Smoke in Slimethrower Valley
« Reply #38 on: May 21, 2013, 06:10:50 am »

Oh, I believe that smoke grenades are glitched. The smoke is still there, obscuring sight, but the smoke itself is invisible. I presume that it steadily clears and allows vision again, but I wouldn't know what sort of time frame or propagation that entails...

Wow, 4 kills, that lone alien ship was almost an ace!

Hrmm, High speed and, hrmm, I can't really tell the difference between good and poor. Note that the convenient descriptions can be misleading, you need to check the full glossary to really compare the weapons, as some of them have weird issues due to firing different numbers of shots per burst and such.

*sighs* I am guessing that the ice obscures the underlying terrain, be it land or water. If only that ship had landed, you might have been able to get the base by getting the crahs site and boosting your influence...

Hrmm, I think that you cannot run while holding the R.P.G. launcher, probably better to be slow than unprepared though...
« Last Edit: May 21, 2013, 07:52:41 am by RAM »
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Iceblaster

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Re: Let's Play UFO Trilogy! Episode 4: Smoke in Slimethrower Valley
« Reply #39 on: May 21, 2013, 11:33:39 am »

Wow I have some catching up to do.

Thanks for finding me a russian guy though, Appreciate the work you did to get us this :)

MaximumZero

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Re: Let's Play UFO Trilogy! Episode 4: Smoke in Slimethrower Valley
« Reply #40 on: May 21, 2013, 11:35:16 am »

If you're still looking for soldiers, the MaxClones will happily volunteer to bring the boom to the alliums.
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CognitiveDissonance

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Re: Let's Play UFO Trilogy! Episode 4: Smoke in Slimethrower Valley
« Reply #41 on: May 26, 2013, 01:13:04 am »

Episode 5 - Breakthrough

And the 5th episode is up! There is a LOT of good happening here, with two new bases and a captured UFO things are looking great.
Our forces are joined by Kilakan, making our sniper duo a serious threat to the enemies. Reticulans (that's what the guys are calling those aliens) and the transgenants stand no chance against the combined firepower.

It's a wee bit long... (50 min) and I will try to cut down on length in the future.

Should I keep recording everything, or should I try and play the more mundane missions off-screen?
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RAM

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Re: Let's Play UFO Trilogy! Episode 5: Breakthrough!
« Reply #42 on: May 26, 2013, 01:32:22 am »

I see this maybe involving quite a few hours of gameplay, and asking you to edit it down to a highlights reel would be far from reasonable. So, umm, I dunno, I guess I would recommend skipping bits, but really, you should do whatever makes you want to keep going with it...

I haven't watched the video yet, but I have a feeling that I want more hand grenades, mostly the free ones of course. I was an x-com name, umm, Maria maybe? Oh, nevermind, It seems that I missed the end of the previous video, Umm, I would like to go onto the queue for a new soldier, probably just call them RAM this time...
« Last Edit: May 26, 2013, 01:47:31 am by RAM »
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kilakan

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Re: Let's Play UFO Trilogy! Episode 5: Breakthrough!
« Reply #43 on: May 26, 2013, 01:49:28 am »

Hehehe I actually bought this game awhile ago due to your lp, and it made me crack up laughing when you said 'the aliens are so easy to kill'.  Ohhhh just wait a bit :D
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RAM

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Re: Let's Play UFO Trilogy! Episode 5: Breakthrough!
« Reply #44 on: May 26, 2013, 02:07:43 am »

Well, with the right weapons they are pretty easy to kill, it is just surviving long enough to get a shot at them that is difficult. It also helps to know that the free grenades are pretty much overpowered. They have their shortcomings to be certain, but their ability to damage pretty much everything at least a little, and to hit things before they are visible makes them a plausible main weapon even late-game...

Oh, Just thought that I would mention that when opening a door, particularly against transgenics, who tend to be unable to open doors and like to explode, I often queue up a run-away order after an open door order and rely on someone who isn't opening the door to shoot anything that turns out to be on the far side...

Hrmm, looking through the glossary, I think I figured it out. The basic information doesn't telly you how long it takes to shoot, nor the rounds in a burst. So while the MP5 deals 240 damage per busrst and the P90 deals 225, the P90 deals 45 damage per shot and fires 5.6 shots per second in burst fire, while the MP5 deals 40 damage per shot and fires 6 shots per second. The MP5 has a higher listed damage because it fires a 6-round bust instead of a 5-round burst. Some of the handguns with high rates of fire deal over 300 damage per second in burst mode, but have issues with reloading a lot... All of this assumes that the Glossary is telling the truth of course... Anyway, as you may be able to tell I am about 8 minutes into the show... Of course, early-game the soft damage is probably more useful than the hard damage...

Oh, okay, it does tell you the rounds per second, but not how many rounds are used in the listed attack. So an aimed shot will do 90 damage at one round per second, but it fires two rounds, so is only 45 damage per second. The Burst fire is 225 damage for a 5-round burst, but with 5.6 rounds per second it is closer to 250 damage per second. 252 by my count, but it says 250, so something is fishy...

I expect that you have quite a waiting list by now, but my preferences would be for a FN Five-Seven Tactical for close-range emergencies, a medkit and a couple of smoke grenades, and as many frag grenades as I can fathom. And ideally at some point in the distant future I would get a collapsible machine gun, but that is quite a different weapon...

Oh, small tip, if you get an alien base mission, consider sending one of you troops in with a smoke grenade already equipped, throw the thing at your feet as soon as you arrive, and then throwing half-a-dozen grenades into the little lowered section behind you while everyone else gets ready to die for a gunfight. The starting position for the alien base missions is not even remotely fair...

Neostead is very nice...

45:20> I think that the rocket missed and hit a space or two away, it might have done more damage if you had aimed it manually on the space that the slugthrower was going to be.

Oh, yes, Area 51 can hurt, have Fun!

Yes, it is very very mission heavy, I sometimes find it repetitive when I am the one playing it. Which is why I am thankful for the N.P.C. soldiers who will do things for me, even if they don't win all the time, and probably take horrific casualties. Every time you let them take a mission, it probably costs humanity another dozen lives that it doesn't have to spare...
« Last Edit: May 26, 2013, 04:15:07 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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