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Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 38195 times)

Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #345 on: May 26, 2013, 10:15:55 pm »

None of that was listed in the description I read  :P.

(The rage was because of missed opportunities due to bad positioning in order to not be hit by fire.)

Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #346 on: May 26, 2013, 10:19:15 pm »

None of that was listed in the description I read  :P.

(The rage was because of missed opportunities due to bad positioning in order to not be hit by fire.)

Ahh. Welp, lesson learned: read your powers carefully!

Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #347 on: May 26, 2013, 10:20:05 pm »

Bad positioning to avoid the fire that wasn't coming when the player who was making said fire told me that it WAS coming. And even if it did hit me, which it wouldn't, it would only be 2 damage anyway!! ADFGSDFGSDHDFHASD!!!!
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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #348 on: May 26, 2013, 10:21:00 pm »

Alright alright, calm down :P
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #349 on: May 26, 2013, 10:23:28 pm »

It's ok, I'm over it now. Still, everyone, please make sure to read your powers CAREFULLY, if only to avoid stuff like this in the future. :-\

Also, stunned is a NASTY condition to be in and I hate being on the receiving end of it...
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GreatWyrmGold

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #350 on: May 26, 2013, 10:26:11 pm »

Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #351 on: May 26, 2013, 10:27:28 pm »

It's ok, I'm over it now. Still, everyone, please make sure to read your powers CAREFULLY, if only to avoid stuff like this in the future. :-\
That's why I avoid using Chaos Bolt against enemies that you folks are attacking in melee. When it starts hitting additional enemies, it can hit any creature and not just enemies :P
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #352 on: May 26, 2013, 10:28:05 pm »

Grr, if I knew that, I would have taken the cold windy power instead for the AoE.

Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #353 on: May 26, 2013, 10:37:07 pm »

Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
Not gonna heal little old helpless me?
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #354 on: May 26, 2013, 10:47:47 pm »

Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.

((I'm not sure that you understand how attack rolls work, based on your character sheet. Strength + 2 doesn't mean your attack is always 18. It's 1d20 + STR mod + 2.))

Thymu: + 3 + 2 = 25: CRITICAL HIT! 9 damage to each of Mike, Charlie, and Sierra!

Charlie is barely standing up! Sierra is bloodied!

Mike slashes at Fargrim with his knife, hitting him for 4 damage.

"Damn, I was hoping it'd do that bouncing thing it does sometimes. Oh well. Let's turn up the heat!"

Cast Explosive Pyre on the middle enemy!

Weston: 12 + 6 = 18: Hit! 7 + 1 + 6 = 14 fire damage to Mike! Mike is now bloodied!

Try again.

I actually have no idea how much damage the fire does.

Joe: 18 + 2 = 20: Hit! 3 + 2 = 5 fire damage against Mike, plus a fiery zone.

Fargrim is stunned, so I'm going to assume he just rolls a saving throw. 15: Pass! Fargrim is no longer stunned.

Charlie takes 5 fire damage from Explosive Pyre, plus 2 damage from the fiery zone, and falls over.

Sierra also takes 5 fire damage from Explosive Pyre, plus 2 damage from the fiery zone. She then lunges at Thymu with her knife, but misses.

"Hey, sweet cheeks!"
Attack Sierra with my sling.

Kyle: Your turn again!

Spoiler (click to show/hide)

((Also, I hope you guys are keeping track of your HP, because I'm not.))

Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #355 on: May 26, 2013, 10:51:02 pm »

Well, that's kind of underpowered. Shoot Sierra instead.
(sigh)
« Last Edit: May 26, 2013, 10:53:20 pm by Remuthra »
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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #356 on: May 26, 2013, 10:51:57 pm »

"How about some ice for that burn?"

Toss a Dragonfrost towards Mike on the next turn.
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #357 on: May 26, 2013, 10:53:56 pm »

Shoot Mike.

GreatWyrmGold

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #358 on: May 26, 2013, 10:55:18 pm »

Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
Not gonna heal little old helpless me?
Didn't realize you needed it.

Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
((I'm not sure that you understand how attack rolls work, based on your character sheet. Strength + 2 doesn't mean your attack is always 18. It's 1d20 + STR mod + 2.))
My bad. I think I remembered it backwards.
[/quote]
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #359 on: May 26, 2013, 11:18:09 pm »

Are you sure your map is right? You said that Charlie fell over, and he's still there while Mike is gone instead.
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