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Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 37416 times)

Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #120 on: May 16, 2013, 12:33:09 am »

((Okay, that makes more sense.))

"I know some people get angry drunk, but this is ridiculous!"

Move: Shift 1 square south.
Action: Throw glass of ice water at the drunkard (aka Dragonfrost). If attack hits, push drunkard to the square north of the Bartender.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #121 on: May 16, 2013, 01:05:04 am »

I just noticed a minor problem with Kyle Johnson's sheet: One of his trained skills is Diplomacy, which isn't a class skill for Rogues.
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #122 on: May 16, 2013, 01:33:18 am »

I just noticed a minor problem with Kyle Johnson's sheet: One of his trained skills is Diplomacy, which isn't a class skill for Rogues.

Oops, didn't notice that earlier. kj1225, you'll need to fix that.

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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #123 on: May 16, 2013, 05:05:42 am »

Joe fires a Storm Spike at the guy.

Taste the nature, man!

Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #124 on: May 16, 2013, 06:09:14 am »

((Perhaps you should move back a bit, incase he shifts out of the quartet and tries to whack one of you?))
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kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #125 on: May 16, 2013, 06:33:38 am »

((Oops... fixed it.))

"Eh. More money for me."

Shift one square to the left. Then draw my blade and use Positioning Strike to knock him into Thymu and Joe.
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #126 on: May 16, 2013, 03:12:22 pm »

Kyle: Positioning Strike

DEX attack: 5+3=8 - fails!

Joe: Storm Spike

WIS attack: 11+2=13 - HIT! 5 + 2 = 7 lightning damage!

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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #127 on: May 16, 2013, 03:32:00 pm »

Hey Mego, can you quickly roll a d10 for Weston's Wild Soul ability? It's supposed to be done after every extended rest, but we haven't had one yet :P
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #128 on: May 16, 2013, 03:51:01 pm »

Hey Mego, can you quickly roll a d10 for Weston's Wild Soul ability? It's supposed to be done after every extended rest, but we haven't had one yet :P

Done, 8. Enjoy your psychic damage.

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #129 on: May 16, 2013, 03:54:00 pm »

"How did I- Never mind.
Kyle tries to hit the drunk.
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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #130 on: May 16, 2013, 03:58:26 pm »

Hey Mego, can you quickly roll a d10 for Weston's Wild Soul ability? It's supposed to be done after every extended rest, but we haven't had one yet :P

Done, 8. Enjoy your psychic damage.
Heheheheh. One of my at-wills does psychic damage.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #131 on: May 16, 2013, 04:17:21 pm »

Hey mahn, try ahn keep him still, would yah?

Move in and run him through.

Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #132 on: May 16, 2013, 04:21:42 pm »

You guys have already had your turns. You might wanna wait until after the drunkard has his turn to decide what to do.

Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #133 on: May 16, 2013, 04:22:57 pm »

He probably isn't going to do something to change our minds.

Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #134 on: May 16, 2013, 04:28:08 pm »

Yeah, but we don't want to overly fuck-up the turn order. Wait until Round 2 of combat starts.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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