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Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 37877 times)

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #360 on: May 26, 2013, 11:22:57 pm »

Run up and slash Sierra with one of my knives.
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #361 on: May 26, 2013, 11:26:20 pm »

Is that a basic attack or are you using an at will power?
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #362 on: May 26, 2013, 11:32:55 pm »

Are you sure your map is right? You said that Charlie fell over, and he's still there while Mike is gone instead.


...shit. You saw nothing.

Spoiler (click to show/hide)

Run up and slash Sierra with one of my knives.

Kyle: 14 + 3 + 2 = 19: Hit! 3 + 3 + 2 = 8 damage!

Mike swings his rifle at Fargrim, but misses.

"How about some ice for that burn?"

Toss a Dragonfrost towards Mike on the next turn.

Weston: 12 + 4 = 16: Hit! 8 + 6 = 14 cold damage! Mike falls over!

Shoot Mike.

((I'm gonna interpret this as shooting Sierra, since Mike is kinda... yeah.))

Joe: 20 + 7 = 27: CRITICAL HIT! 15 damage to Sierra! Sierra falls over!

You gain 600 EXP, for a total of 850.

Slade's voice comes over the intercom again. "I'm somewhat impressed; I expected you to have a harder time. As a reward, enjoy this!"

A soft green light fills the room, completely healing all of you and restoring your expended abilities. In addition, it gives you a bonus 150 EXP, putting you at level 2!

((Next encounter after leveling up is done.))

Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #363 on: May 26, 2013, 11:36:27 pm »

Whooo!

Let's see: One utility power and One feat, right?
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #364 on: May 26, 2013, 11:38:48 pm »

How?

((I have no access to my character sheet right now, so it may take awhile.))

Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #365 on: May 26, 2013, 11:42:48 pm »

Whooo!

Let's see: One utility power and One feat, right?

Correct.

How?

((I have no access to my character sheet right now, so it may take awhile.))

Considering our rapid update pace these last few days, a little downtime wouldn't hurt. RP time, go!

Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #366 on: May 27, 2013, 12:06:57 am »

Okay, Imma take:

Feat: Distant Advantage: Gain combat advantage with ranged or area attacks against flanked opponents.
Utility Power: Unseen Aid: +2 to any skill check. Encounter power.

I'll also gain 5 HP. Level up for Weston complete, and the character sheet will be updated accordingly.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #367 on: May 27, 2013, 02:30:49 am »

For my new level I'm getting:

+6hp
Blurred Speed (shift 2 with blurred step) for my feat
Telepathic Challenge for my utility power

I think I have everything right, but I would appreciate it if someone could check.
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kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #368 on: May 27, 2013, 06:26:07 am »

What skill will rifles use?
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kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #369 on: May 27, 2013, 08:22:36 am »

I have taken quick fingers for my skill and combat reflexes for my feat.
Kyle walks over to the soldiers and looks for anything he can use as a ranged weapon instead of his sling.
"It's to bad this is how initiation goes around here. Really makes getting off on the wrong foot easy.But I guess it's time to loot. What was the rhyme I learned for times like this? Oh, yeah. Swiggity swag what's in the bag?
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #370 on: May 27, 2013, 08:51:57 am »

"They certainly put up a decent fight, I'm looking forward to finding out more of what they are capable of." Fargrim says as he checks the soldiers to make sure they are still alive, dragging and positioning them into a more comfortable position on the ground.

"I wonder what else they have behind closed doors..."
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kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #371 on: May 27, 2013, 08:54:53 am »

When everyone looks away Kyle puts the soldiers in suggestive poses.
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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #372 on: May 27, 2013, 09:00:51 am »

"Whatever they have in reserve, I hope its better than what they showed us here. My powers are still fairly low-leveled, and they had virtually no defense against them."

Weston shrugs. "Good thing I'm not the type to turn on my employers."
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #373 on: May 27, 2013, 09:57:31 am »

"You do realise that these guys really put the hurt on me recently, and could have done so more easily to you, right? And doubtlessly they have magic users on their side as well, otherwise we wouldn't be here."

Fargrim smiled and rubbed his hands eagerly.

"I'm looking forward to it! Can't wait to see what they've got!"
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Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #374 on: May 27, 2013, 10:03:48 am »

Weston chuckled.

"And that's exactly why I keep my distance. I'm not the brawling type, though I admit I've cracked a few skulls with this when needed." He held up his quarterstaff.

"Besides, I said I hope they have better equipment and soldiers. If they hope to fight magic-users, they'll need more than rifles and knives wielded by low-will grunts like these."
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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