I found out that *buying* your employee is the best approach if you can afford it, it will pay back in the long run. I mean i got rating 9 coder working at 5k a month but it did cost me 1.6ush milion as a one off payment. But after 7-8 years in i laugh at him being paid as much as some 4 rating dude hahaha. I pay ALL my employee 5k month unless their salary is already lower than that. I hire them manually and never give more than 1% yearly increase. Also i found out that getting some decent leader in their own team ALONE and NOT working seem to speed up their learning....
Heck i had a 41 max employee ( my toon ), grab a leader at 28 i think? and a year later he can have 50+..... I doing more money with hardware than games... i can spit out a new console every 47 week all maxed out using my design up there and everything new. Now the only thing i dont know how to do is to have higher GPU flops than CPU. Even with my crazy team console coming out at the same time as me has better rating in CPU and GPU flops... something is missing somewhere....
Also for your first game in the last window where you set sound quality etc, dont be shy to crank it up to have better rating games and MAX out new feature instead of gameplay this way you will always inoovate, your team will train up their *new feature* stats and it will pay out again in the long run. ALL the game i release are 10/10, every year at E3 thingy all my game get in the best game of the year, i dont release massive hit games sellings milion yet, still in 92 but hell i have game still well selling since 84, i mean 8 year later im frigging still selling some games...
All my games has huge amount of fans, saying its the best game bla bla, my country rating is 100 in every country and hardware wise? frack im hitting 117% now i didnt even know it was possible...
There is one thing im not sure if its bugged or not, when i release a console/computer and its in production, i have an option to set an hardware team to reduce the cost WHILE its out, yet... it never reduce the price. Start the project console manufacture price at 900, after 20 weeks i have a total of 200$ reduction... yet the console still cost me 860$ to make o.O. The 40 drop came from the cpu price im using in the machine that went down on the market and NOT from my team.....