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Author Topic: The revolutionary design bureau (OOC)  (Read 44116 times)

Funk

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Re: The revolutionary design bureau (OOC)
« Reply #1080 on: May 31, 2013, 02:19:21 pm »

i was thinkng more along the lines of blowing up bridges than a stand-up fight.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1081 on: May 31, 2013, 02:27:12 pm »

The rockets will work for bridges in a pinch, but ambushing enemy armoured columns using infantry with AT guns is a great way to cut them down fast.
Tanks aren't fast at reaction and a massive AT attack from small targets on all sides will cut them to shreds.
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Parsely

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Re: The revolutionary design bureau (OOC)
« Reply #1082 on: May 31, 2013, 02:28:59 pm »

How do you guys know whats happening in the conflict at large? Where are those updates? ???
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1083 on: May 31, 2013, 02:32:29 pm »

At the end of the updates, beneath all the research and production stuff.
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Parsely

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Re: The revolutionary design bureau (OOC)
« Reply #1084 on: May 31, 2013, 02:39:10 pm »

At the end of the updates, beneath all the research and production stuff.
I see. This game is pretty tough to follow without going back and reading through EVERYTHING.
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #1085 on: May 31, 2013, 09:19:14 pm »

Yes, we need a map and a list of completed and partially completed projects listed by role.
There was a map just recently, it looked a touch... right-angled for my tastes, but should suffice to give you a rough idea of our strategic situation.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #1086 on: June 01, 2013, 03:55:05 am »

....Did space pirates kidnap Nadaka or something?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Parsely

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Re: The revolutionary design bureau (OOC)
« Reply #1087 on: June 01, 2013, 04:12:42 am »

....Did space pirates kidnap Nadaka or something?
I would(n't) be surprised.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #1088 on: June 01, 2013, 04:47:28 am »

Seriously, I know he said work was kicking his ass a few days ago, but a note saying he was still alive would be nice....
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

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Re: The revolutionary design bureau (OOC)
« Reply #1089 on: June 01, 2013, 05:00:40 am »

I propose a steam-powered spherical bunker, with at least 1200mm of armour, armed with a series of massive electrical dischargers to provide full coverage, be lanched into low orbit to defend against zombie alien pirate jedi and their magi-organo-implant technology.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #1090 on: June 01, 2013, 06:43:38 am »

I'm currently in the process of creating a document of all of our projects (at least all beginning in 1924 when we first used bold and numbered proposals).

Is the number of (year)(number) acceptable for everyone? Basically, as long as we don't have a specific name, everything is named "Project XXXX", for example Project 3503: T-2 Ratel.
Also, I'd use the old project numbers for projects from the previous turn.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #1091 on: June 01, 2013, 06:45:50 am »

Works for me.
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3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #1092 on: June 01, 2013, 08:55:44 am »

Damn it, that was a piece of work...

So, the document can be found here:
https://docs.google.com/spreadsheet/ccc?key=0Att7tIGozcpVdEh3a2p0Uk81c0xNUEZwSjd5ak8xSlE

It's organized as follows:
Project: Number of the Project. Named as (Last two digits of Year)(Number of Proposal), for example Project 3312, 12th project of 1933
Status: Either Complete (c), Unfinished (U) or not assigned (Nothing). Changes colour depending on that.
Type: The type, or short description, of the project. For example: Heavy Tank.
Year: The year it was proposed. For example, 1933
Name: The name if assigned, empty otherwise. For example: T-2 Ratel.
Description: A description of the project. Should usually be Nadaka's description of the completed project. I haven't filled in most of this.

Have fun!
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #1093 on: June 01, 2013, 01:39:36 pm »

....Did space pirates kidnap Nadaka or something?

Work pirates. And for yesterday/today woman pirates.

I'll probably be down to updating once/week as limited as that may be. going to try to do one today. I will also be expanding the design/proposal period to 2 or 3 days.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1094 on: June 01, 2013, 04:46:22 pm »

All works for me.
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