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Author Topic: The revolutionary design bureau (OOC)  (Read 44180 times)

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #945 on: May 25, 2013, 10:04:08 pm »

Ok.

First things first.
We need a cruiser into production using the new cannon so we can hunt down what's left of the Capian fleet and sink it.

Second I'm going to produce a new RPG to use the new rocket.

Third we need to get that new artillery into heavy production before we invade Morovia.

Fourth we need planes in the air at all times like I said before, Radar coverage gives us some warning but not enough so we need to get an external fuel tank that can be dropped and then keep planes in the air at all times so we can intercept enemy assaults in much larger numbers.
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jaass

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Re: The revolutionary design bureau (OOC)
« Reply #946 on: May 25, 2013, 10:14:40 pm »

Another simpler solution is increase radar range, along with just inventing fuel pods. Then putting these fuel pods unto newer models of planes.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #947 on: May 25, 2013, 10:15:11 pm »

Damn, the Ratel is SMALLER than the K-1? I'm impressed! O.O

Smaller? slightly, heavier by quite a bit. It needs less space for its 1 engine vs the 2 of the K-1. Plus I would say the turret is proportionally larger.

K-1 was originally described as a heavy tank, an early heavy tank at that.

Ratel was originally described as medium, even though it is 50% heavier.

Ok.

First things first.
We need a cruiser into production using the new cannon so we can hunt down what's left of the Capian fleet and sink it.

Second I'm going to produce a new RPG to use the new rocket.

Third we need to get that new artillery into heavy production before we invade Morovia.

Fourth we need planes in the air at all times like I said before, Radar coverage gives us some warning but not enough so we need to get an external fuel tank that can be dropped and then keep planes in the air at all times so we can intercept enemy assaults in much larger numbers.

The new man portable AT rocket is self contained, and while bulky it can still be fired by a single soldier. It shouldnt need a new launcher.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #948 on: May 25, 2013, 10:18:12 pm »

I read it slightly wrong, I thought it meant the tube was ruined by the shot not that the tube could just be dropped after if it wasn't needed.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #949 on: May 25, 2013, 10:19:47 pm »

Now to design a light cruiser, I'll work out a heavy one later once the 240mm cannon is ready.

Smaller and stronger is the future!!!
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #950 on: May 25, 2013, 10:23:26 pm »

Uhm Tryrar, I used C already, and used D-E since as well.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #951 on: May 25, 2013, 10:23:41 pm »

I already have a cruiser class done, we just need to finish it(I also went ahead and updated all the weaponry)

Really? Oops(damn ninjas!)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #952 on: May 25, 2013, 10:24:29 pm »

Hmm, ok post it and I'll counter if it looks off, but 3.1 lol? The thing is going to be dropped the moment you go anywhere near a fight so it really doesn't matter. At all.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #953 on: May 25, 2013, 10:24:56 pm »

Hmm, ok post it and I'll counter if it looks off, but 3.1 lol? The thing is going to be dropped the moment you go anywhere near a fight so it really doesn't matter. At all.

Point. I'll delete that

Also, I'm favoring doubling the range of our Mk-2 sonars over easy upgrades(it's not that much of an issue to bring in all current ships to the yard for a quick refit)
« Last Edit: May 25, 2013, 10:27:15 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #954 on: May 25, 2013, 10:26:20 pm »

Heh, was kinda a waste of a proposal.

The ship looks good I think though I wouldn't have done so many heavy guns on it given the loss of speed it will cause, but that's why I'm designing a 240mm high velocity ship cannon off the 120mm variant.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #955 on: May 25, 2013, 10:29:24 pm »

Actually, I was thinking of doing an artillery update. The 120mm naval cannon wouldn't need very much modification at all to be a decent artillery piece in an SPG. Maybe something Badger-based to replace all our current towed 80mm guns?

Also, YAY we defeated Capia!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #956 on: May 25, 2013, 10:30:43 pm »

Heh, was kinda a waste of a proposal.

The ship looks good I think though I wouldn't have done so many heavy guns on it given the loss of speed it will cause, but that's why I'm designing a 240mm high velocity ship cannon off the 120mm variant.

There is already a 240mm high velocity option, The one from the COD C SPG from the previous years mega project. It was added to the 1930's design post earlier today before I started the 1935 update in case you missed it.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #957 on: May 25, 2013, 10:35:27 pm »

Oh I didn't, I'm aiming for one a bit more specialised for naval warfare. Since the COD is an indirect fire weapon and slow to boot.

I want a version that faster and more accurate for the ships.
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #958 on: May 25, 2013, 10:36:33 pm »

Damn, the Ratel is SMALLER than the K-1? I'm impressed! O.O

Smaller? slightly, heavier by quite a bit. It needs less space for its 1 engine vs the 2 of the K-1. Plus I would say the turret is proportionally larger.

K-1 was originally described as a heavy tank, an early heavy tank at that.

Ratel was originally described as medium, even though it is 50% heavier.
Sure, it's heavier. Still has a comparable speed to the rest of our tanks though, not to mention the armour and firepower on this...

It's pretty much a hybrid of the T-34 and Panzer V panther.
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #959 on: May 25, 2013, 10:46:58 pm »

I dislike the turreted interceptor... Turrets aren't aerodynamic at all and add weight, ruining main advantage of the new aircraft. In fact 1 looks like  another ground attack aircraft judging by it's armament, armor and turret
« Last Edit: May 25, 2013, 10:49:42 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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