On the carrier airship, why would you go for a rail?
To allow for greater speed differences. Limiting the aircraft speed just seems to have too many issues with inhibiting the aircraft.
It's a very heavy thing, and takes up a lot of place.
It needs to support its own weight and that of an aircraft and the aircraft's momentum and have some reserves for weather and weaknesses and miscalculations and such. If the airship can carry 20 tonnes, and we devote 2 tonnes to each aircraft, then we should be able to field a pretty hefty rail and still have a functional complement of craft and supplies. Hrmm, the Lightning is almost 4 tonnes, that could be difficult... But still, I would rather carry 2 good planes than 5 bad ones...
Also, it's like to sustain quite a lot of damaged due to failed docking attempts.
I was thinking about some sort of guide line, maybe a weak cloth or something, to give pilots a better idea of their success prior to commitment, but you are right, thanks for that. I hope that it could be reinforced near the base where most of the damage would occur without too much extra weight.
A better thing might be to add extra engines to the airship, so that it's maximum speed is just slightly lower than the plane's minimum airspeed. Since the bomber is going to be pretty light anyway, it's minimum airspeed won't be that large. The advantage of this is that it's safer, and a bit easier. Only downside is that the airship needs to be flying at full speed for a ship to dock.
Hrmmm, giving the airship bursts of speed would be helpful, but lowering the speed of the aircraft would hurt and getting an airship up to high speed would have aerodynamic issues, but this help any docking mechanism, the rail could be shorter.
Another advantage is that you can put the docking rig at the bottom, which helps in preventing the thing from being topheavy.
The rail would be underneath, there would be a hook on top of the plane that would hang from the rail, probably with a little sled on the plane's hook. Both hook and rail would be basically hook-shaped so hopefully aircraft could just be lifted using a crane once the aeroplane had come to a stop.
Oh, I am also interested in a land-based rocket, probably 80mm, with about 4 km range and probably mounted in a Cricket module. Something that can drive up to the front, launch a few missiles, then drive back for more ammunition. Any advice?
I wouldn't do it. It's fairly shortranged, easily damaged and likely won't be able to launch enough rockets in a given measure of time. (Because rockets will most likely be terrifically inaccurate, seeing the fact that we have no guidance systems yet).
Yes, it would rely upon quantity rather than quality. You would get maybe a dozen of these working together and hopefully they would be mobile enough to avoid most dangerous conditions. They would be designed for indirect attacks and we already have options for long-range artillery. Four kilometres is not a long distance on a flat plane, but provide some intervening terrain and they should work just fine.
Besides, it's mostly superceeded by the MRL system I've been trying to design for a while. Truckmounted, more rockets in the same time. Because armor doesn't really matter for these light vehicles.
Yes, I have had my toes stepped on enough in this game and I didn't want to step on your toes, which has left me rather apprehensive about this project. I would like to see the Cricket get more modules, although working it as a cricket module would likely increase the cost to field each unit significantly.
Thankyou for your thoughts, I will probably hold off on the rockets while you do your thing, although I might build the rockets themselves, it will probably be possible to convert the launching racks with a simple filler piece or something. What diameter are you aiming for?