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Author Topic: The revolutionary design bureau (OOC)  (Read 43481 times)

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #825 on: May 20, 2013, 01:07:05 am »

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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #826 on: May 20, 2013, 01:10:11 am »

On a side note, we were using airships in non ASW duties? Well, we didn't loose to much of them.

Edit: Considering the GM also made a numbering error in the update (First unfinished proposal has no number, I'm just going to put the old designs on a seperate list).
« Last Edit: May 20, 2013, 01:13:20 am by 10ebbor10 »
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #827 on: May 20, 2013, 01:14:53 am »

Also, 6 - Yet another attepmt to game the system
Ugh, again with the politics. I clearly recall it being officially stated that "continue projects" posts were fine. I can't find the quote right now but please at least make some effort to explain what is bad about me sacrificing one of my proposals so that people can vote to finish the things that we already started...
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #828 on: May 20, 2013, 01:20:07 am »

Also, 6 - Yet another attepmt to game the system
Ugh, again with the politics. I clearly recall it being officially stated that "continue projects" posts were fine.
Outdated information. People can now vote on unfinished projects automatically. Don't need to propose them again.

And you know, considering all the effort the GM has done to reduce workload, there might be something to say against a single proposal that adds 9 extra projects to the list.

It's a noble initiative, but I'm afraid it won't work.

Edit: Making the list is a mess. People forgetting that things get reentered automatically. Reproposals mixed in with new ones. This might take a few moments.

Oh, and I might require some of you to renumber your posts afterwards.
« Last Edit: May 20, 2013, 01:25:41 am by 10ebbor10 »
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #829 on: May 20, 2013, 01:25:38 am »

Fair enough, I had forgotten the automatic addition of the previous proposals and didn't factor in the added projects. I just wanted to see the former projects finished.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #830 on: May 20, 2013, 01:33:51 am »

The list is in. The old proposals are numbered with a letter (which indicates the amount of turns in production), and a cypher (standard numbering).
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #831 on: May 20, 2013, 01:56:30 am »

Just because the badgers can't stop a shell from a heavy A.T. weapon doesn't mean they are useless. We will want light armoured vehicles and the badger should serve admirable for something immune to small arms fire. What strikes me as odd is converting it to a tank destroyer. Why throw the chassis against heavy tanks when you know they will have weapons large enough to stop it? Better to make a towed gun on tracks, it can go anywhere a badger can and be hidden much more effectively...
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #832 on: May 20, 2013, 02:33:40 am »

Quote
What strikes me as odd is converting it to a tank destroyer. Why throw the chassis against heavy tanks when you know they will have weapons large enough to stop it? 
That's very simple :
Heavy tank has a gun to destroy badger based TD destroyer in one shot, TD has a gun to destroy heavy enemy tank in one shot. But tank destroyer built on lightly armored hull without turret is way cheaper than enemy heavy tank
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #833 on: May 20, 2013, 02:45:56 am »

But still more expensive than a towed gun, and a bigger target, and harder to hide, and the heavy tank is still more likely to have the incoming fire deflected. Put a pair of autocannons on the badger and instead you have a powerful mobile bunker to support infantry movements and provide small-arms support to fast-moving forces. It feels as though it is an attempt to retire the badger by using it in a role that would be better served by just using an unmounted gun...

For now I suspect that we may as well just make more Lightnings. Hopefully next turn we will have an improved engine and an autocannon and be in a position to make a brand-new high-altitude fighter designed for terrifying hit-and-run attacks. Perhaps our time would be better spent making the Lightning more agile or just building more of them...
« Last Edit: May 20, 2013, 02:49:57 am by RAM »
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3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #834 on: May 20, 2013, 03:51:58 am »

Some small additions, since I'm still technically not here:

Quote
1 other thing, we lost just 2 battle bus.

Now what was that all of you were saying about it being no use? It goes right onto the frontline and damn that thing can take a hit.
We only have 60 of them ;-)

@RAM: The idea is to provide a more mobile chassis for the tank gun. If you have to retreat with a TD, you can. With a field gun, probably not.

As for the situation, my first ideas would be:
Land: Get the new tank gun into the field ASAP.
Air: Update the Lightning
Sea: Maybe a heavy bomber with the operational range and torpedoes?
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #835 on: May 20, 2013, 04:05:32 am »

By my count, we're going to produce 13 submarines a year. Hopefully, that'll double to 26. (20 if the new submarine is voted and finished).

Those should be able to harras the Moldavian shipping/ supply ships. (if we harras shipping, they're going to need to draw back some forces, and will start seeing drawbacks to their economy. If we harras their supply, our civilian ships should start seeing improvements.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #836 on: May 20, 2013, 04:21:15 am »

We should also finish improving our sonar and double the number of ASW ships we can build(now that the Capian navy threat is just about over due to capturing all their shipyards). Also, repair/rebuild any factory that was destroyed this turn

Also, we need to get the Jackhammer. The Patriotism just won't cut it anymore in an AA role, and a good 25mm will be more than adequate for taking down planes attacking our troops/ships/planes at longer ranges
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

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Re: The revolutionary design bureau (OOC)
« Reply #837 on: May 20, 2013, 04:54:35 am »

Not much use against high altitude bombers, and dive bombers or rocket bombers might prove resistant to it. But still useful.

As I understand it, we are on ea peninsula, at war with our entire land-border. So our opponents probably don't have anywhere near our reliance on commercial shipping. But if we could sneak some airships round the back and drop a major offensive at the back of their country... Especially if we can supply it navally.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #838 on: May 20, 2013, 05:00:15 am »

We got land route to another country too, I believe.


As I understand it, we are on ea peninsula, at war with our entire land-border. So our opponents probably don't have anywhere near our reliance on commercial shipping. But if we could sneak some airships round the back and drop a major offensive at the back of their country... Especially if we can supply it navally.
Well, we can't do naval supplies, our airships can't carry much, and if we're spotted then we're toast. Our current airships are basically target practice.
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #839 on: May 20, 2013, 05:06:21 am »

Hrmm, I bet a 25mm gattling cannon would help our airships...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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