May I take my usual role and ask all of you to calm down a bit?
While I am firmly of the opinion that the advanced tank chassis will be a waste of resources, we are all trying to have fun here...
Now, why am I pretty sure it's not going to work? Well, because it's way, way out of our current technological abilities. To quote the development post:
The requested armor thickness will weight in excess of 30 tons for armor alone and will require a major and perhaps all consuming investment in manpower for the next several years if it is to have performance much better than the old SPIA.
Therefore, barring extreme luck, it will either deploy our resources or will not be ready soon. In both cases, it's a waste of resources. To compare: The K-1 tank has half of the armour WITH the turret included, and does not have a new (and therefore probably unreliable at first) suspension system.
I therefore strongly believe that the advanced tank chassis will not be successful and should not be continued further.
If one had been spare it would of gone through, and that all depends on luck our engineers could have a stroke of genius and build a mega tank chasis right off the bat, I like that kind of risk-reward thing.
And, honestly, that's not the way to plan. Depending on luck, the same engineer might develop the B-2 bomber decades in advance, or might throw a ball to kill the enemy government, or may develop the nuclear bomb. Luck isn't dependable, especially in cases like this where the chance is most definitely very, very much smaller than ten percent, most probably even than one.
Well, the more engineers that that work on it within a given year, the more likely it's going to be completed with some extra bonuses. Same with the tank gun.
Well, not exactly. Each engineer adds a random roll to the project advancement. Flaws and Crits are balancing out more or less, though flaws are balanced by higher rolls, too. So, if you (for example) use 50 experienced engineers only to provide new crits, you basically throw away around 250 points of development additionally to whatever the tank will need - which is already enormous. For that, you will get (on average) 5 crits, and therefore a few benefits.
However, that is
a) Assuming that Nadaka will let the game be exploited like that
b) Not taking into account that those 250 points could be used for other projects - that horrendously expensive tank gun from last turn? 130 points. The phalanx engineering vehicle? 71.
To sum up, I believe that you want to counter the critic of your design being too expensive and high-tech by throwing more design resources onto it.
@tryrar: I wholeheartedly agree with you. Remembers me of the tactics used against tigers using shermans: Attack with five or more, two or three get killed, the rest flanks and destroys the tiger.