Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 74

Author Topic: The revolutionary design bureau (OOC)  (Read 43738 times)

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #210 on: May 12, 2013, 03:21:55 am »

Yep, AA artillery is the biggest problem for airships, but airships can fly quite high and they are silent (comparing to aircrafts)   and we may choose to conduct night operations\use clouds for cover. ( of cause we still need to go lower in last moment to drop paratroopers\gilders)

I  am dubious about the success of operation, except notable losses, but I think we have no other choice because

1) Capia is as Neutral as USA in 1940-1941. They clearly Aid Morovia
2) Their navy is a huge potential threat for us and must be crippled. No chance we'll get navy equal to theirs in the next 10  years
3) Their artillery will stop any advance long enough to get Morovian aid, unless we overrun them
4) Paratrooping is something hard to expect in that era, should use that before it becomes well known strategy
5) If Capia will modernize their airforce or get radar, attack like that will become impossible
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #211 on: May 12, 2013, 03:24:36 am »

Yep, AA artillery is the biggest problem for airships, but airships can fly quite high and they are silent (comparing to aircrafts)   and we may choose to conduct night operations\use clouds for cover. ( of cause we still need to go lower in last moment to drop paratroopers\gilders)
Well, problem is that airships tend to get lost easily. Sadly we haven't got any spy capsules. (Basically, a hilarious though real idea that involves dropping a person in a bucket down beneath the cloud cover. In order to guide the airship around.)
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #212 on: May 12, 2013, 03:28:09 am »

Quote
Just as a note.

We can't honour the ethical thing and win a battle against both Morovia and Capria. Hell, I doubt we can win a war against Morovia.

Losing the ability to bomb stuff, to place mines, to use psychological warfare* will loose us the war.

* Besides, what's wrong with this one. The best gun is one you never need to fire, after all.
We can still bomb stuff, just not civilian stuff.
Yes, mines would be a problem, but the statement only applies to us engineers, our overlords can still use the existing models. And really, as useful as mines are, they are horrific and only really serve to delay enemy actions.
We can still use psychological warfare, just not terrorism. We can also use horrific weapons, just not designed with the intention of being horrific. A 320mm Howitzer will leave people huddled in a deep hole trying to remember where they are for minutes after the shelling stops, but it is designed for property destruction. A 1-ton sonic shell will leave folk confused and alone, but is designed for temporary incapacitation.
That's assuming we can aim, and we can seperate military factories from  civilian ones. Besides, it doesn't really matter, as the generals pick the target anyway.
Noted,
Noted.

So the only thing the statement really does is forbidding mines and cluster ammunition?
« Last Edit: May 12, 2013, 03:32:20 am by 10ebbor10 »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #213 on: May 12, 2013, 03:29:01 am »

By launching strafing runs upon Capian artillery positions, we can keep those guns silent long enough for our troops to take them. Commando raids upon the Capian airfields would help stop them from gaining air superiority, making our flyboy's jobs easier.

Tanks aren't much of a problem, and provided those tank columns have Hydras, they should be safe from being strafed to a degree.

I do have to wonder if we share a common ethic and cultural background with Capia and Morovia though.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #214 on: May 12, 2013, 03:30:35 am »

Maybe. We used to be a monarchy before the revolution happened.

Edit: The whole reason for the war with Morovia is that they want to restore our monarchy to power.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #215 on: May 12, 2013, 03:31:23 am »

Well, the whole point of the Hydras is to provide a SPAAG for the armor columns, so there's no reason they WOULDN'T be in the push
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #216 on: May 12, 2013, 03:32:11 am »

In reference to my previous post, Ethnic, not ethic :P

Still, that would give us a pretty valid claim to annex them with too much international backlash. Especially since we're fighting a defensive war.

EDIT: True, and they do provide some extra anti-personnel firepower too.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #217 on: May 12, 2013, 03:42:24 am »

Guys, vote for radar, ( 2 or 2.1) that's top priority project we can't let Morovia to bomb us
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #218 on: May 12, 2013, 03:46:18 am »

Edit some stuff into my post. In my eternal confusion, I had only added it to the list.

Btw, any ideas for better names for the airships would be appreciated.

Edit: Note that our airship hangar space is now limited. 10 large or 20 medium or 40 small ships.
« Last Edit: May 12, 2013, 03:54:00 am by 10ebbor10 »
Logged

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: The revolutionary design bureau (OOC)
« Reply #219 on: May 12, 2013, 03:56:50 am »

The panther is a bad tank to compare to our tanks. It is the pinnacle of wartime engineering of one of the most powerful empires on earth more than a decade after the current period. It has close to 50% more power, and 7 more tons over our K-1. I would also point out that it had armor as thin as 15mm in some places. I can't really afford the time to go into that kind of detail. These tanks are covered in pretty much homogenous slabs or armor. I can do the math for angled sides and vary the thickness of those slabs, but much more than that is just completely impractical.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: The revolutionary design bureau (OOC)
« Reply #220 on: May 12, 2013, 03:58:36 am »

Edit some stuff into my post. In my eternal confusion, I had only added it to the list.

Btw, any ideas for better names for the airships would be appreciated.

Edit: Note that our airship hangar space is now limited. 10 large or 20 medium or 40 small ships.
I wouldn't worry about it. I don't know why I was thinking about limiting it anyway. Its not like I have the hangarspace for your other aircraft limited.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #221 on: May 12, 2013, 04:00:11 am »

Seemed logic. Airships require fairly large hangars after all.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #222 on: May 12, 2013, 04:01:24 am »

As for an airship name....hmmm. How about the HRA-1 Robin?
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #223 on: May 12, 2013, 04:11:22 am »

Dude, the real issue is that the former #5 is three proposals in 1. Cut it down to one and I don't think anyone would have TOO much of a complaint
But, all I end up with is a single ship, If I had rephrased it nobody would have had any issue with it. Here is the first good example I found:
Proposal Seven: Heavy AT cannon: A new cannon designed to completely dominate the battlefield against enemy armoured units, the new round for the cannon, a large 78.3mm by 680mm round, should be able to punch through atleast 90mm of armour at 1 to 2 kilometers. It's maximum range should reach to about 10 kilometers.

The muzzle velocity of the round should exceed 850 m/s, the gun itself to be an electrically fired, semiautomatic falling wedge design. This will allow it to remain viable unless the enemy can mount over 150mm in armour.
The proposal is for a new gun, but has a new round, a new fuse, and a new loading mechanism. The balloon I suppose is sort of a separate vehicle, but considering that it is a tethered observation device...

Quote
Just as a note.

We can't honour the ethical thing and win a battle against both Morovia and Capria. Hell, I doubt we can win a war against Morovia.

Losing the ability to bomb stuff, to place mines, to use psychological warfare* will loose us the war.

* Besides, what's wrong with this one. The best gun is one you never need to fire, after all.
We can still bomb stuff, just not civilian stuff.
Yes, mines would be a problem, but the statement only applies to us engineers, our overlords can still use the existing models. And really, as useful as mines are, they are horrific and only really serve to delay enemy actions.
We can still use psychological warfare, just not terrorism. We can also use horrific weapons, just not designed with the intention of being horrific. A 320mm Howitzer will leave people huddled in a deep hole trying to remember where they are for minutes after the shelling stops, but it is designed for property destruction. A 1-ton sonic shell will leave folk confused and alone, but is designed for temporary incapacitation.
That's assuming we can aim, and we can seperate military factories from  civilian ones. Besides, it doesn't really matter, as the generals pick the target anyway.
Noted,
Noted.

So the only thing the statement really does is forbidding mines and cluster ammunition?

Well, designing carpet-bombers, incendiary bombs, and putting scythe-blades on wheel-spokes would be dubious at best... Gah, I can't even remember the thing... Well, weapons designed to start large-scale fires would likely persist beyond the scope of a single battle, so they would be a problem. Bombs that deliberately produce audible dropping sounds would really have to be terror weapons.
And, well, gas, large fires, autonomous kill-bots and the like would have a habit of getting out of our control...

Does anyone mind if I edit a name onto my aeroplane proposal?

P.S.
I expect that I will receive a gift. Because there is a gift with my name on it.
I accept this gift. Because it has my name on it.
This gift is nice except for being insulting and crass. Because it could potentially help me, but it is patronising and unnecessary.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The revolutionary design bureau (OOC)
« Reply #224 on: May 12, 2013, 04:21:30 am »

Dude, the real issue is that the former #5 is three proposals in 1. Cut it down to one and I don't think anyone would have TOO much of a complaint
But, all I end up with is a single ship, If I had rephrased it nobody would have had any issue with it. Here is the first good example I found:
Proposal Seven: Heavy AT cannon: A new cannon designed to completely dominate the battlefield against enemy armoured units, the new round for the cannon, a large 78.3mm by 680mm round, should be able to punch through atleast 90mm of armour at 1 to 2 kilometers. It's maximum range should reach to about 10 kilometers.

The muzzle velocity of the round should exceed 850 m/s, the gun itself to be an electrically fired, semiautomatic falling wedge design. This will allow it to remain viable unless the enemy can mount over 150mm in armour.
The proposal is for a new gun, but has a new round, a new fuse, and a new loading mechanism. The balloon I suppose is sort of a separate vehicle, but considering that it is a tethered observation device...

Point is, the new round, new fuse ,and new loading mechanisms are parts. If you want to use them in another cannon, you'd have to redesign it. You effectively made 2 (one can argue 3) standalone things, which are only barely related.

Adding to that, you made it worse this turn, by picking 2 things that were clearly 2 seperate projects, and lumping them toghether.
Doesn't matter much though, as the GM just picks 1 of the subprojects, and ignores the other. So the only thing you're sabotaging is the voting system.


Besides, by your logic, I would be able to do the following when designing an new aircraft carrier:

-Aircraft carrier
      -Designs for accompagnying aircraft
             -New stuff, engines, sights, rounds, biombs, armor for these aircraft.

Meaning I get to propose an entire airforce in just one proposal.
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 74