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Author Topic: The revolutionary design bureau (OOC)  (Read 43746 times)

Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #195 on: May 12, 2013, 02:07:53 am »

Actually, it has the frontal armour of the Panther tank, while boosting the amount on the sides. I could tone down the armour on the sides, but that would just make it weaker there. Still suprised how the battlebus got up to seventy tonnes with only 20mm armour O.O
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #196 on: May 12, 2013, 02:09:37 am »

That's because it's designed to have enough room to carry 20+ troops&gear WHILE still having 20mm of armor. Also, I'd point out the Panther had a MUCH more powerful engine to give it the speed it had with the armor it got

Edit: Excuse me, the MIAW carries 20 something troops, not 30. However, the majority of the wieght is due to the armor needing to be supported at 75 degrees, giving this thing VERY good protection
« Last Edit: May 12, 2013, 02:15:38 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #197 on: May 12, 2013, 02:22:55 am »

Such a slant would only boost the thickness up to about 30-40mm. Still fairly easily penatratable. And the Panther had less power available than the engines I'm siccing onto this design. This will be an effective tank chassis, I can accept steamlinings for more efficient production though.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #198 on: May 12, 2013, 02:25:14 am »

Also we should get ready for air war, we are underpreared for that... And I suspect that our carrier airships are obsolete (still not bad transports and ASW interdictors )
Depends on what you want to use them for. They're just larger airships, and designed to bring a small amount of scouts/ strike troops near enemy terretory. In no way a frontline unit.

Besides, if the carrier doesn't work out, we still got an ASW interdictor.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #199 on: May 12, 2013, 02:33:19 am »

Crossposting to this thread:

RAM, stop gaming the system like that. It's not funny anymore .

Tryrar, Your 3.1, 3.2, 3.3, 3.4 are almost as bad. If that will be allowed I'll stuff 20 sub-proposals like that in 2 my proposals, Also, please, don't, overflood production proposals with minor tactical stuff... Strategical suggestion like war declarations is one thing, but that's clearly not our duty to decide convoy policies, also H is clearly a design suggestion

IIRC, only 1 subproposal can be voted on. At least in this case, that should be the case.


Point taken. RAM's gonna need to make a choice then on which project he wants continued. Also, if he goes for the multi-proposal one, I say we simply ignore him until he reduces it to one project
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #200 on: May 12, 2013, 02:39:08 am »

Quote
Intelligence report on Capia:
Capia's is proud of its navy  that consists of 3 5000t cruisers, 5 3000t frigates, 10 1000t destroyers, and no more than 20 200t ships, it has nothing in the same class as our PT boats. Its airforce appears to be at least 1000 biplanes of the old design used by Morovia purchased starting before our conflict and accelerating afterwards. Its infantry is approximately 35k with extensive artillery support by 50mm, 75mm and 100mm cannons. They have tanks, but they are slower than ours. There is no identifiable Morovian military presence within Capia, but they are obviously trading.

After reanalyzing that I can say that

a) Capian Navy can obliterate ours without much effort
b) Their air-force looks inferior to ours, Feathers should match those  older biplanes, Zephyrs will smash them. Wolverines are adequate bombers for the task
c) We are clearly ahead in mobility
d) We are badly outgunned in artillery

In short, to have any chance in war with them, we must destroy their navy in surprise attack, maintain air superiority until Morovians arrive to aid and use our mobility to encircle and capture as much of enemy towed guns as possibly
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #201 on: May 12, 2013, 02:41:31 am »

I see a certain problem with that plan though Ukrainian: Our tanks are mobile, but our infantry are not. Unless we get some sort of transport for them (trucks, half-tracks and the like) we aren't as mobile as you'd like us to believe.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #202 on: May 12, 2013, 02:42:20 am »

Ahem. Crickets and Battlebuses. That is all
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #203 on: May 12, 2013, 02:43:22 am »

Just as a note.

We can't honour the ethical thing and win a battle against both Morovia and Capria. Hell, I doubt we can win a war against Morovia.

Losing the ability to bomb stuff, to place mines, to use psychological warfare* will loose us the war.

* Besides, what's wrong with this one. The best gun is one you never need to fire, after all.
« Last Edit: May 12, 2013, 02:46:32 am by 10ebbor10 »
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #204 on: May 12, 2013, 02:44:42 am »

Battlebuses are very inefficient, in terms of production. We could just start manufacture of trucks to motorize our foces for a fraction of the cost of the battlebuses.
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #205 on: May 12, 2013, 02:57:13 am »

Taricus

In fact our infantry is more mobile than theirs, because we have Crickets. (I'd prefer to have X10 more, but still) 
Plus airborne, airborne, airborne
Gotta use our airships
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #206 on: May 12, 2013, 02:59:42 am »

The carriers ain't finished, and well, airships really ain't frontline units. Oh, and landing an airship can take a good hour, or more, depending on wind conditions. Especially when landing in the middle of nowhere. If you want to use them to drop in troops, I propose we go paratrooper all the way.*

Though I suppose we can let them drop in supplies, or do some bombardement runs.

* Shooting down parachutists is a warcrime, right?
« Last Edit: May 12, 2013, 03:04:06 am by 10ebbor10 »
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #207 on: May 12, 2013, 03:09:07 am »

Well, we could use tank desant, letting our troops ride on the badger tanks for this operation, though it's not exactly an ideal strategy. Our airships are slow-flying ducks for enemy AA though, and thus not exactly suitable for this.

I would suggest diverting a decent amount of our aircraft to function in a close air support role though, our troops could cetainly use the extra help.
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #208 on: May 12, 2013, 03:11:04 am »

What we probably need is the Worker. It'll have enough armor to stand up to several torpedo hits while still being able to engage subs and light naval ships(anything cruiser class and above would be trouble though), and thanks to that new improved diesel-electric plant, it'll have good speed and/or be able to carry heavier loads for it's displacement
My version can't really take much of a torpedo hit, but it should have the speed to evade torpedo attacks more often than not... I also have dreams of the 40mm turrets destroying incoming torpedoes, but, well...

Crossposting to this thread:

RAM, stop gaming the system like that. It's not funny anymore .

Tryrar, Your 3.1, 3.2, 3.3, 3.4 are almost as bad. If that will be allowed I'll stuff 20 sub-proposals like that in 2 my proposals, Also, please, don't, overflood production proposals with minor tactical stuff... Strategical suggestion like war declarations is one thing, but that's clearly not our duty to decide convoy policies, also H is clearly a design suggestion

IIRC, only 1 subproposal can be voted on. At least in this case, that should be the case.


Point taken. RAM's gonna need to make a choice then on which project he wants continued. Also, if he goes for the multi-proposal one, I say we simply ignore him until he reduces it to one project
Really? I am just saying "Continue projects that are in progress." Is that really gaming the system? I am not the first one to make such a proposal...

Just as a note.

We can't honour the ethical thing and win a battle against both Morovia and Capria. Hell, I doubt we can win a war against Morovia.

Losing the ability to bomb stuff, to place mines, to use psychological warfare* will loose us the war.

* Besides, what's wrong with this one. The best gun is one you never need to fire, after all.
We can still bomb stuff, just not civilian stuff.
Yes, mines would be a problem, but the statement only applies to us engineers, our overlords can still use the existing models. And really, as useful as mines are, they are horrific and only really serve to delay enemy actions.
We can still use psychological warfare, just not terrorism. We can also use horrific weapons, just not designed with the intention of being horrific. A 320mm Howitzer will leave people huddled in a deep hole trying to remember where they are for minutes after the shelling stops, but it is designed for property destruction. A 1-ton sonic shell will leave folk confused and alone, but is designed for temporary incapacitation.

Battlebuses are very inefficient, in terms of production. We could just start manufacture of trucks to motorize our foces for a fraction of the cost of the battlebuses.
Agreed, I love to have K-1s and Battle-buses, but actually fielding them in numbers is painful...


I would vote for a light cruiser. Something we can build that has a big gun, preferably a 320mm piece but anything with range...
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #209 on: May 12, 2013, 03:15:35 am »

Dude, the real issue is that the former #5 is three proposals in 1. Cut it down to one and I don't think anyone would have TOO much of a complaint
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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