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Author Topic: The revolutionary design bureau (OOC)  (Read 43788 times)

Funk

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Re: The revolutionary design bureau (OOC)
« Reply #75 on: May 09, 2013, 07:49:46 pm »

Kilometres, please. And I'm saying we need to go FASTER than that in offroad conditions.
The basic badger 48km/h mark 2 52km/h, battle bus 30km/h, K-1 39km/h.
with our new engines we should pick up a fair bit more speed, the basic badgers are really going to fly with the new 400kw diesel engines, more than 2X it stock power.
maybe we should keep the badger mk1s to use as scout tanks
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #76 on: May 09, 2013, 07:52:49 pm »

we should work on a tank mounted flame thrower, tell the special forces not to horde all the SVA-10s.
Sell off the Mosin Nagants and buy a few shotguns/ pistols.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #77 on: May 09, 2013, 07:56:30 pm »

Already done Funk, one of my proposals is to produce weapons for all infantry not just special forces.

Nadaka can we redo the vote for the war plan? New players and new tech changes things somewhat from the plan I did before and the outcome of what actions our nation takes since we have more votes.
« Last Edit: May 09, 2013, 08:17:20 pm by Brood »
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #78 on: May 09, 2013, 08:54:15 pm »

Well unless Nadaka doesn't wanna change the plan I'm suggesting a new plan for voting now for the previous decided warplan, since I disagreed with attacking to begin with and we have 4 new players they should get a choice.

These were the 6 options, not including my updated one since I'm dropping it.

1: fight the defensive fight for now?
2: violate the territorial waters of Unnamed so our pt boats can reach Morovia?
3: attempt a risky deep water crossing with our PT boats.
4: march overland through Unnamed?
5: strike at Morovian naval assets with our limited deep water navy.
6: ( Ukrainians suggestion ) Do "Pearl Harbour" to the unnamed country (I propose Capia for it's name)
Use a combination of surprise attack from the air using our respectable fleet of biplanes, and from sea by Righteous

boats to strike ships of the unnamed country in the port. Also use some Righteous boats to land special forces at the

naval base to further the damage. and destroy coastal batteries if some exist, then send third wave consisting of our

large ships to completely devastate enemy naval base

Than use our tanks, atrmored cars and 40mm trailers (and air support) to rapidy advanche to the capital of the capitalist pigs to arrest government evil opressors.

7: ( My suggestion. ) Contact unnamed neighbour to discuss an alliance or military access to cross lands.
Constant commando raids on enemy inland facilities, supply depos and defensive positions using all available equipment.
Feather biplanes refitted to carry 1 bomb under the plane then all biplanes launch constant aerial raids on enemy territory from the coast working inwards, AA and naval facilties, boats and subs take priority.


Make your votes people and let's see where we end up now we have more players.
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Alexandria

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Re: The revolutionary design bureau (OOC)
« Reply #79 on: May 09, 2013, 08:56:20 pm »

+1 to plan 7 hands down.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #80 on: May 09, 2013, 09:08:30 pm »

Already done Funk, one of my proposals is to produce weapons for all infantry not just special forces.

Nadaka can we redo the vote for the war plan? New players and new tech changes things somewhat from the plan I did before and the outcome of what actions our nation takes since we have more votes.

feel free. Much like other petitions made to the government, its more of a strong suggestion I will take into account than a delegation of authority.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #81 on: May 09, 2013, 09:10:44 pm »

Sweet, then god willing I can get this stupid war off the books like I wanted the first time.

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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #82 on: May 09, 2013, 09:13:16 pm »

Well, I'm voting for plan seven. Stops us being dragged into a piggy-in-the-middle conflict.
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mesor

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Re: The revolutionary design bureau (OOC)
« Reply #83 on: May 09, 2013, 09:20:37 pm »

7, I was against the second war from the start and I still am now, bombing and commando attacks are a great way to soften them up while we let talking get us access rather then becoming the aggressors.
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Parsely

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Re: The revolutionary design bureau (OOC)
« Reply #84 on: May 09, 2013, 09:23:05 pm »

I feel like this is going to be really hard to get into. I guess I'll just watch. It really is a very good game though.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #85 on: May 09, 2013, 10:38:02 pm »

I added proposal O to mine, it's to ask for 3 weapons factories dedicated to infantry weapon for the devisions, we have around 40,000 men using a basic rifle even though we have pistols, shotguns, snipers, rpgs and will shortly have an smg, that needs to change.
We also have suppressors, grenades and soon mines as well. We can't produce enough of them for it to count so the goverment needs to do it and fast.

To many different models of weapon and equipment now for a factory for each. so a few large factories doing everything is much simpler to handle game mechanic wise.
« Last Edit: May 09, 2013, 10:42:27 pm by Brood »
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #86 on: May 09, 2013, 11:27:52 pm »

Spoiler (click to show/hide)
Hrmmm, the only wieght listing I can find for the 160mm is on the S.P.I.A. and that says 8 tonnes, but the turrets and ammunition on ships are 100 tonnes, while the 320mm says 70 tonnes for the gun and 120 tonnes for turret an ammunition. Going by gun weights, the 320mm turret should be 875 tonnes. So either something is very good about the coastal defence turret, something is very bad about the 160mm naval gun, or something funky is going on. My bet is on the coastal defence gun carrying less ammunition and have less motion than the 160mm naval turret and having no armour at all. After all, they can be mounted in bunkers if we want them armoured, and they only have to point out to sea.
 I love the idea of a single 320mm gun, but I just can't see it being fitted on a fast ship with that sort of tonnage. But by all means, I am happy to have it mounted if there is any chance of it working.

 Name: Calling it the Worker is fine, but you keep calling it the worker destroyer, and destroying workers is not what we are about...
 Displacement: I appreciate the desire to make the most out of our production capacity, but I really don't want anyone to waste time and effort tailoring it to a single dock that could be renovated. Personally I think that, being on a peninsula, we are likely to become a naval power, and likely to have multiple docks churning these sort of things out, while our personal dock is likely to keep being expanded so that we can continue to product prototypes of whatever obscenely large vessel we can dream up. So matching it to exactly 2300 tonnes is very short-sighted.
 Main gun: While the 320mm would be a great addition, it is not without cost and is not appropriate for the ship. A torpedo launcher would be better as, if it is going to engage larger vessels, it will be doing so with speed and numbers. Putting a gun that big on it is trying to turn it from a sub-hunter into a universal patrol boat, which just isn't practical in the long-term. At the moment our shipping is being hounded by submarines, so we need something that can deal with submarines. Later on these will still be useful as fleet-defence ships.
 I don't see the point of 80mm guns, for firing A.A. flack? The 40mm can take on light targets, medium targets shouldn't get close enough for the 160mm to have issues, and large targets should either be too slow to catch it or too lightly armoured to withstand a 160mm.
 Hydra turrets would take up a lot of deck space. Certainly could be worth it, I have no objection to the idea, but I am going for accuracy and range over rate of fire... I would certain vote for a design that included up to 4 hydras and was otherwise practical.
 I like the triple-turret because it has a two-dimensional field of fire.
 I suspect that Hedgehogs are a pain to reload, and the 14mm round really can't be expected to go through all submarines' armour.
 No mines is a big agreement, no sense in such a thing for a fast ship. A couple of torpedo tubes really could expand its role a lot, but for now I am happy to focus.
 Specs:I like speed and light armour, but I would like it to be able to move alongside a seemingly crippled ship without being torn apart by a machine gun... 60kph is my current goal too, but if they can get more than great, and if they don't make it then I don't want some sort of insane effort trying to reach it, as we have to build the thing afterall. But if it can't reach 50kph then it really isn't worth the effort.

Commerce raider: 160mm gun can sink merchant ships, we get something else to kill convoys.
Fast reaction ship: My design really should be the lighter. Better equipped to handle subs. And in numbers either ship could deal with surface raiders.
Shore Bombardment: Really isn't going to happen without making compromises, and why make compromises when you can make role-specific ships?
The traditional term for fast with big guns is battlecruiser. This is not such a vessel, and it would be easy enough to build a much better one.
A ship that runs away from submarines is useless right now. We need something with better range and independence than the popular devotion to patrol the open ocean. which is why we need a larger subhunter. Both ships have their roles.
Both proposals have antiaircraft capacity, neither sill survive a concerted air attack alone, both will be operating outside of the range of most aircraft.

RAM's proposal has more equipment, it has balloons which will hopefully have the ability to spot submerged submarines at a distance, and submarine periscopes well outside of engagement distances... Glare reduction would massively enhance hunting of submerged guns. And if we can get polarised glass, well, that would have all sorts of uses... But i have no idea of the history of polarised glass, so it might be unrealistic, which is why we need a pure research facility to occasionally spit out a random piece of bizarre technology such as polarised glass, lasers, silicon circuitry, or, ideally, fictional stuff with secret properties that we have to figure out, or not, uses for ourselves. I mean, if they come up with lasers than it will be about half a year before we have fibre-optic communications, laser sights, laser-surveys for airfields and artillery positions, and all manner of other (relatively) future technologies...
Once again, for the moment it is a long-range, independent ship to save our merchants. later on it will be a fleet protector. The other ships in our arsenal don't have the independence or ammunition capacity to perform that role effectively.
Ukranian Ranger's proposal won't last long in hostile waters and can't protect our merchants, we need a proper fleet to effectively engage the Morovian homeland by sea. Submarines would be little more than a nuisance, as they are not dependant upon merchant traffic. And an occasional shell into a port or two isn't going to cripple anything, and will promptly be killed by aircraft and have a counter developed.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #87 on: May 09, 2013, 11:48:48 pm »

...
Hrmmm, the only wieght listing I can find for the 160mm is on the S.P.I.A. and that says 8 tonnes, but the turrets and ammunition on ships are 100 tonnes, while the 320mm says 70 tonnes for the gun and 120 tonnes for turret an ammunition. Going by gun weights, the 320mm turret should be 875 tonnes. So either something is very good about the coastal defence turret, something is very bad about the 160mm naval gun, or something funky is going on. My bet is on the coastal defence gun carrying less ammunition and have less motion than the 160mm naval turret and having no armour at all. After all, they can be mounted in bunkers if we want them armoured, and they only have to point out to sea.
 I love the idea of a single 320mm gun, but I just can't see it being fitted on a fast ship with that sort of tonnage. But by all means, I am happy to have it mounted if there is any chance of it working.
...

This appears to be me not double checking everything for consistency. 70 tons for the 320mm and 8 tons for the 160mm are accurate for the guns themselves. As for the turret weights? those are quite frankly made up. But they do include the weight of the gun, the turret, the ammunition (for the 160mm in any case). We could always pretend those 160mm turrets are heavily armored. Armor was part of their description after all, I just never worked out how much armor, or how much ammunition, etc.
« Last Edit: May 10, 2013, 12:07:21 am by Nadaka »
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #88 on: May 10, 2013, 12:03:21 am »

Quote
If possible, the design of the sub should be as similiar as possible to the Molovian design in order to confuse their SONAR operators.
That's just asking for a friendly fire.....

As for what to do militarywise I am

6. Pearl Harbour style attack, I don't believe in diplomacy with capitalists

_________________
Well, our 320km guns have pretty low range, I always explained it by thin barrels that limit power of the shell

P.S, i prefer to go om offensive in naval war, Morovia's over focus on subs most likely left it without proper surface fleet. Time for surface commerce raiding that is much more effective than submarine raiders
« Last Edit: May 10, 2013, 12:08:18 am by Ukrainian Ranger »
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #89 on: May 10, 2013, 12:17:11 am »

Oh, wow, now I want a 320km calibre. It might take our whole country, and a good deal of the neighbouring countries to mount it, but, hehe heh, boom!

We do not actually have aircraft carriers, and our aircraft may not be able to reach their major ports, and would likely be torn up by defences if they went after a deep target. And I really don't want to gain a reputation as someone who is going to attack without warning. That is just begging for anyone who is within your influence to assume that you are planning to attack them. And don't bother saying that we are being provoked, we have far less provocation than the Japanese had...

I am going to stick with my original vote for 3, the deep-water crossing of legend!.
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