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Author Topic: The revolutionary design bureau (OOC)  (Read 44126 times)

mesor

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Re: The revolutionary design bureau (OOC)
« Reply #30 on: May 09, 2013, 10:59:14 am »

I'd say the second, keeping it fairly intact allows us to study it later and once it can't move it's simple for a soldier to walk up behind it jump on and drop in a stun grenade then shoot the crew.
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Alexandria

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Re: The revolutionary design bureau (OOC)
« Reply #31 on: May 09, 2013, 11:03:30 am »

That means a claymore style weapon, since the claymore was designed at first to destroy the tracks on tanks.
Or maybe a pressure detonated directional explosive that will shatter the underside of a tank passing over it to cripple it.
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mesor

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Re: The revolutionary design bureau (OOC)
« Reply #32 on: May 09, 2013, 11:04:40 am »

The second one is closer to my idea, since with a little tweaking it could be modified to destroy tanks entirely just by increasing the explosive charge.
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3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #33 on: May 09, 2013, 11:11:31 am »

I am currently planning on doing two proposals:
a) To drop the radar (less flaws) and redevelop it with a high priority.

Honestly, this is really, really important. A radar allows us to detect enemy planes, enemy submarines (especially diesel subs if they need to surface every twelve or so hours) and later even things like a fire control radar, achieving a much better to-hit ratio for our guns.

b) Design a rocket to reach about 20km range at a weight of ca. 200kg if allowing for an acceptable warhead and accuracy. Designate the RL-200 (Or whatever the weight will be). Design a variant for the unnamed APC to carry them, ideally on the sides.

@Kahn: That was the first time I saw about the OOC post.

@Mesor/Alexandria: I'd vote for trying to destroy the tank. While capturing would be nice, that'll mean our minefields may have a few dozen enemy tanks stuck inside of them - so we'd have to destroy them anyway.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #34 on: May 09, 2013, 11:12:57 am »

im thinking on the smg.
 not that we need one now, it just one of the things on the to do list.

Spoiler: SMG plan (click to show/hide)

later we can build some thing like the
Spoiler (click to show/hide)

if we haven't named the sniper rifle then i vote for Gungnir, the name of odins magic spear.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #35 on: May 09, 2013, 11:31:56 am »

That 9mm round keeps cropping up, what is it for?
Oh, does anyone have any thoughts on a Dogma module for the armoured car? It could carry a lot of ammunition and probably some advantages to operation, say by having improved communication equipment to communicate with forward observers, and fixed mountings for the mortars, with geared cranks for fine aiming and artificial horizons and a wall to hang your maps from and such... But at the end of the day it would just be a truck built to 40mm mortars...
« Last Edit: May 09, 2013, 11:36:56 am by RAM »
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #36 on: May 09, 2013, 11:33:21 am »

b) Design a rocket to reach about 20km range at a weight of ca. 200kg if allowing for an acceptable warhead and accuracy. Designate the RL-200 (Or whatever the weight will be). Design a variant for the unnamed APC to carry them, ideally on the sides..
This might be problematic. I doubt that our current fuel (gunpowder) is strong enough to carry a rocket of that weight without it becoming suprisingly pyramidshaped.

Also, with rockets of that size you start seeing structural problems, and guidance problems become even more severe.

All can be solved, of course.
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #37 on: May 09, 2013, 11:38:05 am »

We are probably a little ways short of Stalin's organ then?
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #38 on: May 09, 2013, 11:40:49 am »

We are probably a little ways short of Stalin's organ then?
Not really. That one uses much smaller rockets, and doesn't really care about accuracy.

Pretty sure we can build it, actually. Uses standard gunpowder, after all.


For larger rockets, we need to switch to different fuels.
1. Aluminum enriched gunpowder (Increases power with 10%, IIRC) Not very usefull for normal explosives though.
2. Jet engine
3. True Rocket engine (Probably Kerosene based)
« Last Edit: May 09, 2013, 11:43:58 am by 10ebbor10 »
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #39 on: May 09, 2013, 11:50:24 am »

Meh, liquid-fuel rockets are no Fun...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #40 on: May 09, 2013, 11:58:35 am »

Yep... the largest WW2 soviet rocket was 300mm rocket had 4km max range (theoretical) with 30kg weight
Note that 4km is laughable for howitzers of that time

200kg and 20 km isn't plausible at all

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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #41 on: May 09, 2013, 12:59:08 pm »

That 9mm round keeps cropping up, what is it for?
it is the 9mm round from The Peoples little friend our pistol from 1921.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #42 on: May 09, 2013, 01:02:37 pm »

I think I'll use it for the SMG as welll, it should fit the role well enough I think.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #43 on: May 09, 2013, 01:16:36 pm »

a 200kg rocket can reach 20km, it just that it will not have much of a warhead when it gets there.
at short range rockets can carry a bigger warhead than a howitzers of the same size.

now if we put loads of rockets on a ship or a sub then we can play to rockets strengths like this
Landing Craft Tank (Rocket) yep it basicy a Katyusha ship, maxim damage in minim time.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #44 on: May 09, 2013, 02:07:09 pm »

Yep... the largest WW2 soviet rocket was 300mm rocket had 4km max range (theoretical) with 30kg weight
Note that 4km is laughable for howitzers of that time

200kg and 20 km isn't plausible at all

You are right. That's what happens when you don't do your math... I was extrapolating from the 21cm Nebelwerfer rocket (110kg, about 39kg explosives and nearly 8km range), and was assuming to leave the warhead intact and increase the propellant. Alas, that'll only get to about 12km, not taking the air resistance and gravity into account. So, how about this rocket instead:
ca. 120kg, ca. 40kg of explosives, and try reaching 8km range with the best possible accuracy. Something like 50% hit in a 100m radius circle, and 90% in a 200m radius circle? That should be reachable, as it is circa the accuracy of the nebelwerfer. Make the warhead changeable between HE and incendiary.
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