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Author Topic: The revolutionary design bureau (OOC)  (Read 44199 times)

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #840 on: May 20, 2013, 05:35:38 am »

The slightest spark and the thing's on fire. Ow right, helium airships. Well, that opens possibilities.

Basically, our airships are mostly immune to small weaponry*, but are easily shredded by larger/ explosive rounds. Also, bad weather.
They are however pretty slow, which is a major disadvantage.


* As in, will survive it long enough to land on friendly terrain.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #841 on: May 20, 2013, 06:05:14 am »

Well, we could mod the 25mm for chain operation(which would make it a much more reliable gun for aircraft operation, since chain guns, by their nature, automatically clear jams and misfires)though I don't know how complicated(and expensive) that would make it...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #842 on: May 20, 2013, 06:05:53 am »

I fail to see how requesting specific engineers is gaming the system, it might slow down completion a bit not using lowerr ranked engineers but it reduces the odds of flaws as well.


Airships are dead, no more airships.
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kingfisher1112

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Re: The revolutionary design bureau (OOC)
« Reply #843 on: May 20, 2013, 06:13:40 am »

Guys, we are having a huge problem with those tanks. We need a Tank Destroyer. Thickly armoured, and the enemy doesn't have a personal antitank weapon to to track us with. A big enough gun, thick enoug armour, and slower speed.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #844 on: May 20, 2013, 06:15:46 am »

They will do soon and we aren't a heavy armor nation, we're a high mobility nation. Why change that now when it's working for us and start playing the enemies game instead?
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #845 on: May 20, 2013, 06:26:33 am »

You need to be able to hold ground while your mobile forces manoeuvre. I am hopeful that if we can just ship a few powerful guns to the front, we can hold the enemy tanks while our mobile forces avoid and swarm heavy tanks until they have cut off enemy supply lines...

If we can get some Cods out then they just need to wait for the heavy tanks to get predictable and our artillery can destroy, disable, or at least rattle them.

Also, their heavy tanks should be weak against our ground attack craft. We should probably focus on air superiority and Coordinating our artillery and aircraft.
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kingfisher1112

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Re: The revolutionary design bureau (OOC)
« Reply #846 on: May 20, 2013, 06:38:32 am »

They will do soon and we aren't a heavy armor nation, we're a high mobility nation. Why change that now when it's working for us and start playing the enemies game instead?
We can only take them down with aircraft or infantry. What happens when they get new fighters in the air? We'll be powerless against them. They don't have that or infantry AT yet, so if we made these things we'd keep our advantages against them and they'd lose their tank advantage.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #847 on: May 20, 2013, 06:44:53 am »

Potentially, they will build infantry AT soon and in the air we are winning. A heavy slow moving tank goes against everything we've built so far.
Our armors biggest edge is in mobility.
« Last Edit: May 20, 2013, 06:47:11 am by Brood »
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kingfisher1112

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Re: The revolutionary design bureau (OOC)
« Reply #848 on: May 20, 2013, 06:48:57 am »

Potentially, they will build infantry AT soon and in the air we are winning. A heavy slow moving tank goes against everything we've built so far.
Our armors biggest edge is in mobility.
It's not for mobility. It's for a defensive armoured gun carrier that can support counterattacks, unlike towed pieces. A slow, heavily armoured tank destroyer could be useful.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #849 on: May 20, 2013, 06:56:52 am »

Well, if we complete our Tank Modernization program, All K-1s will be re-armed with the new 78mm, which is a MUCH better AT weapon and should be able to destroy all the enemy AFVs at any range
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #850 on: May 20, 2013, 06:57:08 am »

Maybe, it's also a sitting duck though and a lighter one would be better suited to it otherwise it slows down the entire attack force because they have to let it keep up.
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #851 on: May 20, 2013, 07:01:06 am »

I voted for the K-1 way-back-when because, while badgers wer clearly better, sooner or later we would need to deal with something that badgers couldn't handle. I still feel the same way, we need something fast and agile, with a small number of something-heaviers to back them up. I feel that the badgers could still be the mobile arm of our forces, but they will need major upgrades, mostly involving upgrading their engines and probably lowering their profile. Giving them some towed gear, maybe some heavy guns and troop transport to set up ambushes and consolidate their gains. Throw in some suspension and equipment upgrades and you have an astonishingly fast and effective force that has issues with advancing on heavy armour. Throw in a handful of heavy tank squads to trundle along behind the front to deal whatever tries to stop the lighter forces, and you should have the ability to deal with almost anything and the mobility to deal with almost everything. The problem would be that the two wouldn't always match up. A few well-laid ambushes could really take their toll on your badger forces, but that could happen to anything really...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #852 on: May 20, 2013, 07:03:01 am »

Well, the Ratel is much better armored, and with the new tank engine would probably be just as mobile as the L-1s and the Badgers. :o
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #853 on: May 20, 2013, 07:09:42 am »

Anyway, remember that we got proximity sensors now. We can incorporate those in our depthcharges, mortars, AA artillery, and bombs
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #854 on: May 20, 2013, 07:40:08 am »

I would like super-proposals. So that we could, say, design a carrier, and a specialised craft to accompany it, and have them parcelled together so that you can't vote for one without voting for the other...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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