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Author Topic: The revolutionary design bureau (OOC)  (Read 43475 times)

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #810 on: May 19, 2013, 07:33:59 pm »

That depends on how they advance this year, but my naval gun is not complete yet so gotta keep that going and get that RPG up to tank buster levels.
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #811 on: May 19, 2013, 07:40:11 pm »

Brood, the Radar is there so we don't have to keep the fighters up there all the time. The problem isn't in reaching them, it's in destroying them. All we need is more powerful fighters.

Also, Proposal three was already taken :P
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #812 on: May 19, 2013, 07:51:55 pm »

The plan is to bolt another 6 14mm guns on to the plane.
will it still be able to dog fight with than much add wight(300 kg before ammo) ?

maybe adding Patriotism Mk3 as there smaller and light(10kg each, and 1.5m vs 1.7m) so we can fit more guns and ammo.


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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #813 on: May 19, 2013, 08:00:10 pm »

Or only add 2 and don't take away our planes biggest advantage entirely.

And they had Radar in the battle of Britain and placing large numbers in the air at all times was still what crippled the German air force in the long run and forced it to focus more on less effective night raids.
It's a solid tactic for preventing air assaults.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #814 on: May 19, 2013, 08:13:31 pm »

Brood, the hole reason you have radar is so you don't have to have a large number of planes in the air until you need them to intercept some thing.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #815 on: May 19, 2013, 08:15:54 pm »

And yet our enemy is still managing to bomb us all year, we need planes in the air so we can intercept them further out in larger numbers and prevent that bombing entirely rather then getting planes up just in time to catch them bombing us, or for them to just release bombs over whatever they are flying past.

Reacting to the enemy leads to defeat, forcing the enemy to react to you brings victory. It's what happened before, we spent every year reacting to the enemies move and they gained the advantage.

I'm tired of playing catch up with the enemy, we have the tools to force them to try and keep up with us and it's time we used them properly.
« Last Edit: May 19, 2013, 08:18:30 pm by Brood »
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #816 on: May 19, 2013, 08:25:33 pm »

Well, we could just improve the range on our radar, so our fighters are already in the air by the time they get over our territory.
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We sided with the holocaust for a fucking +1 roll

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #817 on: May 19, 2013, 08:28:55 pm »

The Radar itself is new, it will take time and possibly a lot of it to do that.

Until then my plan will cut off these bombing raids that are hurting our production.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #818 on: May 19, 2013, 09:01:12 pm »

If we need a heavy interceptor/ escort then lets try this:
an all metal monoplane heavy interceptor/escort.
twin booms with a single, central nacelle containing the cockpit and guns.

2 V12 Aviation Engines, in armored pods mounted to twin tail pipes leading to the tail.
4 GVS-14, center nose mounted, quad linked to give 2000rpm, by center mounting we don't have a convergence zone limiting it range.
2 Patriotism Mk3 twin linked in a rear turret mount.
1 Portable Radio for guidance.   
For armor use 13mm of harden steel around both engines,the cockpit and the rear turret.
any one got and ideas to add ?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #819 on: May 19, 2013, 09:46:40 pm »

Other then that it will be the slowest least agile interceptor in human history? Nope.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #820 on: May 19, 2013, 10:32:42 pm »

Slow i think not? it has a good 2400 KW, equal to the P-38 Lightning and greater than most single engined fighters till late in ww2.
it should manage a good 400MPH/650 kph, that is in no way slow.
if we start mounting bombs or don't watch it's weight then it will be slow.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

RAM

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Re: The revolutionary design bureau (OOC)
« Reply #821 on: May 19, 2013, 11:05:50 pm »

It doesn't look that bad to me, some concerns are issues from the guns being so close together, it could make it difficult to maintain a good centre of gravity and increase heat-build-up, but the pilots shouldn't need to fire for very long at a time...

You could try limiting the armour to likely attack angles, that would reduce the weight some.

Another possibility would be to have an interceptor dedicated to shooting down bombers. Give it a HVG-40 and as much speed and altitude as can be mustered... We could even try using rockets to power it...
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Vote (1) for the Urist scale!
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #822 on: May 20, 2013, 12:37:29 am »

Guys, guys, you have renumbering to do. I am sure that GM meant that unfinished projects are among ones to be voted... New should start from 9, modified continuation have subproposal format

Also, 6 - Yet another attepmt to game the system

Devote as many engineers as possible = another gaming of the system, want more engineers? Don't spread your votes
« Last Edit: May 20, 2013, 12:55:50 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #823 on: May 20, 2013, 01:00:17 am »

Nadaka, what about allowing to use votes to vote against? Because we have way too much projects approved and ability to block some by using votes from 6 limit, will be useful for reducing number of projects

9 unfinished projects is just little too much

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #824 on: May 20, 2013, 01:04:25 am »

Nadaka, what about allowing to use votes to vote against? Because we have way too much projects approved and ability to block some by using votes from 6 limit, will be useful for reducing number of projects

9 unfinished projects is just little too much
I'd rather not have that actually. It's a great way to create internal strife and other such problems.
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