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Author Topic: The revolutionary design bureau (OOC)  (Read 43482 times)

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #795 on: May 18, 2013, 10:49:32 am »

Heh, it was a hard choice. But made it.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #796 on: May 18, 2013, 11:53:38 am »

Light metal would be more fitting, it has more uses since light metals can be strong as well when used right, but aluminum has very few uses outside of aircraft as far as I know.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #797 on: May 18, 2013, 01:26:00 pm »

Aluminum is often added to rocket fuel. It can increase thrust with 20 %, IIRC.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #798 on: May 18, 2013, 01:28:17 pm »

Would still make more sense to take light metals, it has a lot more use then just aluminum.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #799 on: May 18, 2013, 02:21:33 pm »

Was that everyone who voted(barring out of the blue votes by someone new?)
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

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Re: The revolutionary design bureau (OOC)
« Reply #800 on: May 18, 2013, 09:31:11 pm »

Arrrgh, forgot engineers, meh, no need to make a mess, those seem okay, would have liked someone focusing on mechanisms though...
 Given that we can basically name our engineers, the G.M. should probably 'interpret' our choices to limit the number of engineer entries that they have to search through for applicability. Otherwise we might end up with separate specialists for attaching things to dolphins, attaching things to dogs, attaching things to pigeons, attaching things to human soldiers, attaching things to human prisoners, attaching things to human children, attaching things to more of themselves(rockets to rockets, planes to planes, boats to boats, tanks on top of tanks...), and, of course, attaching things to sharks...
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kahn1234

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Re: The revolutionary design bureau (OOC)
« Reply #801 on: May 19, 2013, 05:07:30 pm »

Arrrgh, forgot engineers, meh, no need to make a mess, those seem okay, would have liked someone focusing on mechanisms though...
 Given that we can basically name our engineers, the G.M. should probably 'interpret' our choices to limit the number of engineer entries that they have to search through for applicability. Otherwise we might end up with separate specialists for attaching things to dolphins, attaching things to dogs, attaching things to pigeons, attaching things to human soldiers, attaching things to human prisoners, attaching things to human children, attaching things to more of themselves(rockets to rockets, planes to planes, boats to boats, tanks on top of tanks...), and, of course, attaching things to sharks...

I want a bazooka that fires bazookas that fire small tanks which in turn fire incendiary rounds which explode into sharks.

that should give the Moravians and Capians a large enough WTF moment and subsequent headache for us to get the advantage.

Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #802 on: May 19, 2013, 06:09:18 pm »

Welp. Looks like we got to get to work on the new tank, pronto.

The engine should make things easier on that front though. More than DOUBLE the power on that compared to a pair of the old diesels O.O
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #803 on: May 19, 2013, 06:42:48 pm »

I'm gonna modify the infantry RPG again, I think using a higher yield directional explosive tip I can get it to take out a tank head on or at the very least blow a massive hole in it from the side. It will also only require minamul work to do so, 3-4 good workers should have it modified and into production inside of a month giving us a fair whack of them into troops hands by the end of the year. I also suggest scrapping the MK I entirely in favor of MK II and scrapping MK I and MK II in favor of MK III if it's ready, the older ones lack the punch we need but they served well enough as tests to see what we need.

We need to get a better fighter in the air as well and upgrade the Lightning a bit, and get it up in larger numbers, in that respect I'm going battle of Britain on there asses and going to suggest we place large forces in the air around the clock, it's costly but it will seriously reduce our losses if we engage the enemy with superior or even numbers rather then scrambling forces at the last minute and at the moment I'm more worried about loss of planes then using up more fuel.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #804 on: May 19, 2013, 06:47:58 pm »

1 other thing, we lost just 2 battle bus.

Now what was that all of you were saying about it being no use? It goes right onto the frontline and damn that thing can take a hit.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #805 on: May 19, 2013, 07:06:07 pm »

ok so lets get those tank modernized.

i was hoping we get a good auto cannon by now.

for a plane lets build a twin engine fighter, i will be back with a plan for it.
 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: The revolutionary design bureau (OOC)
« Reply #806 on: May 19, 2013, 07:06:35 pm »

We need to increase our submarine fleets, they are the most effective way to protect our convoys from attack, our planes aren't fast enough.
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Re: The revolutionary design bureau (OOC)
« Reply #807 on: May 19, 2013, 07:22:40 pm »

should we try to build a cargo sub or two?
the sub need only pull the cargo tru the water.
ok we cant move a large cargo this way be it should let us safely move small cargoes of vital items.

yes it has been done in RL, look up German submarine Deutschland
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #808 on: May 19, 2013, 07:28:50 pm »

Maybe later, we're at war and we're barely holding our own. Weapons first.
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #809 on: May 19, 2013, 07:32:55 pm »

Well, I just submitted a relatively new design. Should help even the odds in the skies. Along with mounting that nice new engine in that tank design, I think we'll be good to deal with the Morovians.
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