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Author Topic: The revolutionary design bureau (OOC)  (Read 43524 times)

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #660 on: May 17, 2013, 02:14:34 am »

Well, yeah, that's actually a good amount of cargo for an early helicopter Combine that with airships+transport planes(we need more of those BTW, if nothing else so we can para-drop more troops and tow more gliders), and we can have large amounts of supplies air-lifted to locations, and the new trucks will carry it with the troops. Logistics baby, logistics!

On a different subject, I've come up with a list of needs:
We do need improved torpedos as I mentioned. As well, if someone can create a better Glorious variant able to handle the fire from the 320mm guns wihtout turning them into fixed foward facing weapons, that'll be nice

We need better surface escorts while we're on the subject. If we can get a more modern Alexi with improved ASW and anti-ship capabilities, that'll go a long way to combating the nasty disadvantage we have there.

The current sub we have is decent, but we need to develop torpedos and torpedo tubes that can fire submerged(and still be reloaded). If nothing else, we need to at least match Morovian capability here

One more thing: I propose that we reclassify the K-1 as a medium tank(especially with the engine upgrades I'm proposing), and that Taricus' new tank be our new heavy

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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #661 on: May 17, 2013, 02:20:13 am »

I think we need a better light ship cannon, and we need to produce a bigger ship that can handle the massive guns power better, we have a 4000 tones dock now it's time we used it for a new design.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #662 on: May 17, 2013, 02:21:22 am »

Exactly. Propose something good brood, and I'll back you.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #663 on: May 17, 2013, 02:23:24 am »

I'd concentrate on land and air and not try big ships right now.  I prefer to let them be ahead a bit in the sea while we conquer their country
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #664 on: May 17, 2013, 02:25:37 am »

Nadaka, can we get an updated intelligence estimate of the enemy fleet stregnth?(both Capia and Morovia). It'll help in deciding whether or not we need to strengthen our navy or not
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #665 on: May 17, 2013, 02:27:03 am »

Air wise we are already far ahead, we just need to increase production of Zephyrs and Lightnings and completely scrap the Biplanes, they can't keep up on todays battlefield so just scrap them for raw materials and repurpose it for our new planes.

Land wise we've got a TD, We've got the K1 with a smaller but stronger turret which I would suggest mounting on badgers as well, it may slow them a little but they'll still out pace any other tanks and will have the punch to knock out heavy tanks easily.

But a good new ship is essential to keep us in the sea wars since we're badly out matched already and these are only small nations, we need to get a proper fleet into production and as of now we have 0 ships for it, we've got a small ship knocked around by it's own guns and more small ships that lack punch against decently sized enemies.

We need to start looking at ships closer to capital ship designs.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #666 on: May 17, 2013, 02:29:19 am »

I wouldn't completely scrap the biplanes, but retain a small number for flight school trainers(fun fact, it's actually period appropriate for us to be using outdated biplanes for flight school instruction)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #667 on: May 17, 2013, 02:31:32 am »

Well we can scrap most of them anyway, and remove them from active service entirely.

They are hopelessly out classed for any form of combat and even fixed AA beats them.
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3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #668 on: May 17, 2013, 02:33:31 am »

Air wise we are already far ahead, we just need to increase production of Zephyrs and Lightnings and completely scrap the Biplanes, they can't keep up on todays battlefield so just scrap them for raw materials and repurpose it for our new planes.
A consideration: Morovia has not yet joined the battle, and they at least have a 2-engined fighter.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #669 on: May 17, 2013, 02:35:26 am »

True, but until we've seen what it can do we can't do anything but refine our current fighter to face it, which just needs stronger engines, an engineer to modify it slightly to reduce wind resistance to increase it's agility and maybe a stronger set of guns.

But ship wise we're taking excessive casulties because we have nothing that can reliably face down enemy capital class ships.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #670 on: May 17, 2013, 02:39:53 am »

As for the Cruiser How about this?


Courageous class Cruiser. A redesign of the Glorious, with a new hull with a wider beam(and a double hull for torpedo defense) to better handle the fire from 320mm guns. It will incorporate two single 320mm turrets in a fore-and-aft configuration, redesigned 160mm turrets mounted just below the 320mms, 4 open mount HVG-80s, 4 open mount twin HVG-40 turrets, and either 4 HVG-25 Jackhammers(if approved) or 4 HVG-14s, and several rail-mounted Patriotisms. It should also include a radar and sonar suite, and limited ASW(one depth charge rack that can be converted to lay mines as needed). Up the armor as much as possible while still retaining a reasonable speed for around ~4000 tons total displacement(We want to max out the yard naturally)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #671 on: May 17, 2013, 02:40:19 am »

No need to scrap working weapon
Biplanes are still useful for many roles:
1) Naval patrolling and attacks on the ships (see the surprse attack, can't say that Wovlverines did a bad job)
2) Supplying forces
3) Night attacks

They just need to be kept from enemy airforce and heavily defended ground targets

As for we are already ahead, true, but engine will allow us to maintain the advantage and increase the very important speed and range of our aircrafts (or let them carry more weapons)

Also, how do you plan to re-purpose wooden biplanes to raw materials for our metal aircrafts?
« Last Edit: May 17, 2013, 02:42:51 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #672 on: May 17, 2013, 02:43:18 am »

Either way, yeah we need to remove the biplanes from the front. They'd just get our pilots killed attacking other aircraft
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #673 on: May 17, 2013, 02:48:58 am »

I was thinking something with a bit more of a kick to it.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #674 on: May 17, 2013, 02:51:56 am »

you mean go whole hog and all 320mms? That's a little overkill, will drop the rate of fire too much and reduce effectiveness, since it'd be all or nothing(plus it'd probably push it over 4000 tons). The Glorious II didn't perform all THAT badly, it just didn't really have the ability to handle the 320mm. A cruiser purpose-designed for those twon monster cannons would be absolutely devastating
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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