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Author Topic: The revolutionary design bureau (OOC)  (Read 43525 times)

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #645 on: May 16, 2013, 05:06:01 pm »

Doublepost. ......Dammit, nadaka, hurry up with the turn! I'm bursting at the seams with eagerness! :P :D (j/k, take your time and get it right please)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

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Re: The revolutionary design bureau (OOC)
« Reply #646 on: May 16, 2013, 09:29:02 pm »

Still catching up here, but I wanted to ask, while I still recall. Or not...
...
something about formatting...

Oh! engineers, what sort of specification is appropriate for specialist engineers?
Engineers who create new compounds or find different ways to create old compounds?
A specialist in creating reactive agents and a different specialist in creating stable compounds?
A specialist in finding new stable compounds and a specialist in finding methods of forging stable compounds that produce specific structural properties?
Using a specific material?


Okay, I will lower my proposal to 240mm. How about a standard of mortars for light artillery, due to their ease of mass-production. Missiles for medium artillery, due to their rapid deployment. And howitzers for heavy artillery, due to their range?
« Last Edit: May 16, 2013, 09:56:28 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #647 on: May 17, 2013, 12:20:51 am »

Well, I suppose that a chemical engineer would be useful for finding new compounds.
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Take me out to the black, tell them I ain't comin' back...
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RAM

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Re: The revolutionary design bureau (OOC)
« Reply #648 on: May 17, 2013, 12:49:19 am »

So we can be pretty broad in our specialists, and one engineer can come up with new compounds regardless of whether they are metals, solid rocket fuels, high explosives, liquid fuels, toxic gas, or a nice wooden surface for our staff cars?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #649 on: May 17, 2013, 12:51:55 am »

If their specialty can apply to that, I gather yes. Also, looks like we definately need mobile heavy howitzers. I'll put in priority to get the Hammer and K-1 factories finished(with the slight change for the K-1 to switch over to the 78mm cannon)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #650 on: May 17, 2013, 12:53:07 am »

So we can be pretty broad in our specialists, and one engineer can come up with new compounds regardless of whether they are metals, solid rocket fuels, high explosives, liquid fuels, toxic gas, or a nice wooden surface for our staff cars?

well i dont have any specific mechanics for it but yes if its in their specialty.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #651 on: May 17, 2013, 01:03:09 am »

Great post! It was very well worth to wait

Nadaka, any info about trophies? Would be nice to know what we captured and what Capians generally use

Also, any gains on captured industry front? 
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #652 on: May 17, 2013, 01:24:16 am »

I don't want to use up ALL my design proposals, so I was wondering if anyone could p[ropose we modernize our torpedos to allow for submerged firing, as well as increased range?(I'm re-adding iterating our sonar, since we NEED the increased detection ranges)

Edit: UR, we don't NEED a TD, we just need to modernize our K-1s to fit the new gun. Combined with the x2 400 kw diesels, they should be extremely fast and deadly.
« Last Edit: May 17, 2013, 01:35:05 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #653 on: May 17, 2013, 01:37:39 am »

We can do both because they'll fill slightly different roles
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #654 on: May 17, 2013, 01:41:27 am »

...I see the logic you're going for(I think). The new Badger TD would be an ambush and defensive unit right?(as well as being able to punch holes in bunkers with direct fire!) This would allow our fleet of tanks to press on without as much worry about rearward security.

However, I DID promise a vote to Taricus, and I want to save a vote for something we need or a counter-proposal.(unless he's got BMA backing him, then I don't need to worry and can vote for your project)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #655 on: May 17, 2013, 01:43:21 am »

I think it's a very bad idea to rotate existing tanks for modification, modifing tank can cost up to half of the new tank productionwise ( refitting can, and will halt production of new tanks) and we need all of our current tanks ob the front, because Morovia Will send tanks

We made that mistake with badgers once, let's not repeat it during war when consequences will be much more severe

Please, edit it too just produce new tanks, we may pull older tanks from the front later. They are fine ATM
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #656 on: May 17, 2013, 01:46:00 am »

Point. If we capture factories near the front, we might be able to set up ad-hoc programs for it though...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #657 on: May 17, 2013, 01:53:14 am »

Wow, that was a very, very nice update. Thanks, Nadaka.
Especially, it did work even better than I thought. Especially the surprise attack.


As for our priorities:
We still have 129 old Badger tanks. Those are useless currently against the heavy tanks, and not that good against their light ones. I propose we upgrade them to the TDs using the new gun or self-propelled guns.
Feather Biplanes: Well, we have two possibilities when using them: lose them to Flak or lose them to fighters... Maybe relegate as lighter ground support.
The new tank cannon is better than I anticipated; I'd upgrade our future K-1s with them, and not refit the others for now.

@tryrar: Remember, votes only after 24 hours ;-)
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #658 on: May 17, 2013, 01:55:01 am »

oops

Edit: Fixed, though it's not really gonna change unless people wow me with awesome projects we need :P


I'll mod your TD conversion proposal a little to include retaining 10 or so as training vehicles for tank school
« Last Edit: May 17, 2013, 01:59:16 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #659 on: May 17, 2013, 02:02:40 am »

What do you guys think of helicopters?
I think they are great for our logistics, 200 kg cargo that can land everywhere? Hell yes

May think about ASW helicopter based on it, but spent 3\4 of my proposal for what I think more important, ( maintaining air advantage\anti-tank weapon\howitzer to even things a bit)  so feel free to propose your own ASW helicopter:)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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