Anyway,
Note: I can't vote for myself, right? Because a sad result of the current system is that later player's proposals are very unlikely to be chosen.
Right, it is probably a defect of the current system.
I will have to see how it turns out this time, but here are some rules I am considering for the future.
Potential future rules:
*partially completed projects from the last turn are automatically added to the list of proposals for the next turn, and may be voted on in order to continue development.
Why? It reduces the backlog and frees up votes so that people don't end up re-proposing the same thing over and over.
*each player still gets 5 "votes" that can be used for new proposals, sub proposals, counter proposals or votes.
Why? this is what the system is for the current round.
*but the maximum number of new proposals per turn per player is 3.
Why? The current round may see most of its proposals go unapproved as most players prefer to use the majority of their votes for new proposals. To few proposals being worked on can be almost as bad as to many.
*each proposal in the lottery pool has a number of "tickets" equal to its vote count.
*engineers/workers will be awarded to randomly selected projects in the pool in batches of 5.
Why? A voting block will remain beneficial, while being less dominant.
*Proposals should be made in the 24 hours after an update, the remainder of the time (typically 24 hours) until the next update will be reserved for voting.
Why? So that each proposal made has enough time to gather potential votes based on its merits.