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Author Topic: The revolutionary design bureau (OOC)  (Read 43712 times)

Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #240 on: May 12, 2013, 08:59:13 am »

Fun fact from  our industry:

Light tanks factory takes - 42 production points : 100 Mk2as, 100 Hydras + surplus guns
Armored cars factory takes 12 production points : 320 Crickets + surplus machineguns

1 MAIW Battle Bus chassis (50) factory: 16
 
So, our 16 battlebusses cost as much as as 520 light armor vehicles...  Somehow I doubt that they'll have the same effect on the battlefield....
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #241 on: May 12, 2013, 09:04:15 am »

Speaking about that sub, I think the tonnage doesn't match. It's got 190 tons displacement, but only 185 tons worth of parts.


Also, unrelated, it's electrical engine and batteries take up 46% of it's total tonnage. Which is quite a lot. We might want to do something about that. Someone might want to invent a snort. (On a side note, it's not that usefull. 6km/h max speed is a serious drawback. Then again, the ability to stay underwater indefinetely is a huge plus.)
« Last Edit: May 12, 2013, 09:13:24 am by 10ebbor10 »
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #242 on: May 12, 2013, 09:07:06 am »

It might have been winnable, with that armor, fairly good tanks and well trained infantry it's just as possible we'd have been repelled entirely.
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3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #243 on: May 12, 2013, 10:15:31 am »

Quote
Fun fact from  our industry:

Light tanks factory takes - 42 production points : 100 Mk2as, 100 Hydras + surplus guns
Armored cars factory takes 12 production points : 320 Crickets + surplus machineguns

1 MAIW Battle Bus chassis (50) factory: 16
 
So, our 16 battlebusses cost as much as as 520 light armor vehicles...  Somehow I doubt that they'll have the same effect on the battlefield....
Holy hell. I'll add a proposal to immediately stop any production on the battlebusses. Over 32 to 1 isn't bearable, and they are even more expensive than over 3 Mk2as and 3 Hydras together!
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #244 on: May 12, 2013, 10:19:15 am »

The problem being the transports are worthless in troop transport anywhere near the frontline, they provide so little protection that everybody in them will be dead if a single man with a machinegun opens fire on them.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #245 on: May 12, 2013, 10:28:08 am »

Fun fact from  our industry:

Light tanks factory takes - 42 production points : 100 Mk2as, 100 Hydras + surplus guns
Armored cars factory takes 12 production points : 320 Crickets + surplus machineguns

1 MAIW Battle Bus chassis (50) factory: 16
 
So, our 16 battlebusses cost as much as as 520 light armor vehicles...  Somehow I doubt that they'll have the same effect on the battlefield....

Each battle buss is costing 82 units total (including guns) and each cricket is costing 14 units total. At the costs that I have thrown together haphazardly, that is ~6times the cost per vehicle or 2 times the cost per soldier, while providing better defenses.

Also the K-1 is 113 units total vs the badgers 34, that is a lot better than the ad hoc "12 times more expensive" number I was using before.
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #246 on: May 12, 2013, 10:57:32 am »

Yep, I understood, I assumed that numbers in parentheses are for all not per piece

In that case Battlebus is usable for it's role
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #247 on: May 12, 2013, 11:33:44 am »

Hmmm, we still have no mines since we ran out of engineers before those 2 designs got done.
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #248 on: May 12, 2013, 11:40:50 am »

Land mines are inhumane weapons! Besides our land doctrine is an offensive one
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #249 on: May 12, 2013, 11:43:42 am »

They are still useful, we can't be everywhere at once and a buzzsaw going off in the middle of an enemy squad is going to do a lot of damage.

But I think an assault rifle is more important for the moment, a full auto high clip weapon that can be fired on the move by infantry, vs the enemies single fire or semi auto rifle? Our infantry will curb stomp the enemy to an insane degree.
« Last Edit: May 12, 2013, 11:55:58 am by Brood »
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #250 on: May 12, 2013, 11:59:43 am »

Not quite. even if we'll be successful in designing full auto assault rifle that will not change battles as much as you think. Advantage is significant but not huge. Especially considering that we are unlikely to get good assault rifle from the first try

Look at real world examples of battles like that
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

3_14159

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Re: The revolutionary design bureau (OOC)
« Reply #251 on: May 12, 2013, 12:52:33 pm »

So, since during my last post the internet shut off, here's it, reacting to the armored car costs:

That's the difference between strategical and tactical mobility and effect.
[Changed numbers to reflect GM post.] For one Battlebus, you get three Crickets and one badger. That sounds like the better deal for me.

You do not ride even modern APCs to the front. They serve to get a strategic mobility, that is the capability to get many soldiers to the front lines. Of course, at the new costs it's a lot more about taste - give twice as many soldiers higher mobility, or give the soldiers better protection. I'll always be on the first side, I guess.

Small addition: I corrected the wrong facts in my post transparently

Question: Can anyone give me the circa protection 8mm of steel can provide? The Wolverine has 4mm protection against the fire from below, while the cricket has 8mm for the soldiers. Does that protect against the SVA-10? The 14mm MG? Flies?



Addition:
We currently have three possible ways to go on strategically:
a) Defeat Morovia by strategic bombardment and sea war:
Won't work. (I'm not going to explain why, basically it can only work when your enemy's on an island.)

b) Attack Morovia by sea:
A sea invasion is always tricky, more so when we have no amphibious capacity, more so if the enemy's prepared and probably entrenched. We'd have to find an undefended harbor or coast, secure a harbor city and keep our supplies lines safe while we secure the whole coast. Possible? About as probably as Morovia surrendering now.

c) Attack Capia:
Land war, easier logistics. Even if they are entrenched on the border, it's easier to attack than Morovia.
« Last Edit: May 12, 2013, 12:55:09 pm by 3_14159 »
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #252 on: May 12, 2013, 12:55:16 pm »

I have, but so a huge advantage is still something we are going to need since we're gonna be fighting 2 armies on land at once soon more then likely, so I'm looking at every advantage possible, grenade launchers for storming defensive positions, assault rifles for mid range infantry fighting. Shotguns and SMG for short range, sniper rifle for long range, RPG for anti armor.

I want the infantry able to hold it's own without support if it comes down to it.

I support the attack now, other options were tried and don't worry so an invasion is now the best option, probably send in the biplanes first for massive bombing runs on naval targets and hold back the zephyrs to provide air support to the ground invasion.
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cheesemcmuffin88

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Re: The revolutionary design bureau (OOC)
« Reply #253 on: May 12, 2013, 01:10:39 pm »

Just read through the in game tread for this game must say its a amazing idea you fellas have put together here.

Now suggestion time (not for GM just player discussion at this point). I agree that starting a war on two fronts would not be ideal on are own we may have a slight tech lead on land forces for now but it appears we are genrally losing on the air and sea fleet. Something we could consider would be launching a small fleet and sailing two near by nations to gain support trading some of are outdated bi-plains as gifts you know like five or so to generic nation as well as some of the SVA-10's and what was the name of the nation we bought bi-planes from early on pursuing diplomatic negotiations with them further could prove useful possibly gift them two of the old tanks and 2 of the anti air platforms. Keep in mind that this would be expensive but allies are more valuable then enemies.
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #254 on: May 12, 2013, 01:24:14 pm »

The infantry don't need the shotguns, those are redundant when paired with the SMGs, and the SMGs have a benefit of being useful at medium range as well. Assault rifles won't happen until we get a proper cartridge for them. The AT weapons they have need a lot more improvement before being useful, as currently they need to hit the rear of the vehicle in order to inflict damage.

Also, I'd like to point out that the design in 7 is multipurpose. The design is for the gun itself. Give it a flak shell, and it could be used as an AA weapon.
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