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Author Topic: The revolutionary design bureau (OOC)  (Read 44134 times)

Funk

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Re: The revolutionary design bureau (OOC)
« Reply #1005 on: May 28, 2013, 01:48:46 pm »

So our troops are to fall a sleep exhausted as our enemy simple take a few pills and keep going?

How do you think nazi germany did it great blitzkrieg? how did the pilot of britain stay in the air so long?

Bar for the russians every one used stimulants when need.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1006 on: May 28, 2013, 01:50:26 pm »

Yeah and the stimulants caused a lot of problems as well, not least that after a while it did permanent damage.

We can cycle soldiers in and out of the frontline we have enough men for now.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #1007 on: May 28, 2013, 01:58:31 pm »

and when we cycle soldiers back from the front we can have them go cold turkey before they get there R&R.

we should issue stimulants only for emergency use or for specific missions i.e. paratrooper may need to go with out sleep for a few days.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #1008 on: May 28, 2013, 02:01:29 pm »

If we need troops to operate on a lack of sleep, we train them to do so, we don't use drugs.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1009 on: May 28, 2013, 02:28:05 pm »

Or use normal little caffeine pills, it'll keep them going and has only very minor side effects.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #1010 on: May 28, 2013, 03:25:00 pm »

but what about the other effects of meth  i.e. euphoria and more energy
.
of couse we should plan on a makeing a mix of amphetamine, some kind of  opioid, a minor appetite suppressant and some thing to bring on short term Insomnia.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #1011 on: May 28, 2013, 03:26:14 pm »

No drugs, full stop.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #1012 on: May 28, 2013, 03:26:54 pm »

IIRC, there's also lowered reaction speed, twitchyness, and a variety of other systems.

There's no real need, so let's not start it now.


Besides, we design stuff, we don't micromanage the army.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1013 on: May 28, 2013, 04:07:31 pm »

We could design some form of pill for them but I'm sticking to only caffeine style pills.

It's completely natural and most of the soldiers will already have caffeine in there diets anyway.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #1014 on: May 28, 2013, 04:22:08 pm »

I'm also going on the side saying no to drugs(see what I did there? :P)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1015 on: May 28, 2013, 04:30:19 pm »

Does caffeine count as a drug? It is in your morning coffee.
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tryrar

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Re: The revolutionary design bureau (OOC)
« Reply #1016 on: May 28, 2013, 05:12:39 pm »

So suggest issuing coffee rations to the troops
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Brood

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Re: The revolutionary design bureau (OOC)
« Reply #1017 on: May 28, 2013, 05:47:40 pm »

Coffee only lasts a short length of time before you crash and you can't stop to make it in battle.

The tablets last far longer and only take 2 seconds to swallow.
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Funk

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Re: The revolutionary design bureau (OOC)
« Reply #1018 on: May 28, 2013, 05:49:09 pm »

ok so no drugs for now.

as for biochemical weaponry, i think we dont even have any gasmasks so thats is out untill we get some.

but even then biochemical weaponry is hard to get to work.
maybe a short acting psychedelic like this group of soldiers are on

do we have napam or air burst fragmentation bombs? 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

RAM

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Re: The revolutionary design bureau (OOC)
« Reply #1019 on: May 28, 2013, 09:49:09 pm »

I would like to maintain the moral high ground, and do it publicly, get a nice set of ethics published so everyone can see that we refuse to engage in the barbaric practices of our opponents. On that topic, I am opposed to a high-altitude, long-range bomber for low-accuracy but high-volume attacks against enemy territory. I am very pleased that we don't have an equivalent of the enemy bombers that are killing so many of our civilians. And I want to address this before it inevitably comes up in the near future...

Bombers tend to be pretty easy targets, you shouldn't need much rate of fire for them. A singe HVG-40 should be much more effective than the same weight of Patriotisms. Which are likely to have difficulties if those bombers have any armour...

On that topic, I would like to try a different style of interceptor. The primary armament would be a rear-mounted turret, and it would be designed to fly ahead-of and below bombers and continue to fly evasively while the gunner was concentrating on destroying bombers. As a fighter it would be largely ineffective, although I would expect that having a few of them with a fighter group would provide some valuable turreted fire-support and they should have the manoeuvrability and spatial awareness to not be excessively easy targets...

I will probably also propose a new light-tank and some towed guns.

And I will likely keep suggesting my rocket propulsion pod. [whining]Why can't you all see how awesome a burst of speed that doesn't involve diving is![/whining]
« Last Edit: May 28, 2013, 09:59:03 pm by RAM »
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