Scandinavia: 2104 AD: Early Spring (Week 4)
We're now more than halfway through the supplies we got from the bunker, so we need to start producing food soon. If we don't, we'll starve.
Our farmers have worked day and night, but the result is clear. All around the hot springs plexiglass greenhouses have arisen, build of fragments of the large dome that once stood there. I've made an appointment this evening to talk to our Head farmer of what seeds we got, and which we can plant. (((For reference, you got 6 seed types you can freely define))).
In the meantime, our hunters have managed to find a herd of Caribou, which probably haven't ever seen a human. They managed to get near and shot one of the weaker specimen. It was quite troubling brigging the cadavar back to camp, but they eventually managed it, with help of the nearby water carrying team. By the time they got in, it had started snowing again. They were soon joined by the fence reconstruction teams, who have made a decent progress in repairing the fence.
The rest of the time was spend inside, either by setting up a primitive hospital ward, or by searching through the labs. While the first task went well, the latter task was a tremendous succes. Not only did we manage to find a decent store of resources we also managed to find the labratories primary power generator, and in a remarkably good state even. The generators require some maintenance, and the cabling needs to be redone at some points, but well, most things are fine. There's only 1 single problem. It's a pocket nuclear generator, it's coollant reserves have run dry, and you're pretty sure the core's depleted.
Considering this news, there has been talk about sending an expedition to the nearby train station, which is only half a day away. But before you can depart to other places, it might be best to give your own town a name.
10 soldiers
25 scientists
30 engineers
20 farmers (1 hurt(Critical) )
10 builders
5 medics
115 resources
30 MQ resources (Slightly more complex things, like electronics and stuff)
11 HQ resources (electronics and the like)
2 gas canisters. [1] (1 full, empty. A full cannister lasts 4 weeks at continues operation)
Some seeds (6 different species)
1 unprocessed caribou
5 wheelie bins
10 spears (+1 to attack)
5 Rifles (+4 to attack, long ranged)
5 boxes of ammunition [4.80]
1 box of medicine [0.95]
170 food units
-Nuclear Bunker: Inaccesible
-Labratory: Heavily damaged. [380]
-Hospital ward [10/10]
-Sattelite uplink [23/30 hp]
-Mainframe [20/20 hp]
-Battery power storage unit [40/40 hp] [400/10000 power]
-Auxilary Power generator. [20/20 hp] [Produces 200 power/ week.]
-Pocket nuclear generator [160/200 hp] [Produces 1000power/ week. No coollant, fuel rod status unknown]
-3D Printing installation. [1/50]
-Hot springs [Exposed]
-Crude greenhouses [50/50] (4 small plant slot, 1 medium plant slot)
-Hangar: Heavily damaged [150]
-Armed APC [6/50 hp]
-Ruined Buildings. [100 resources]
-Fence [76/100 hp]
-NE WatchTower [19/80 hp]
-North Reinforced gate [5/100 hp]
-NW WatchTower [12/80 hp]
-SE Watchtower [16/80 hp]
-SW Watchtower [17/80 hp]
-Traps [15]
Human: 2 Attack 2 Defense 3 agility 5 hp
Soldier: 4 attack 3 defense 3 agility +1 tactics roll 5 hp
Large Feline: 5 attack 4 defense 5 agility 8 hp
Lucky finding rolls. Oh, you're free to state what you're looking for. Makes stuff easier for me.