Scandinavia: 2104 AD: Early Spring (Week 3)
Explore hangar (Machine room): 10 people
Fence: 3 scientists
Traps/cages: 10 scientists, 6 engineers, 4 others
Powergrid: 7 engineers, 3 scientists
3D fabricator: 5 scientists, 5 engineers
Kitchen 2 engineers
Water 5 soldiers, 5 farmers
Set up farming area: 10 builders, 10 farmers
Guard: 5 soldiers
A small group of people is told to look for the machine room, so that we can start doing repairs on the APC. In the meantime, several scientists investigate the state of the fence. It's in a pretty bad state, and while the carbon cables are still mostly intact, the supports have almost all been torn down. Repairing can take some time, and at this moment the facility is essentially defenseless.
Not that defenses matter much anyway. Without food supply, it's very well possible that you'd die here before you see another living soul. Several engineers decide to fix this problem, and have started to construct and set up a large amount of traps in and around the compound.
Over the weel, several engineers manage to get the powergrid back online. It's a messy rewiring of cables left an right, but it's not that hard, and they manage to find the time to check out the supercomputer too. It's got several designing and other programs installed on it, which should be a great help to everything we need to do. The generator is running at maximum capacity for the moment. The sattelite transmittor has been left offline.
Some more scientists and engineers check out the 3D fabricator. They note that it has been heavily damaged, and would be fairly hard to repair. Most likely our supplies won't be enough for a full repair, though maybe we can restore parts of the system to function. The system appears to be versatile, being capable of using a multitude of metals and bioplastics, with decent accuracy (1mm) and for a decent size (3m³)
Some engineers draw up blueprints for the kitchen. There isn't much interesting stuff left though.
Getting water is done without any complications.
The farmers manage to get the spring area cleared, but fail to set up a hydroponic system. They do manage to set up some improvised greenhouses using plexiglass plates.
The traps manage to catch an average amount of food.
10 soldiers
25 scientists (2 hurt)
30 engineers (2 hurt)
20 farmers (1 hurt(Critical) )
10 builders
5 medics
60 resources
10 MQ resources (Slightly more complex things, like electronics and stuff)
2 gas canisters. [1.25] (1 full, 1 half empty. A full cannister lasts 4 weeks at continues operation)
Some seeds
5 wheelie bins
10 spears (+1 to attack)
5 Rifles (+4 to attack, long ranged)
5 boxes of ammunition [4.80]
1 box of medicine [0.95]
334 food units
-Nuclear Bunker: Inaccesible
-Labratory: Heavily damaged. [410]
-Sattelite uplink [23/30 hp]
-Mainframe [20/20 hp]
-Battery power storage unit [40/40 hp] [200/10000 power]
-Auxilary Power generator. [20/20 hp] [Produces 200 power/ week.]
-3D Printing installation. [1/50]
-Hot springs [Exposed]
-Crude greenhouse [10/10] (1 small plant slot)
-Hangar: Heavily damaged [150]
-Armed APC [6/50 hp]
-Ruined Buildings. [100 resources]
-Fence [26/100 hp]
-NE WatchTower [19/80 hp]
-North Reinforced gate [5/100 hp]
-NW WatchTower [12/80 hp]
-SE Watchtower [16/80 hp]
-SW Watchtower [17/80 hp]
-Traps [15]
Human: 2 Attack 2 Defense 3 agility 5 hp
Soldier: 4 attack 3 defense 3 agility +1 tactics roll 5 hp
Large Feline: 5 attack 4 defense 5 agility 8 hp
Lucky finding rolls. Oh, you're free to state what you're looking for. Makes stuff easier for me.
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