Which is kind of ridiculous, I think. It doesn't matter how good of a mood I'm in when I go to work: If I can't do my job, I'm going to get fired.
[WishfulRambling=On]
I think it'd be fun if they implemented real skills, rather than generic ones. Stuff like Thievery, Electronics, Plumbing, Science, or Programming that you can get a real job for, or you could work at home and start your own business. Basically, split the Mechanics and Logic skill up into a variety of specialized skills and increase the number of jobs available. Having all those skills would be difficult to implement fully, but it'd really flesh out the game.
The game needs more expenses, too. It's hard to feel like the lack of money means anything when you can buy an entire house for 20K and not have to worry about your bills being more than a hundred or so. They should really jack up the amount of money it takes to straight out buy a house, implement things like loans and mortgages, and make it so renting an apartment is the best way to start out if you don't want to get swamped by monthly payments. Homelessness should be properly implemented - It'd be a great challenge to lose everything and work your way back up.
Bills should be dependent on how much you use, rather than how much your stuff is worth. If you're taking five showers a day, watering a garden 24/7, and have fifty electronics going at once the amount of money you're charged should reflect that. If you use solar panels and get your water from a well, you'd be paying a lot less on your bills. It'd make the green thumb trait a challenge all by itself. Food should be made more expensive so growing/catching your own should be worth it, and food qualities should have negative ranges as well, so growing your own is difficult to start out with.
I just wish they'd make the game deeper. I don't care if there's a casual mode and a "real life" mode or whatever. Having some real obstacles in the game would bring it to a higher level than a Tell-People-to-Poop Simulator.
[WishfulRambling=Off]