ChaosWendell Madryt Filled with newfound determination, Wendell redoubles his efforts. His body is wiry, but has a goblin's hidden strength -
[3] which, unfortunately, is not enough for the invisible rope binding him. Try as he might, Wendell simply can't move enough to break through in any direction.
A final scream and audible swing of a blade later, the battle draws to an end. Wendell can turn just enough to see the young noble and his soldiers finish off the hunters on the ground. It seems like most of them - a few probably escaped. The soldiers don't seem very interested in pursuing.
Knowing he doesn't have much time, Wendell reaches for the strange sensation from earlier. He doesn't know what he's looking for, but has been a strange day, and he feels it's not quite over yet. Dull pain aches in his head as he reaches for a pattern that both is and is not.
[2] Nothing happens, the fragments of what he now knows to be magic floating away. He hears the mage's voice, approaching,
[5] and Wendell throws all that he has into one last try.
The block keeping him back breaks. For one, beautiful moment, the world becomes silver, azure, and a thousand other colors at once, the world shuddering before him. Swirling tendrils of invisible energy fill the air and Wendell sees the ethereal binds around him, sees the magical pattern the mage has crafted.
He lets out the breath and the bindings shatter, dissolving from a faint touch of a trickle of energy from his body. The mage realizes what he does a few seconds later - he can move. Wendell sees his eyes go wide.
'What did you-? he starts, a new Bind pattern beginning to form above him. The others approach warily behind him, brandishing their bloody weapons.
Wendell pushes himself up, grunting with exertion. His mind is racing, trying to comprehend the situation and that he can do actual magic. He feels a strange chill at his back that wasn't there earlier, a touch of... silence. The other ways are blocked by the soldiers, unless he wants to fight his way through.
Tier IHP: 30/30
Combat: 1 die
Action: 1 die
Magic: 1 die
Skills and Traits: None
Equipment: *Old Crossbow (1d6+1 damage)
*Boning Knife (1d6-1 damage)
*Pouch of Coin
Known Spells: *
Dispel [
Avaritia/Difficulty: 6]
Anathema Braving the coming darkness, Anathema sets out to find the black-barked tree he had sighted earlier. He's not an expert on jungle flora, especially now, but the fruits it carried looked safe to eat. He gets the feeling he might have once known something that could help there, though.
The fountain and the great, twisting tree by it are still easy to find, though he isn't so sure that he can find his way back in the rapidly descending night. Anathema reaches up to a branch of the tree and shakes free a few of the large, red fruits. They look supremely juicy and perfect for his hungry stomach, so Anathema tucks right in. The taste is sweet and, as far as he can tell, the fruits are edible. He takes a few more for the morning and looks around.
With that done, Anathema makes a token effort to return the way he came, but after stumbling on the uneven rubble for a few times, he gives up and heads into a half-standing building on the plaza. There are three and a half walls and the vegetation isn't everywhere, which is really the best he could hope for. He feels weariness set upon him, a thousand year's of tortured half-sleep on his shoulders. Still, he remembers an old spell that might prove useful...
He tries first with strands of
Invidia and
Luxuria, but something is off. The pattern he has in mind is subtly different and the way to craft possesses a different feel, a different... want.
The memories
click into place -
Superbia, to protect, instead of
Luxuria. As he understands the spell, he feels another burst of images well up. This time he is ready.
Anathema has never been able to sneak up on the old man.
The man himself has given him the task, and Anathema has spent many weeks that could've been used for more rewarding purposes to learn the art of the shadows, moving silently throughout the dwelling, finding the unseen places and watching the others from there. He moves without sound, now, like the Deaths themselves, his feet sliding across the cold stone of the old man's chamber.
He is a dagger's strike from the man when he stirs, his eyes immediately finding Anathema's and locking him in place with something more powerful than magic - a teacher's disappointment. Anathema backs away, feeling frustration rise up within him. The old man stands up and studies him for a moment in silence.
'Perhaps,' he says, his voice like writing on an ancient paper, 'it is time I revealed my little deception to you. I must admit I am disappointed... I overestimated your intelligence, I think. It was unrealistic to except progress this quickly from one so young as you. And perhaps you lack the right mindset.'
He waits for a moment, watching for a reaction. It is always these games with the old man, always the secret tests. Anathema keeps his gaze down, his face passive.
'You never had any chance of reaching me, boy. You cannot see it, but my magic keeps me safe, warns me of your approach. It is called the amondiri, the Ward spell. Watch.'
With a small gesture, the old man brings a pattern of magic into existed. His crafting has always been faster than anything Anathema has seen. He feels power radiate from the man, settling into a sphere around him taking up most of the room. He can catch glimpses of its intention, a simple protective measure to wake him if something comes inside the ring. Anathema cannot help but to feel cheated, betrayed. The old man continues.
'Let that be the lesson for today. Magic is always an order higher than anything of the natural world. Trust in it, first and foremost, and you will never fail again...'The memory fades away, leaving Anathema in the darkness. He takes a moment to collect his thoughts - he learned how true that lesson was in time, when the old man was naught but ash along with the rest of the dwelling.
He focuses himself, and casts the spell.
[8] The circle comes into existence immediately. Anathema fixes it in place around his place of sleep, and lets himself drift off...
---
He wakes, still in the night, to an unearthly light.
Shaking off the vestiges of sleep, Anathema casts a careful look outside - the wards did not go off. The night is dark, but pale, blue glow is coming down the street, painting the broken fountain and the twisting tree with faint light. Straining his senses, Anathema can hear distant sounds. It takes him a moment to realize it is singing. The sounds are distant, beautiful - and inhuman.
Tier IIIHP: 50/50
Combat: 3 dice
Action: 3 dice
Magic: 3 dice
Skills and Traits: None
Equipment: *
Obsidian Flute *
Ancient Gauntlet *
Stormfinder AmuletKnown Spells: *Unknown [
Difficulty: 5]
*
Pain [
Avaritia/Difficulty: 6]
*
Wards [
Superbia & Invidia/Difficulty: 6]
*Unknown [
Difficulty: 7]
*Unknown [
Difficulty: 10]