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Author Topic: Dualism - Game Thread [Round I: Spring]  (Read 11203 times)

Shootandrun

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #45 on: May 19, 2013, 08:31:12 pm »

Clarity and order swept through his mind. The pain remained, but the fear left. The path of steel had returned. He had sensed assistance. Using the newfound clarity, he looked once more at the writings upon the stone. A bitter heart brings a bitter strength... A wiser man than he had once said that there was a cost to all successes - yet was any power worth sacrificing one's own essence? He felt he would never have the chance to make this choice again. His physical strength was leaving him, but he was gaining something... More. Something from beyond. Something he was not meant to gain, perhaps.

The western stone spoke of reflection, while this one spoke of a price which must be paid. Of wrath, of blood. His first thought had been to choose autumn. Perhaps his initial intuition had been right. The order that had touched him, granted him strength, seemed much more aligned with the writings upon the stone to the west than the one he was holding. He knew what to do.

He decided to take hold of the western stone instead - but if he felt that he would not be allowed to use that one instead of the northern one, he would hold on to the one he had.
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filiusenox

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #46 on: May 19, 2013, 09:29:25 pm »

"Shush, or I will let you out and will let every bird and beast and insect who's hungry eat you. Bryn spoke, quite sharply to the pouch, keeping wary eyes about her on the road. She stepped off towards the side, resting right off the road after a long day's walk upon the uneven roads.

She found a small clearing, luckily free of some of those nasty ants that oft bite in the night.  Climbing to a broader branch with a bit of slightly moist moss?...Algae? She rested on it, back to the trunk, a foot hanging off it down towards the jungle floor.

After a moment, Bryn pulled from her satchel some jerky, and ripped a chunk off, quickly dropping it into the pouch before sealing it right back up."That fruit changed you, Harpy, it isn't a sack you're in, it's a pouch. A tiny one."

Bryn paused, the road had wearied her greatly if she was this chatty with something that she should have probably killed and this little birdie was getting annoying.

"You stay in the pouch until the fruit wears off...or I let you out and you can deal with all the flying night beasts in this jungle. Your choice."
« Last Edit: May 19, 2013, 09:43:27 pm by filiusenox »
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Re: Dualism - Game Thread [Round I: Spring]
« Reply #47 on: May 21, 2013, 09:38:45 am »

Wendell studied the bird cautiously, as it did him.
"An Arachian hawk....strange...those aren't around this side of the mountains..."

He carefully approached it. Unsure of what to do, he held its gaze.

Did it want to guide him somewhere?
Approach the bird slowly.
(Unimaginative, but fitting for a goblin runaway, possibly uneducated.)

adwarf

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #48 on: May 22, 2013, 11:40:25 am »

"We don't got much farther to go so give it all you got, Albrecht see if you can't get the ones underneath of us before they tear the boat apart. I plan to see us all live another day if I have to go into the water with them damnable things."

Ramus said as he quickly bent down and drew his bootknife, tightening his grip around the plain leather handle he got back to work hacking and stabbing at any shadow that got within reach of him. He changed his grip on the scimitar as sweat ran down into his eyes, and he set himself to his task with grim determination for whatever these things were he felt their appearance meant something.

Continue hacking at any shadows that get within my reach.
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Digital Hellhound

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #49 on: May 23, 2013, 07:52:45 am »

Chaos

Wendell Madryt

 Curious about the large eagle's behavior, Wendell approaches it warily in the clearing. The bird's feathers have a sheen to them the young goblin has not seen before on any animal, even if this one came from beyond the Mountains of Light. He has to take a moment to admire the thing's beauty, resplendent in its red and gold. It studies Wendell with impassive eyes as he moves.

It moves only when he is close enough to stop, back in the air in a flash of gold. It cries again and begins circling over the clearing, no longer paying any attention to Wendell. He considers calling after it, but doubts that would do much good.

Well, that's-

This time, the sound is obviously human. Voices follow running steps, coming from both south and east. Wendell swivels around, reaching for his knife, backing towards the underbrush, willing the hunters not to see him. He catches movement and sees the humans come into view.

He recognizes the first two - hunters from the village - as they come into view some distance into the forest. Others follow, hunters and men in leather armor embroidered with elaborate crests. They carry weapons and are finally thoroughly filling the Vadenne with noise. Wendell curses himself for letting the eagle distract him. He's getting ready to run again when a high-pitched yelp of victory emerges from the forest, followed by a voice. Wendell gets a glimpse of a youthful, lean face and a headful of black hair.

'We've got it now!' it says and then, louder; 'Goblin, stay where you are! You won't be harmed!'


Anathema

 Focusing his mind back to the present day, Anathema summons forth the arcane powers - and sends a clumsy, cautious tendril of identification towards the spike. [17] At first, there is nothing - it barely even feels magical. It takes Anathema a moment to realize the significance of this. He strengthens his efforts, slipping through the spike's first layer of protection, and blinks as the full scale of the spell becomes clear.

The spike is the focus of an enormously vast and complicated illusion spell, crafted into a spider's web of Luxuria, Invidia and Superbia. It swirls inside the spike, flaring periodically like the pulse of something alive. The craftsmanship is admirable, but the purpose  in itself gives Anathema even greater surprise. The illusion is large enough to hide a building - to hide an entire district of the city, only accessible from this specific direction. The gaze will only slide over the area, even for powerful magic users, their minds lying of what they saw. Anathema realizes with a start he hasn't been able to look directly behind the spike at any point, with the spike itself being difficult enough.

He could most likely crack the illusion, given time and focus. It's possible whatever lies behind was protected in other ways as well, saving it from the jungle and the passage of time, as well as the scavengers that Anathema assumes have cleared most of the city during these thousand years. There is probably a way to bypass the barrier, but the champion of Chaos isn't even sure where he would start with that.

Unless Chaos is hiding them from him, it seems these are the only useful, or ways to useful, magical equipment to be found in the ruins. Anathema knows that doesn't mean there's nothing useful left on the whole, though.

« Last Edit: May 23, 2013, 08:00:26 am by Digital Hellhound »
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monk12

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #50 on: May 23, 2013, 10:44:48 pm »

Anathema's mind quiets as he muses over his discovery. No doubt, some great cataclysm had claimed this city not long after the Sealing. What few snatches of memory he retains suggests that catastrophe would be an unavoidable consequence of locking away the Two, if the ruins of the city around him were not enough evidence. Likely the mighty and powerful had tried to save what they could in those final days, to preserve something for the future.  Perhaps in this place, they had even succeeded.

Anathema cocked his head, listening. No echo from the past. No memories. Just his thoughts and himself, whoever he was now. Maybe... no. The great Struggle had begun again, even if he was the only one to know it yet. He might well be; his initial certainty that his ancient foe had survived had faded, and he knew he had no basis for believing it. He did believe, though, and even if the Urd'Amboor hadn't survived, no doubt Order was already grooming a new adversary for Anathema. Chaos has commanded, and there's no time to wait. Readiness first, anything else after.

Anathema returns to his small stockpile, adding the flute to the pile. After a moment's consideration, he attempts to identify the amulet, before moving on to the gauntlet and flute. He wants to be ready when he braves the spike and whatever it hides; illusion is a fine defense, but anyone capable of an illusion of such intricacy would also be capable of considerably more lethal defenses.

Cheesecake

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #51 on: May 24, 2013, 06:44:01 am »

Our warrior is being chased!
That won't do. No not at all!
Who's chasing him?
Does it matter?
Alright then.
Those things amuse us!
Yes, they do.
We should gift them.
WITH CHAOS!

Sow discord among the hunters and force them to kill each other.
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Dying of pure unbridled hatred, actually.

IamanElfCollaborator

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #52 on: May 24, 2013, 07:03:56 am »

Wendell was overtaken with primal fear, and resignation.
" I'm going to die...Aladas help me, I'm going to die...."

Lay flat on the ground, waiting for the end.

Digital Hellhound

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #53 on: May 25, 2013, 08:00:12 am »

Chaos

Wendell Madryt

 Suddenly overtaken by bizarre apathy, Wendell throws himself flat and curls into a fetal position, whimpering. He's barely aware of the soldiers and hunters reaching the clearing. Shadows fall upon him and he can practically feel the humans' gazes upon him.

'...I don't understand. What is it doing?' the earlier voice says, now directly above him.

'It would appear to be paralyzed with fear, my lord,' another responds, deeper and quiet in a way that speaks of self-assured authority.

'I- I can see that, Saemos! I'm not a child!'

There's silence for a while. Someone's foot pokes Wendell in the back, but he gives no reaction.

'It's just... not what I expected.'

'I understand, my lord, but the prophecy did speak of 'tainted blood and twisted form', which would fit a creature like this, don't you think? It will suit your purposes more than adequately.'

'Yes, but... are you absolutely sure this is the place? You told me that-'

'- that the Atlas is not precise, yes. We cannot guarantee this is the one you seek, my lord. If you'd allow us to see the prophecy-'

'For the last time, no! They are for the heirs of Kremnor only, and I will not have them fall to the hands of greedy magi!'

Another bout of silence. Wendell can practically sense the tension in the air, feel a presence fall upon the clearing, if only momentarily. The world seems to hold its breath, silence falling once more. It is broken a few moments later by raised voices. Wendell dares a look, turning his head slightly, to see the hunters from the village shouting at the soldiers, both sides radiating anger.

'Oh, what NOW?' the young voice shouts - Wendell glimpses his feet and fine clothing - approaching the group. Wendell strains his hearing to get a sense of what they're speaking about. He sees a hunter say something to the youth.

'A reward?' the youth says in a mocking tone after a moment. 'For what? You couldn't even find the goblin. If it hadn't been for my mage, we'd still be on the other side of the forest.'

'Aladas' grace! It's always the same with you northerners! Think yourselves so much better than us. Well listen to me, you whoreson, we-' Wendell hears one of the hunters - a man named Mazin, he thinks - say, before he is cut off by one of the soldiers drawing steel and plunging the blade into the poor man's leg. He screams, eyes widening in shock.

Frenzied shouting ensues, everyone else drawing their weapons. Wendell can feel the tension push against the landscape, a malevolent presence afflicting the entire forest - and somehow familiar to him...

The clash of battle fills the air and Wendell hears the mage step over him and approach the melee - he sees only his back, clad in dark, elaborate robes embroidered with silver lightning. He wasted one chance to escape already, and not even the gods know if he'll do it again.


Anathema

 As Anathema begins to make his way back to the ruined hall he left the gauntlet and amulet in, he realizes the sun is already low on the horizon - he must've spent more time identifying the spike than he thought. He hurries, struggling with the overgrown rubble despite his attempt to memorize the route. Eventually, he arrives back at the artifacts and gets to work.

[7] The first he tries is the amulet, which gives up its secrets easily. There are several spells embedded into the amulet, the simplest being a weather-reading one - a simple touch of Invidia into the amulet will reveal the current weather - something just looking outside would do. He gets the feeling it could do more. Most likely just showing distant places, or past and future weather, but there is always the chance an user who knows what they're doing could do more with it.

The next one he tries is the half-gauntlet. [3] It is obviously a tool of complex magic, but for what, Anathema cannot tell. His crafting simply slides over it or dissolves from lack of concentration. He wonders if his faulty memory is to blame - useless images flash through his mind once again - and sets the artifact down for now.

The obsidian flute [17] proves much easier to study. In just a few moments, Anathema thinks he's divined everything the simple tool is able to do, and a flash of memory tells him the use of these things as well. It is certainly not one of a kind - the flute, when played by a mage, will emit sounds that only magicians will be able to hear. In the past, complex patterns and sounds were used for different messages, a secret language that bypassed most means of magical scrying. A skilled user could determine who heard the sounds and where, but Anathema suspects his own attempt would simply be heard by anyone with magical potential in a sizeable radius around the city.

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IamanElfCollaborator

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #54 on: May 25, 2013, 08:15:16 am »

Wendell did not know what they wanted. Or who they were.

But they wanted him. He wouldn't let them HAVE him.

Having little time to think, having never been in a battle in his life, he slowly crawled away.
Crawl away as sneakily as possible.

Dwarmin

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #55 on: May 25, 2013, 10:13:00 am »

Order

Rankar feels he has erred...feeling the resolve of his patron (though he is not quite sure of this consciously) he withdraws from the stone with no resistance offered.

After a small moment, the stone itself begins to turn to dust, and blows away on a cold wind. He feels that whatever magic was here is gone forever, it's gift spurned-for good or evil, it's like will never be seen again. And, while the stoic Kasar will never know exactly what he might have gained, he does feel stronger in will-if not in arm.

Now, he approaches the Western stone. The power of reflection...

His hand fits perfectly into the slot upon it's face, just as before-as if it was made for him, and him alone.

The world dims, and he closes his eyes as if to sleep...but this is not a sleep he would wake up from, somehow he knows,  and when he opens them again he is standing back in his adopted home. The smell of the old woman's bakery, sweet and cloying to his own senses but he remembers it vividly. The steady beat of the waves on the nearby white sandy beach, like a living heartbeat. The feeling of excitement as he opened a new book. He had no trouble sleeping since he has come here.

A momentary pause. A vision? A memory brought to life?

Or another chance?

...

The ringing of a smiths hammer, from beyond eternity. Teacher and mentor beside him. An old and wise man, an old soldier. Rankar sometimes reflects that while he as a Kasar is much stronger, he cannot forge the metal as well as him. There is a certain harmony and order he lacks..Rankar has only ever called him mentor, and the old man has ever only called him Kasar. Perhaps they are beyond the need for names.

"...Kasar." He says, not turning from honing the bearded axe before him. Not sparing an ounce of concentration. Most of these weapons arm the local fishers and milita, who are often beset by ocean monsters and pirates.

"The offer came again. I do not pretend to know all the ways of your people, but from what I understand if someone sends you a shield and silver torque, they want you to fight for them, am I right? They were addressed from one who calls herself a Warskaldr-one named Brunhi. From which I understand is something a poet, crossed with a warlord.

Please, correct me if I am wrong. Even at my age, I've got things to learn."


His humility would shame many a Kasar to honesty, and yours if an already honest and forthright race.

He is correct, though. Brunhi is known as a fighter renowned for victory after victory. She leads a clan of free Kasar that travel the seas as their people did the grassy plains-without fear. A peerless strategist and a ferocious killer-some call her a mercenary, but Kasar have no word for something as base as that. She is, like him, able to read and write-one of the few who can, and her own skills far surpass his own. She prefers to write riddles, though, questions with looping logic that make one question long held beliefs. They say she may one day change things, for your people...You know a shield is a sign of offering allegiance in defense of a clan. The Torque can mean different things-a promise of wealth, of prosperity, or safety. Silver in particular is often used as to entice a marriage offer, but Rankar cannot know if it was literal or metaphorical. To the Kasar, they are often one and the same.

Rankar knows the warband that would take him in would not do so merely for his strength and his untrained martial skills. He is intelligent in the ways of men, and many already have noted his skill working weapons and armor-not to mention tutorship of one of Humankinds former legends on the battlefield. For a clanless wanderer such as he to be offered a position...it would be be the greatest honor, to accept.

Yet, he did not. He gad wished to stay in his village in peace, and he sent back the shield and the torque with a short apology. He never heard from her again...and yet, he wonders now...here.

Here, and now. He is fashioning himself a small blade he will give to a human child named Caellach, he knows because he did, he recognizes it. Caellach was never cruel, not to him, or anyone else. He wanted to defend his family and his village. Rankar remembers seeing Caellachs hewn body as he ran away from the village that horrible night.

A small blade clutched bravely by his side.

A pause. What if he never gave the blade to the boy? Would he have escaped instead of trying to fight? Could things...change? Is this like a dream he cannot change, or is there deeper magic?

Or perhaps is some sort of test...if he abandons his village, what comes to pass? Is it inevitable? His fate? Could he save them??

A million questions, like sparks that fly when running a sword over a grinding stone.

Rankars tutor silently continues to hone his axe, using his thumb to measure the rapidly cooling edge.

His choices are always only his own, here and always.

---

Ramus Thirdfallen

[6]

The man rows faster than you thought he could, and the boat slumps up onto the muddy shore easily. All aboard disembark verily!

As you try to catch your breath, Albrecht politely taps you on the shoulder.
"I'm sorry it came to this, brother. But"

"Ramus, I think we should get out of here."

You turn around to see what he's looking at...and you notice the river is now boiling with a horde of thes dark shapes. At least a hundred, you could guess, but you'd probably be off.

They are all coming toward your small party.

Needless to say, a rapid departure is necessary. But which way? The village is not too far off...and they might need to be warned...but overland would be safer, at least for you...

As you ponder this, you begin to feel something very unpleasant. Your feet....you can't move your feet. As if someone stuck to the spot.

And there is a small voice deep in your mind...your sisters voice...it makes you tired, and sad to hear her voice. You are not sure what is happening but you are growing weary.

"I'm sorry brother, for everything. Please just lay down and rest. It'll all be over soon, I promise. I could even sing to you to sleep, like you once did to me...let me help you to finally rest...no one deserves it more than you..." Her voice is as sweet and innocent as ever, and you can hear it as clearly as if she were standing next to you, whispering in your ear. How could you ever think that she did those horrible things? You love her...

Somewhere far away, Albrecht is shaking your shoulder insistently, near panic, the watery horde approaching...and there is a small light, somewhere close by. But that's far...far away...and time is slowing down.

Somehow you feel your sister is communicating with you, and...you could talk back.

Spoiler: Allies (click to show/hide)



---

Solbryn Tylos feels the Harpy finally grow silent and pensive. She also feels some movements as she eats the small piece of jerky.

"...I didn't want to hurt you, just thought it would be funny...and, thank you for the jerky...and keeping me safe." She says fussily.

Solbryn is glad for the silence, for once.

...

The smoke trails continues to rise in the sky from the South, and now Solbryn cocks his ears and believes she can hear faint music far...stringed instruments...and singing. It is so faint it might be the wind, or an insect...if it weren't for the equally faint laughter echoing along with it. It has a harmony to it that strikes Solbryn as distinct from a mere musucian on a street corner. In what way, she cannot tell.

He knows it's some sort of sign of civilization. But, murderous bandits laugh and play guitars too.

Either way, the road beckons on, and with it a multitude of choices.


OOC: Sorry for the delays, I've been feeling pretty bleh lately. Like, ugh, sick and miserable. No fun.
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adwarf

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #56 on: May 25, 2013, 11:44:29 am »

Sadness filled Ramus as he heard his sister's voice, sadness for what had been lost, sadness for what he must do, and sadness for the thing his sister had become. Yet as she spoke that sadness was slowly replaced with sheer anger, and he found himself yelling back,

"Burn in whatever hell the gods feel fit to put you in, I will hunt you to the end of time if I must to have my revenge and you will die Elanora! You are no sister of mine, my sister died all those years back when the monster you are was born, and I swear by whatever gods you will never see peace in this world or any other. I curse you, I damn you to every hell there is."

Attempt to break the contact with her, if successful lead the others towards the village as quickly as we can go.
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Shootandrun

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #57 on: May 25, 2013, 12:29:50 pm »

Seeing the old man again moved Rankar more than he cared to admit. His mentor, a kind old human who could do magic with a smith's hammer in his hand… And who had been, some said, a blademaster in his youth. To him, he was just the old man. The first time Rankar had seen the blacksmith, that was what he had called him - Old Man. And the other had called him Kasar in return. Not Minotaur, like most humans did. Kasar. It had taken time for Rankar to realize that despite the man's grey hair and frail look, it was doubtful he couldn't have killed him in a single stroke. But he did not attack, and instead he called him Kasar.

He had never been the old man's friend. Not exactly. He had been his student and doubtlessly his protégé, but friendship did not exactly describe the relationship. He had never known much about the old man's personal life, and he had never told him much either. They simply shared a mutual understanding - the old man had something to teach, and the young Kasar was willing to listen. Rankar had always wondered if the old man had intended to leave him his forge.

He focused on the shield and the torque. A proposal. The shield meant his allegiance was asked -a nearly universal part of any offer to become a clan member. The torque promised well-being of some kind, in this exact case marriage - but that wasn't certain. It was sometimes metaphorical (becoming married to war, for example), and Kasar traditions, being passed orally in most cases, varied ever so slightly from clan to clan, and a lot from one region to another. Still, he was fairly certain the meaning here was some kind of marriage or another.

Right now, it seemed he was forging a small blade, for a child he knew. A dead one, by his most recent memories. Perhaps dead because of him. He certainly hadn't helped him. Caellach might have lived if he hadn't had a dagger, but then again he might not have. Questions. Hesitation.

Perhaps if he accepted the shield and torque, the raiders would never come. Perhaps he would be able to stop them if they did come and he was there. Perhaps if he stopped making that blade, the child would have lived through the night. Choices.

It was said that everyone had to live with his mistakes. That no one could know what would have happened if things were different. He had his regrets, and he knew he could have done things better… But he was not sure he could change fate, even though he had the impression he could now. He thought that the choice did not matter only to him - he had, perhaps, the chance to save the villagers at his finger's tips. It was unfair to do a choice for himself which might doom them.

Unfair or not, he had made his decision. He'd made mistakes, and he'd paid the price. There was no going back now.

"I'll send the shield and torque back, old man. I have no interest in mercenary work."

With that, he lifted his hammer and hit Caellach's blade again. He was planning to have it finished soon.
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filiusenox

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #58 on: May 25, 2013, 05:44:05 pm »

“It’s fine. I shouldn’t have lied to you, fair Harpy.” Bryn mutters quietly after a long silence, his eyes drawn to the party within the night-struck jungle. His hand tightens around the knife, but his eyes close tightly. “Do you want out of there, Aaetha? You‘d need to be careful, though.”

He pulled the pouch open a slight bit enough for Aaetha to slip out if she felt inclined to do so, and with that, he leaned back against the tree, keeping the pouch balanced on his rising and falling chest. Silence fell, and at once Bryn heard the levity in the forest clearer, fixing the tune within his mind, trying to remember if he ever heard that song before in his travels. It was hard to hear it over the natural, chaotic pulse of life within the jungle, but he concentrated hard, hoping, praying it was a song from his homeland in the heartland.
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"No, I'm being obstinate for the sake of I hate you."

Dwarmin

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Re: Dualism - Game Thread [Round I: Spring]
« Reply #59 on: May 25, 2013, 06:32:58 pm »

Ramus Thirdfallen struggles against the otherworldly force he feels pinning him the spot...

[4 v 3]

Feeling in his memories, he takes an old and strong shovel in his hands...and pries up one of the old, heavy stumps that he used to search for edible mushrooms under-a punishment that was fine hard work, and one he often enjoyed. He feels whatever magic Elanora is using is preying on your combined memories, and those are the way to resist it.

He remembers the creaking of old and tough wood. The smell of freshly uncovered earth. The feel of a tool in his hands, doing his own work. The smell and reward of a meal well earned.

The link begins to falter and to grow fainter, but the voice persists.

"...Ramus, my brother...remember, I tried to make this as painless as I could...under the circumstances.

...You will learn all, when you come for me. We are already damned, each and every one. This earthly plane is a Hell, and men are it's Demons. Only when IT RISES will we embrace our true natures, without complaint or misdirection. Then, all will burn in...a holocaust of ecstasy...and freedom...I would have taken you with me, if I could. But you were always stubborn, brother. I can respect that.

I am persistent as well. "


The link winks out, and Ramus quickly regains control of his locomotion.

Albrecht his snapping his fingers in front of your face, murmuring some magical oaths to try and snap you out of it.

"...now's not the time to be daydreaming about revenge, Master Ramus. They've getting closer!"

----
Rankar makes his decision and goes back to his blade.

The old man grunts noncommittally. Impossible to say if it's a curse or an affirmation.

"Well, it's your choice Kasar. Most of us don't get many choices that matter. Let's hope to the Gods-that-be that you made the right one."

Silence will reign in the forge now. The Old Man does not speak much, unless he needs to. In the early days he would often ask simple questions-where are you from, Kasar?- and -where is your family?-and eventually, he would comment Rankar on his smithing form only.

Rankar continues to forge the small blade, fit for a childs hand-despite it's size, no less deadly or sharp. Kasar do not make weapons that do not serve their intended function to the best of their ability.

He wonders about time and death and what might been-and continues to shape the steel to his choosing.

...

A subtle shift. Dusk is approaching. Rankar realizes this must have been later that day...he feels the tone of a hard days work ringing in his body, and it is an old and good feeling.

He has the small blade tucked under his arm, wrapped in cloth and presented in a red drakeleather sheath. Tomorrow is Caellachs birthday, after all, and no expense was spared by his loving Mother...a 16th year of age gift for a boy that will never reach 17, Rankar grieves silently.

But Rankar remembers giving to him the blade before that, and...

"Master Rankar?" An inquisitive voice pipes up from behind him. Caellach. Such a small boy. Sandy blonde hair and warm green eyes. He is no less courageous for his size, though he has lost much in his short life-a sister to Icthy's, and a father to war. Master is a term of endearment for a greatly respected elder among the village, and Caellach uses it with no attempt at sarcasm. He respects you, and is eternally curious. A gift of the young.

He also seems to be interested in your parcel...of course, having guessed that his one wish would be granted...by the second best blacksmith in his town. Would that the boys cunning had a few years to mature, before...

"...I don't mean to pry, Master Rankar, but is that perhaps a blade under your arm something a smaller man might be able to use? Or perhaps a Kasar toothpick?" He says, smiling brightly.

It brings you a certainty of joy...and a foreboding of great pain and loss.

----

Solbryn attempts to make some amends, while running the tune through his memories sieve.

The tiny harpy clambers out, perching on your wrist. Her arms are crossed in silent frustration, but she doesn't fly away-out of self preservation or curiosity or gratitude, who knows. She immediately begins to check her features with an even tinier hand mirror. Apparently what she wore was reduced alongside her.

"...And I shouldn't have tried to trick you. But, you made me so mad....I guess we are friends again, now that we have admitted our wrongs..." She palavers.

Solbryn runs the music in his mind, which continues lightly on the wind.

[5 v 2]

It is a certain tune that he has heard from bands of a kind of rare travelers...dah, dah...dah...dah...perfect harmony and divine geometry. A dark pitch that can only come from a heavy drum. A steady chant. He heard it once before, when...

Kasar.

They are called beastmen in your homeland. Shaggy pelts, great horns-bulls and man fused into one. They are very large and strong...and usually peaceful, if not seen on the battlefield. But these days, many are taken as slaves. You saw that yourself once, as you were traveling in caravan. You heard this music then, as did the rest. The captain of the military unit assigned to guard the traders had decided to supplement his mens income by taking captives. Small children ripped from the mothers arms, an old father brought low by dozens of blades even as his axe took seven of them in revenge-all as his mate struggled alongside to the same fate. They fought bravely, but it was only a small family, and they had no chance.

They have reason to be wary of humans, this you know.

Aethla continues to preen sitting on your wrist, occasionally cocking an eye toward you, but not speaking.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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