OrderRankar Alseroth braves the vine strew path with new bravery, using his spear to move the tendrils aside-sticky, long and dull grey vines the cling to his armor and fur like fingers. They feel vaguely...unclean. He squeezes through the narrow pass without incident, shrugging them off with a grunt-the stone of the mountain under his feet suddenly becomes warm and springy, like mud or clay. He can only assume this is some sort of hidden valley, though how it supports so much rampant growth he couldn't say. The natural world is full of wonders...and horrors.
He shelves his feelings and pushes on, realizing he can't really see anything beyond the wall of vines-after a few minutes of walking, he's not even sure which direction he was going. He tries to feel for a nearby stone wall only to feel nothing. Feeling for a clean path is simple, too simple really, and the vines do not really obstruct him as he moves generally in what he thinks is North.
Trebling this unease, he realizes there is
always a simple path before him-relatively clean of obstruction and the quickest way forward. He has some wisdom though, recalls a certain old tale he head the humans tell in his village. About how the road to doom was paved with the prettiest of Primroses. The path is a shifting one-no matter how much he moves in one direction, it's infinitely easier to move in
this direction. He's being guided to a certain destination...but why?
He stops in place, trying to decide what to do next.
The sea of stony vines closes tight about him, only offering the easy path forward.
Tier I
HP: 30/30
Combat: 1 die
Action: 1 die
Magic: 1 die
Skills and Traits: None
Equipment:
Steady Food Supply Old Smithing Tools Notebook and Quill Northern-make Barbed Iron Spear *equipped* Loose Iron Ringmail Shirt *equipped* Iron Utility Knife Known Spells: None
---
Ramus Thirdfallen shouts for his compatriots to up their weapons and shields-and just in time, too...a human like hand with blue scales grips the side of the small boat, and Ramus hacks at it with a resounding kiai shout. Dark-green blood stains the river, and everything begins to move a bit faster...
He counts at least five shadows in the water as they close in.
HP: 10
Combat dice: 1 die
Skills and Abilities: Aquatic/+3 to CD results roll if attacking non-aquatic units totally in water
Equipment: Claws and Spears/1d4, Scaled Hides -1 Damage
AlbrechtTier 1 Warmage
HP 15/15
Combat: 1 die
Magic: 2 die
Action: 1 die
Skills and Abilities: None
Equipment:
Islander Hearthwood Staff *equipped* Warmage Raiment Known Spells:
Freezing Swords/Add a a +1 damage Ice enchantment to up to five allies weapons in an area, lasts one battle. Difficulty 4
Mending/Heals 1d6 Damage, Cures weaker poisons, diseases, stops bleeding. Difficulty 3
Force Bolt/An arrow of physical force potent against unprotected foes. Damage 1d6, difficulty 4
CurnrowTier 1 Swashbuckler
HP 25/25
Combat: 1 die
Magic: 0 die
Action: 2 die
Skills and Abilities: None
Equipment:
Islander Steel Cutlass *equipped* Mercenary Leathers Known Spells:
None
BoatHP: 20/20
Combat: 1 Die
Skills and Abilities: Object you are floating on, cannot attack
Round 1Ramus Combat 5 vs Shadows
Ramus Hits! Damage 1d6+1=6
Curnrow Combat 3 vs Shadows
Shadow hits the boat! Damage 1d4x2=6
Albrecht Magic attack 7 vs Shadows
Albrecht hits! Damage 1d6+1+1x8=24
Two more Shadows strike the boat
Combat 3 vs 1 boat
Combat 2 vs 5 boat
Damage 1d4x2=8
Ramus hacks away the vile hand and watches the water boil. Feeling a premonitory vision, he takes a step back and avoid the lunge of the vaugely amphibian creature that lurches from the water to grab him.
Curnrow swings wide, cutting a swath through the cold waters, but curses as his desired target slips deeper.
Albrecht draws his hearthwood staff from this back and spins it once, gathering energy. A moment later, there is a flash of tremendous energy and pressure underneath the water-and two corpses float to the surface, ugly, bloated things-uglier in death. Large, dark eyes and ferocious teeth. Albrecht is pale, but his powers have never been proven stronger.
"...Not Icthys...what are these?" He says mildly, searching for more targets.
There are a number of unhealthy crunching noises from the timbers beneath your feet-it sounds like giant teeth gnawing on the wood! Water begins to pool around your ankles...
The oarman rows faster-Ramus thinks they might be able to wade in soon enough, but for a few more moments they are still in open water and strong current.
"Give me more time, lads!"Tier I
HP: 30/30
Combat: 1 die
Action: 1 die
Magic: 1 die
Skills and Traits: None
Equipment:
Steady Food Supply Family Painting Street Clothes Islander Iron Scimitar *equipped* Leather Armor and Hooded Cloak *equipped* Iron Bootknife Known Spells: None
---
Solbryn Tylos confesses a certain truth to the Harpy, whose eyes narrow in an unreadable emotion...
[
4-2=2]vs Difficulty 2:
"...Clanmother was right, Humans are bad. You're not my friend." She says-one moment tensing to spring...then reconsidering, a small smile smile touching her lips. She instead flees back into the treetops and flaps into the sky. A single red harpy feather falls through the treetops as mark of her passage, landing at Solbryns feet.
...and yet, he also notices the Harpy doesn't leave entirely-Aetha is still flying high above his general area in slow circles, the points of her eyes sparkling with a patient malice.
Tier I
HP: 30/30
Combat: 1 die
Action: 1 die
Magic: 1 die
Skills and Traits: None
Equipment:
Dwindling Food Supply Strange Necklace Worn down Clothes Explorers Kit and Sundry Jungleland Cleaver* Rhinox Hide Armor *equipped* Iron knife *equipped*Known Spells: None
OOC: Uh, my thing with Filex went on longer than I planned. :X
I promise to update all players at one time as often as I can in the future.